Super Smash Bros. Ultimate

Training (stage): Difference between revisions

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*The stage is so big that the reticle for [[Giga Bowser Punch]] can't reach the whole stage. While the reticle for [[Lightning Chariot]] can reach the whole stage, the actual attack cannot.
*The stage is so big that the reticle for [[Giga Bowser Punch]] can't reach the whole stage. While the reticle for [[Lightning Chariot]] can reach the whole stage, the actual attack cannot.
**However, prior to Version 3.0.1, if the latter Final Smash is used on either bottom corner of the stage when the camera is set to Fixed, the game will crash.
**However, prior to Version 3.0.1, if the latter Final Smash is used on either bottom corner of the stage when the camera is set to Fixed, the game will crash.
*If [[End of Day]] is used in this stage, the opponents will not be devoured by the Bulborbs after Olimar's ship leaves, since the camera does not pan enough for them to reach through to the floor.


{{SSBUStages}}
{{SSBUStages}}
{{Smash universe}}
{{Smash universe}}
[[Category:Stages (SSBU)]] [[Category:Single Player Modes]] [[Category:Super Smash Bros. universe]]
[[Category:Stages (SSBU)]] [[Category:Single Player Modes]] [[Category:Super Smash Bros. universe]]

Revision as of 08:34, November 19, 2019

Training
TrainingSSBU.jpg
Training as it appears in Super Smash Bros. Ultimate
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in Ultimate
Availability Training Mode
Maximum players 4

Training (トレーニング, Training) is a stage in Super Smash Bros. Ultimate. It is exclusive to Training Mode (replacing the Random Stage option on the selection screen) and has no Battlefield or Ω form.

Layout

Training is a very large stage with a grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on Final Destination and Battlefield are also displayed.

The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.

The stage has a unique camera which always faces the stage straight on, so that the grid will not be subject to parallax error, however certain final smashes are able to bypass this temporarily. Contrary to common belief, the stage itself is not two-dimensional, and thus hitboxes will behave normally on it.

Trivia

  • This is the only non-Stage Builder stage in Ultimate that can't be played with 5 or more players.
  • This is the only stage that has no Ω form nor Battlefield form.
    • Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start.
  • Every item, Assist Trophy and Pokémon can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops.
  • The stage is so big that the reticle for Giga Bowser Punch can't reach the whole stage. While the reticle for Lightning Chariot can reach the whole stage, the actual attack cannot.
    • However, prior to Version 3.0.1, if the latter Final Smash is used on either bottom corner of the stage when the camera is set to Fixed, the game will crash.
  • If End of Day is used in this stage, the opponents will not be devoured by the Bulborbs after Olimar's ship leaves, since the camera does not pan enough for them to reach through to the floor.