Luigi (SSBU): Difference between revisions
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{{DISPLAYTITLE:Luigi (''SSBU'')}} | |||
{{disambig2|Luigi's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Luigi}} | {{disambig2|Luigi's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Luigi}} | ||
{{Infobox Character | {{Infobox Character |
Revision as of 20:42, June 28, 2019
Luigi in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Poltergust G-00 |
“ | He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Like in games prior to Super Smash Bros. 4, he reprises his role as an unlockable character instead of a starter character. Luigi is classified as fighter #09, just behind the eight starter characters.
As in Smash 4, Charles Martinet's portrayal of Luigi from Super Smash Bros. Brawl was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Luigi being the 33rd character to be unlocked.
- Clear Classic Mode with Mario or any character in his unlock tree, being the fifth character unlocked after Ike.
- Have Luigi join the player's party in World of Light in the dark world, he is found in the Mysterious Dimension.
With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.
Attributes
Luigi is a middleweight who is somewhat floaty, and has attributes that deviate from most characters of his weight class. Luigi has average walking and dashing speeds, the second slowest air speed, average air acceleration, slightly below-average gravity, and below-average falling speed, fastfalling speed and traction. Luigi also sports a very high jump and double jump. Overall, Luigi is a moderately floaty character who is sluggish in some aspects, especially in the air.
Like his brother, Luigi can be very difficult to punish, as only four of his moves have more than 9 frames of startup lag (forward smash, down aerial, Fireball, and Green Missile) and a multitude of moves that hit before frame 5, such as neutral aerial or neutral attack. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and range are decent, and the first two hits can jab lock. Luigi's tilt attacks also have their own perks: forward tilt can be angled, and is useful for spacing; up tilt has excellent combo and juggling potential while possessing superior range to Mario's; and down tilt is an incredibly quick and highly spammable move that can combo into itself. Finally, Luigi's dash attack has quick start-up, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles.
Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag, and possess enough knockback to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash deals extra shield damage, up smash is an effective anti-air attack due to rendering Luigi's head intangible while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash also have set-up potential at low percents if Luigi successfully covers the opponent's options afterward.
Luigi's aerial attacks are also very useful, due to their combination of fast startup, quick interruptibility (except for neutral and back aerials), and ability to auto-cancel in a short hop. Neutral aerial is a sex kick and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and a situational KOing option near the upper blast line, whereas the latter is a very useful combo starter when SHFF'd. Forward aerial has the fastest duration of its kind and launches at the Sakurai angle; at low to medium percentages, these traits make it very reliable for approaching or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable edge-guarding option at high percentages. Back aerial has a very powerful clean hitbox and long range, which enable it to function as a safe and reliable KOing and edgeguarding option, or as an approach option via reverse aerial rush. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd. Lastly, down aerial is among the fastest of its kind, while its clean hitbox is a meteor smash.
Much like his brother, Luigi has a useful grab game, though he has a vastly different tether grab where he uses the Poltergust G-00 to grab his opponents, firing a toilet plunger at the opponent. The plunger can grab opponents from a decent distance, preventing the necessity for Luigi to get up close to his foes. Even beyond his grab, the toilet plunger functions as a projectile, dealing minor damage and knockback, giving it some edgeguarding potential. This is further compounded by the fact that it cannot be absorbed or reflected by opponents. Like Mario, Luigi has an incredibly quick pummel, being able to deal multiple hits to opponents, and still follow up with his useful throws. Luigi's forward throw deals respectable damage, and is useful for repositioning opponents or setting up edgeguards against them at higher percents. Back throw also deals respectable damage, but it deals very high knockback, allowing it to KO at a mere 120%, or even earlier with rage. Back throw is also quick, making it safe to use. Up throw also deals average damage and knockback, and possesses limited follow-up potential into forward or up aerials at mid percents, while having a collateral hitbox to harm bystanders. Lastly, there is down throw, which is Luigi's main combo throw, and one of his most useful attacks. Down throw deals average knockback, has quick overall lag, and launches at a vertical angle, enabling it to lead into potent and damaging combos. Down throw can combo into moves such as up tilt, up smash, all of Luigi's aerials and Super Jump Punch, due to its aforementioned traits.
As a pseudo-clone of Mario, Luigi has two special moves that are derived from his older brother, yet his versions deviate in noticeable ways. Fireball is a projectile that is useful for pressuring, hindering an opponent's approach, or setting up an attack. Unlike Mario's Fireball, Luigi's is unaffected by gravity, which makes it somewhat less effective at hindering an opponent's recovery or edgeguard attempt. Super Jump Punch has very quick startup like Mario's, but propels him vertically instead of diagonally. By extension, it consists of a sweetspot and sourspot, instead of multiple hitboxes like Mario's. Its sweetspot boasts devastating power, which makes it a very potent punishment option, yet it is very risky because of its virtually useless sourspot and high ending lag.
Aside from these, Luigi's other special moves are completely distinct from Mario's. Green Missile deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be charged. However, it is also possible for Green Missile to misfire; in this case, it becomes even stronger than the fully charged version, and travels much further. Lastly, Luigi Cyclone can function as a KOing option near the upper blast line, and is a guaranteed follow up out of down throw even at high percents, and can even be a KO combo on platforms.
However, Luigi has some notable disadvantages. He has fairly sluggish mobility, with his extremely low air speed and floaty physics making landing fairly difficult, especially against faster characters. His short range makes him fairly susceptible to getting outspaced by characters with disjointed hitboxes, and his lack of a reflector makes it difficult for him to deal with projectile camping and projectile-heavy playstyles in general when combined with his awkward mobility. Additionally, his terrible air physics make it difficult for him to contest with characters with better horizontal movement airborne despite his high jumps. His recovery is also subpar, as Luigi Cyclone no longer gives much vertical distance, leaving him to deal with his poor air speed and linear Super Jump Punch and Green Missile moves.
Changes from Super Smash Bros. 4
While Luigi has received numerous buffs and changes that benefit him, he also suffers from a few major nerfs, compounded by universal changes to the engine; it is currently debatable whether Luigi has been buffed or nerfed overall.
A notable buff to Luigi is his faster mobility, which contributes to both his approach and recovery; his faster dash, and the ability to now use any grounded attack out of a run, allows Luigi to overwhelm his opponents with fast attacks. His improved air speed, combined with his high jumps, allows him to easily traverse great aerial distances. Luigi's air game is also improved, due to his aforementioned air speed, the reduced short hop timing, and the decreased landing lag in his aerials. Thus, Luigi's aerials have greater safety, and easier times setting up combos on opponents.
Luigi's down tilt and dash attack also have much less ending lag, resulting in better combo potential for both attacks, despite the former's drastic damage decrease; the latter, however, deals significantly more damage. Some of Luigi's main KOing options are buffed; his forward smash, perhaps one of Luigi's best finishers, has its knockback increased when inputting its standard and down angled versions, improving his KO potential. Likewise, his down smash—another one of his best finishers—now prioritizes its sweetspots over its sourspots, increasing its consistency as well.
Luigi also receives a tether grab in the form of his Poltergust G-00, offering much greater range than his former grab, but in exchange for greater startup and ending lag. The Poltergust G-00 can also be used in the air, but it has much greater ending lag, and it cannot be used to recover. However, it fires a toilet plunger, which disconnects from the Poltergust G-00 and has a hitbox that can gimp.
Luigi's special moves have mostly been improved, as well. Super Jump Punch travels higher, making it a better recovery option, while its landing lag is also decreased. Luigi Cyclone deals greater damage, grants Luigi intangibility on its early frames, combos more consistently due to its windbox, and has reduced ending lag.
However, Luigi also had a couple of notable nerfs as well. The biggest example is Luigi Cyclone's decreased utility as a recovery move; it travels much less vertical distance when button-mashed, thus making his already vulnerable recovery even more linear and exploitable. This nerf also removes the ability to gimp with the move, which was an important part of his playstyle in the previous Smash game. Additionally, while Luigi’s grab remains one of the best in the game, it has noticeably more startup and ending lag, making it more difficult to grab opponents in certain situations, while also being more punishable if whiffed.
The changes to the game’s physics are a mixed bag for Luigi: his notoriously awful traction has significantly improved, no longer being the worst in the game, and as stated earlier, he sports a faster dash and air speed. However, the faster pace of Ultimate, combined with the universal nerfing of shields, makes it much more difficult for Luigi to grab foes like he could in SSB4, with the changes to his grab accentuating this issue as a result of its slower startup. Lastly, despite some improvements, Luigi still retains much of the same awkward movement he has been suffering from since Smash 64, both with his below-average ground movement and his atrociously slow air speed, as well as a poor recovery and sub-par range.
Overall, Luigi has become even more polarizing than his SSB4 counterpart: his combo and KO potential has become much more explosive, but at the expense of a worse recovery. Luigi has had moderate tournament success in Ultimate so far, with respectable representation from players such as Elegant and Scot! As a result, Luigi appears to remain a viable choice, but it is currently unknown how he fares against the rest of the roster, as his tournament results aren’t as dominating as in SSB4. Unlike his brother, Mario, Luigi's reception is mixed. Some professionals say Luigi is at best a mid-tier thanks to his excellent combo potential and better KO potential compared to Mario, with some even saying Luigi is a low-tier character due to his poor recovery and terrible disadvantage state. If not, most consider Mario to be better. Despite all these flaws, Luigi's mixed changes still make Luigi a threat if put to the right hands.
Aesthetics
- As with all veterans returning from Smash 4, Luigi's model features a more subdued color scheme. His hair and clothing now features simple detailing, similar to his design in Brawl.
- Like most of the returning roster, Luigi has become much more expressive than in the previous games. He now has an angry expression when charging the Green Missile and using his forward aerial.
- Luigi's idle animation has been slightly altered, with his head turned toward the screen. However, he reverts to his previous idle animation when picking up light items.
- Luigi now has a new dashing animation akin to how he runs in Luigi's Mansion.
- Luigi's backward jumping animations were slightly altered: he now performs one somersault instead of two; he performs less somersaults during his backward midair jumping animation.
- Luigi has a slightly altered pose during air dodge, and a scared expression on his face.
- Luigi's attacks that involve fire, such as his Fireball, have been given brighter, flashier particle effects.
- Luigi's victory animation where he throws rapid punches was slightly altered, with a different animation for gasping at the end.
- Luigi now faces the screen instead of away while sleeping.
Attributes
- Like all characters, Luigi's jumpsquat animation takes 3 frames to complete (down from 5).
- Luigi walks faster (1.08 → 1.134).
- Luigi runs faster (1.5 → 1.65).
- Luigi's initial dash is significantly faster (1.28 → 1.815).
- Luigi's air speed is slightly higher (0.7341766 → 0.77).
- Luigi falls faster (1.25 → 1.32). This improves his vertical endurance, but makes him more susceptible to combos.
- Luigi's fast falling speed is faster (2 → 2.112). This improves his air mobility and makes him less susceptible to juggles.
- Luigi's gravity is higher (0.075 → 0.083). This makes his jumps faster, but worsens his vertical endurance.
- Luigi has significantly higher traction (0.024 → 0.096), no longer being the lowest in the game. This allows him to punish out of shield much more easily.
- Forward roll has less ending lag (FAF 31 → 30).
- Forward roll grants less intangibility (frames 4-17 → 4-15).
- Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31 → 35).
- Spot dodge has less ending lag (FAF 27 → 26).
- Air dodge grants more intangibility (frames 3-27 → 3-29).
- Air dodge has significantly more ending lag (FAF 33 → 58).
- The removal of taunting online prevents Luigi from performing his down taunt meteor smash ability while playing online.
Ground attacks
- Neutral attack:
- The first hit can be held for a consecutive jab, akin to Mario's.
- The first and third hits deal less damage (3% → 2% (hit 1), 5% → 4% (hit 3)), with the third hit also having less base knockback (65 → 60).
- The first hit has an altered animation in which Luigi doesn't lunge forward as much. In addition, its hitboxes were shrunk to match his arm and fist, reducing the attack's range.
- The first and second hits have altered angles and knockback to keep opponents close to Luigi, akin to other neutral attacks. This allows them to connect better and jab lock, but removes their guaranteed jab cancel setups.
- Forward tilt:
- Forward tilt has an altered animation, being a side kick instead of a spinning hook kick.
- It deals more damage (8% → 9%).
- It deals much more base knockback (2 → 50), with its knockback scaling reduced to partially compensate (100 → 75). This improves its safety on hit at low percents, while also generally increasing its KO potential.
- Up tilt:
- Luigi has a new up tilt, a short uppercut, similar to the one he possessed in the original Super Smash Bros..
- It has more vertical and horizontal range in front of Luigi, now being able to hit opponents on the lower platforms of Battlefield, and hit opponents further in front of him.
- It has less ending lag (FAF 31 → 28), improving its combo potential.
- It can no longer hit opponents behind Luigi.
- Down tilt:
- Down tilt has significantly less ending lag (FAF 27 → 14), dramatically improving its safety and granting it combo ability.
- It deals less damage (8% → 5%), with its knockback not fully compensated (20 base/65 scaling → 32/72).
- However, this further improves its combo potential.
- It no longer has a bonus trip chance.
- Dash attack:
- Dash attack has drastically less ending lag (FAF 76 → 48).
- It consists of five hits instead of seven, which deal drastically more damage (1% (hits 1-6), 2% (hit 7) → 2% (hits 1-4), 4% (hit 5)), improving its KO potential.
- The first five hits have a different angle (10°/65° → 0°) and base knockback (26/60 → 51/74). Combined with the increased traction across the cast, this helps them connect more reliably.
- Due to the change in angle for the first five hits, the final hit often whiffs when used at ledge and occasionally whiffs when used on stage.
- The first five hits have a higher hitlag multiplier (0.3× → 0.5×). Combined with the universally increased hitlag, this allows opponents to SDI them, which was previously impossible due to their lack of hitlag.
- Forward smash:
- Forward smash launches at a lower trajectory (65° (up)/53° (non-angled)/45° (down) → 52°/42°/37°), with the upward and non-angled variants also having higher knockback scaling (121 (up)/116 (non-angled) → 131/121), improving their KO potential, despite the downward variant's slightly lower knockback scaling (117 → 116).
- Up smash:
- Up smash's animation has been reversed, with Luigi facing towards the screen rather than away from it.
- Up smash has increased knockback scaling (98 → 102), improving its KO potential.
- Luigi's nose is intangible along with his head while the hitboxes are active, instead of only his head being intangible.
- Down smash:
- Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.
- Both hits launch at lower angles (120 (hit 1)/60° (hit 2) → 52°/48°), with the first one no longer launching opponents towards Luigi. This improves their edgeguarding potential, but hinders their setup potential.
Aerial attacks
- All aerials have less landing lag (14 frames → 8 (neutral), 22 → 13 (forward), 16 → 10 (back), 12 → 7 (up), 20 → 12 (down)).
- Neutral aerial:
- Neutral aerial has one frame less ending lag (FAF 46 → 45).
- Luigi's head is slightly repositioned when using it.
- Back aerial:
- Back aerial always launches opponents towards Luigi's back, akin to most other back aerials, improving its reliability for edgeguarding.
- It has one frame less ending lag (FAF 46 → 45).
- Luigi has a neutral expression instead of having a scared expression on his face.
- Up aerial:
- Up aerial has less ending lag (FAF 30 → 27), improving its combo potential. This also allows Luigi to perform two up aerials in a short hop and autocancel the second one, like in Brawl and Smash 64.
- Down aerial:
- Down aerial's clean hit has increased base knockback (20 → 30) and a bigger hitbox (2.5 u → 3.0 u).
- The clean hit has a lower hitlag multiplier (2× → 1.4×).
- Luigi now has a grab aerial, effectively gaining an extra attack. Unlike other grab aerials, it has considerable landing lag and cannot be used as a tether recovery, but produces a projectile in the form of a plunger that drops a distance downward, and can be shot even during landing lag depending on timing, allowing it to be used for edgeguarding and starting combos from low to high percents.
Throws and other attacks
- Luigi now has a tether grab, using his new Poltergust G-00 from Luigi's Mansion 3 and shooting a plunger attached to a rope, called the Suction Shot. His pummel and all his throws except down throw have also received new animations reflecting this change.
- Because of this, all grabs have much longer range, as well as a longer duration (2 frames → 7).
- However, all grabs have noticeably increased startup (frame 6/8/9 (standing/dash/pivot) → 14/16/17) and ending lag (FAF 29/36/34 → 48/52/50), making them riskier to use at close range, and easier to punish if they miss.
- Due to the Poltergust G-00 having a right-handed design, Luigi turns his back toward the screen when using the grab facing left.
- Pummel:
- Pummel now has Luigi squeeze the opponent with the Poltergust.
- It deals more hitlag (5 frames → 14), but has significantly less startup (frame 16 → 1) and ending lag (FAF 24 → 7), shortening its duration.
- It deals much less damage (3.2% → 1.3%).
- Luigi's throws are no longer weight-dependent. This improves their combo potential on heavyweights, but reduces it on lightweights.
- Forward throw:
- Forward throw now has Luigi slam the opponent onto the ground in front of him.
- It releases opponents slower (frame 13 → 19) and has more ending lag (FAF 28 → 42).
- Back throw:
- Back throw now has Luigi turn around to slam the opponent onto the ground behind him.
- It releases opponents much faster (frame 44 → 19), making it harder to DI, with its total duration compensated (FAF 67 → 42).
- Luigi releases the opponent farther away from him, slightly improving its KO potential.
- Its collateral hitbox has been removed. As a result, it can no longer hit bystanders.
- Up throw:
- Up throw now has Luigi shoot opponents upward with the Poltergust.
- It has increased combo ability due to Luigi's faster jumpsquat and jump speed.
- It has gained a collateral hitbox in front of Luigi that deals 6% damage and has similar knockback to the throw, allowing it to hit and even start combos against bystanders.
- Down throw:
- Down throw now has a hitbox before the throw, akin to characters like Peach's, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw (55 base/83 scaling → 45/135). This allows it to hit bystanders.
- It releases the opponent slower (frame 18 → 29), but with its total duration unchanged, and instead no longer causes hitlag. Overall Luigi is able to act sooner after the opponent is launched.
- Edge attack:
- Edge attack deals more damage (7% → 9%).
Special moves
- Fireball:
- It has received negative shield damage (0 → -3 (clean)/-2.5 (late)), effectively dealing half its usual damage to shields.
- Green Missile:
- Green Missile has less ending lag in the air (FAF 86 → 81) and on hit (FAF 42 → 33).
- It travels farther when fully charged.
- The regular version has intangibility after releasing the charge (frames 1-5).
- The regular version has increased base knockback (20 → 30).
- Misfire covers more horizontal distance, but less vertical distance. Therefore, it's easier to land a misfire while grounded.
- Luigi's charging animation has been changed, and he spins when the move misfires. In addition, he appears angrier and has an altered pose while charging the move.
- Super Jump Punch:
- Super Jump Punch has significantly decreased landing lag (68 frames → 45).
- It grants more vertical distance.
- The sweetspot has increased knockback scaling (77 (grounded)/66 (aerial) → 88/80), greatly improving its KO potential.
- The sweetspot now reaches further into the Z axis, making it more consistent at hitting some fighters.
- It has less aerial drift when Luigi starts facing downwards, making it riskier to use farther away from the ledge.
- Like several other powerful attacks in the game, the grounded version's sweetspot triggers the Special Zoom when it successfully hits an opponent.
- Luigi Cyclone:
- Luigi Cyclone grants Luigi full invincibility on frames 4-8 for the grounded version and frames 1-7 for the aerial version. This allows it to tank through opposing attacks and break combos very effectively.
- The last hit comes out faster (frame 44 → 40), allowing it to connect more reliably, and giving the move faster interruptibility as a result (FAF 90 → 86).
- It deals more damage (1.5% → 2% (hits 1-4), 3% → 4% (hit 5); 9% → 12% (total)), and has increased knockback on the last hit (80 (base)/130/120 (scaling) → 85/140/130), considerably improving its KO potential.
- It has gained a windbox that pulls opponents into the move. The looping hits have a lower hitlag multiplier (1× (grounded)/1.3× (aerial) → 0.8×) and SDI multiplier (1× → 0.8×), and their aerial version has reduced knockback (60 base/120 scaling → 80/30), allowing them to connect more reliably.
- Its hitboxes were increased in size and the grounded version's stomach hitbox was moved down, allowing it to hit some characters hanging on the ledge.
- Luigi Cyclone has much less horizontal maneuverability on the ground.
- It gains significantly less height from button mashing, hindering its usefulness in recovery.
- The addition of the windbox to the move and the aerial loop hits' lower knockback completely remove its ability to gimp opponents offstage.
- Luigi Cyclone has a more opaque vortex form around Luigi when used.
- The aerial version uses the same ending animation as the grounded version.
- Final Smash:
- While Luigi's Final Smash is the same as in Smash 4, he uses his new Poltergust from Luigi's Mansion 3, the Poltergust G-00.[1]
- Much like his grabs and throws, the animation is slightly different; he turns his back to the screen when used while facing left.
- Poltergust G-00 releases victims slower. Therefore, this makes it a longer final smash, making its intangibility frames longer.
Update history
Luigi has received a mix of buffs and nerfs via game updates. His up smash and Luigi Cyclone deal more knockback, increasing their potency as finishers (particularly the latter's as a followup at high percents), and his up aerial has less ending lag, further improving its combo potential. However, his down aerial has been nerfed much more noticeably, as it no longer meteor smashes grounded opponents (instead behaving like in Smash 4), removing a large part of its combo potential and making zero-to-deaths much harder to perform. Additionally, like many other projectiles, Fireball was changed in 3.0.0 to deal less damage to shields. Overall, while Luigi has lost his consistent zero-to-death setups, aside from that he has seen almost entirely buffs and has gained new finishers and seen improvements to his already powerful grab.
- Up aerial has less ending lag (FAF 30 → 27).
- The plunger from his grab aerial now disappears when used while crossing a platform instead of getting stuck inside it.
- Up smash has increased knockback scaling (98 → 102).
- Down aerial's clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer meteor smash them, greatly hindering its combo potential and removing its zero-to-death setups.
- Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), increasing their range as a result.
- Green Missile has less ending lag.
- Luigi Cyclone deals more knockback (80 base/130/120 scaling → 85/140/130).
- Fireball has received negative shield damage (0 → -3 (clean)/-2.5 (late)), effectively dealing half its usual damage to shields.
- Neutral attack 2 transitions into the 3rd hit faster and the latter had its hitbox moved forward, giving it more range.
- When landing with grab aerial, the move has a bigger hitbox and a higher position, giving it an extra active frame before the plunger touches the ground.
- The invincibility of Luigi Cyclone no longer lasts for the entire duration of the move when used on the ground and rising into the air with certain timing.
Moveset
- Luigi can crawl.
- Luigi possesses a tether grab.
- It can also be used as an attack, but it is unable to grab ledges.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | A one-two combo followed by a hip bash. It hits on frame 2 and its last hit slightly moves Luigi forward, making it a safe option at close range. The first two hits can also be used for jab locking opponents. The first two hits originate from the Punch + Punch + Kick combo. | ||
2% | ||||
4% | ||||
Forward tilt | 9% | A side kick. It can be angled, and can lock when angled downwards. | ||
Up tilt | 6% | A leaping uppercut, similar to Mario's, but more in front of Luigi rather than directly above himself. It is a potent combo starter, leading into itself at low percents and all of Luigi's aerials at mid to high percents. Compared to Mario's, it deals more damage, has more frontal range and less ending lag, but its much lower base knockback makes it less safe at very low percents. | ||
Down tilt | 5% | A crouching kick. It has short range, and deals low damage and knockback. However, its very minimal lag allows it to be quickly used in succession to combo into itself and whittle down shields if the opponent is close enough to Luigi. | ||
Dash attack | 2% (hits 1-4), 4% (hit 5) | Performs a flurry of punches, all while wincing nervously. It has been considerably buffed from previous games, having significantly less ending lag and dealing both more damage and knockback, while still being one of the fastest dash attacks in the game in terms of startup. | ||
Forward smash | 15% | A knifehand thrust. Luigi's most powerful smash attack, dealing high damage and knockback on all angles. However, it is also his slowest smash attack, and has short range, making it difficult to land. | ||
Up smash | Lead Headbutt | 14% (clean), 12% (late) | An upward arcing headbutt. It is quite fast for a smash attack, making it one of Luigi's fastest KO options, and launches opponents at a vertical angle towards him. Like Mario and Dr. Mario's up smashes, it renders his head intangible throughout its duration. Unlike theirs, however, it consists of a sweetspot and a sourspot, the latter which is located closer to Luigi. | |
Down smash | 15% (body), 14% (legs) | A breakdancing kick, hitting on both sides of himself. Luigi's fastest smash attack, rivaling his tilts in speed, but also his weakest. In an opposite fashion to his up smash, both hits possess sweetspots located closed to Luigi, with the sourspots covering the rest of his legs. | ||
Neutral aerial | Luigi Kick | 12% (clean), 6% (late) | A flying kick. It has the fastest startup out of Luigi's aerials, making it very useful for breaking out of combos. It also launches at a vertical angle, allowing it to start combos when SHFF'd, especially with its late hit. The clean hit possesses decent KO ability. | |
Forward aerial | 8% | A downward knifehand strike. It is a reliable followup from down throw at low to medium percents, and is useful for edgeguarding and approaching due to its low ending lag. Its hitbox is positioned not only on Luigi's hand, but also slightly around his body. | ||
Back aerial | 14% (clean feet), 8% (clean legs, late) | A dropkick. The clean hit's sweetspot deals high damage and knockback, making it one of Luigi's best KOing options. Conversely, the clean hit's sourspot and the late hit deal much less damage and knockback. | ||
Up aerial | 11% (clean), 7% (late) | A bicycle kick. It is useful for combos like Mario's up aerial, due to its low ending and landing lag, while dealing above-average damage for a combo move. However, it launches at a lower angle than Mario's, which makes it less effective for combos and juggling past low percents. | ||
Down aerial | 10% (clean), 8% (late) | A diagonal corkscrew dropkick. It has low ending and landing lag, and a clean hit that meteor smashes with respectable power, making it a safe edgeguarding option. However, said clean hit has very short range and only lasts one frame, whereas the late hit is much less reliable due to launching opponents horizontally away from Luigi. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percents, even possessing KO setups into Super Jump Punch. From the update onward, it only affects aerial opponents, removing nearly all its potential as a combo starter; however, it can still function as a valuable combo extender from a down throw or neutral aerial, launching opponents back to the ground and into more followup attacks. | ||
Grab aerial | 5% | Fires a plunger from his Poltergust G-00. It behaves unusually from other grab aerials in that it cannot be used as a tether recovery, and the plunger alongside its string detach from the Poltergust G-00 after being fired forward, behaving as a projectile that is affected by gravity and cannot be reflected or absorbed, which makes it useful for edgeguarding. The plunger falls down until either landing on the ground or traveling a set distance, disappearing afterwards, and does not restrict Luigi from using his grab while active. Unlike other grab aerials, this move has a much higher landing lag of 20 frames, but if Luigi lands before firing the plunger, it can come out and hit opponents during landing lag, allowing it to combo into several ground attacks at close enough range. | ||
Grab | — | Fires a plunger from his Poltergust G-00. Has shorter range than other extended grabs, but less ending lag, with Luigi being able to act out of it before the plunger disappears. | ||
Pummel | 1.3% | Squeezes the opponent with the Poltergust G-00. Much quicker than his previous pummel, but does less damage. | ||
Forward throw | 9% | Slams the opponent forward with the Poltergust G-00. Luigi's second most damaging throw, but has very minimal utility outside of dealing damage and setting up edge-guards at high percents. Based on the Slam ability from the upcoming Luigi's Mansion 3. | ||
Back throw | 10% | Turns around to slam the opponent behind himself with the Poltergust G-00. It is Luigi's most damaging and strongest throw, being able to KO middleweights under 120% at the edge. Based on the Slam ability from the upcoming Luigi's Mansion 3. | ||
Up throw | 8% (throw), 6% (collateral) | Swings the Poltergust G-00 upwards. It can combo into a forward aerial or up aerial at low to mid percents, and possesses a collateral hitbox that launches bystanders upwards alongside the thrown opponent. | ||
Down throw | 3% (hit 1 and throw) | Shoves the opponent under himself and Ground Pounds them. It is Luigi's most useful move and one of the most effective combo starters in the game, thanks to its average knockback, low ending lag and mostly vertical angle. It can combo into several moves, including an up tilt or up smash at low percents, and any of Luigi's aerials or Luigi Cyclone at low and up to high percents, as well as an aerial sweetspotted Super Jump Punch. Prior to update 2.0.0, its most effective followup at lower percents was infamously a clean down aerial, followed up by a neutral aerial into another clean down aerial to repeat the cycle and rack up more damage; however, the clean hit of Luigi's down aerial no longer works on grounded opponents. Now, to do this devastating combo, he has to finish with an up air instead. At higher percents, it has several potential KO setups, including an aerial Super Jump Punch, a back aerial near the edge, and Luigi Cyclone on platforms. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Performs a breakdancing kick before getting up. | ||
Floor attack (back) Floor getups (back) |
7% | Punches behind himself and then in front of himself while getting up. | ||
Floor attack (trip) Floor getups (trip) |
5% | Performs a wheel kick while getting up. | ||
Edge attack Edge getups |
9% | Performs a double-footed legsweep while climbing up. | ||
Neutral special | Fireball | 6% (clean), 5% (late) | Throws a Green Fireball. It is fairly spammable, which enables it to pressure opponents from afar and hinder approaches. It deals more damage than Mario's Fireballs, but due to being unaffected by gravity, it is less suitable for edge-guarding. | |
Side special | Green Missile | ≈6.16% (uncharged), ≈21% (fully charged), 25% (misfired) | Crouches and then shoots himself forward to perform a flying battering ram. It takes more than a full second to fully charge, but deals impressive damage upon doing so. Upon reaching full charge, it can be held for some time before being automatically canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, KOing opponents at around 60% from the center of Final Destination; this is known as Overzealous Green Missile. A misfired Green Missile, also grants intangibility on frames 18-22, and always travels the same distance regardless of the charge. However, its considerable ending lag makes it punishable whether it is used for offense or recovering, which makes reads very important in order to use it effectively. | |
Up special | Super Jump Punch | 25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot) | A jumping uppercut. Its grounded sweetspot emits a ping sound and triggers a Special Zoom upon hitting, and boasts excellent damage output with impressive knockback, KOing opponents from 37% to 67% depending on weight from ground level. Its aerial sweetspot is larger, yet deals less damage and knockback (though it is still powerful), and does not have the special effects of the grounded sweetspot. Both versions also grant intangibility for three frames, starting frame 8 on the ground and frame 6 in the air. However, it is very punishable because of its considerable landing lag, while its abysmally weak sourspot lacks KO potential. | |
Down special | Luigi Cyclone | 2% (hits 1-4), 4% (hit 5) | Rapidly spins around as a vortex generates around himself, trapping the opponent and damaging them with a series of discus clotheslines and spinning backfists before assuming a spread-eagle position to launch them. It allows Luigi to move horizontally on the ground, as well as rise by mashing the special move button, although both abilities are considerably weaker than in previous games. It also grants Luigi invincibility during startup (frames 4-8 grounded and 1-7 midair), and has windboxes around Luigi to pull opponents into the attack, making it a potent combo breaker that, compared to his neutral aerial, is more effective but slightly less rewarding. The final hit has respectable power, with the grounded version KOing middleweights at around 160%. It should also be noted that Luigi Cyclone now requires consistent mashing for all hits to connect. | |
Final Smash | Poltergust G-00 | 30.1% (maximum captured), 10% (ejection) | Wields the Poltergust G-00 to vacuum nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles. |
On-screen appearance
A green Warp Pipe appears, and Luigi leaps out of it while hesitantly saying "Let's-a go!", sporting a frightened expression that is very similar to his expression on the cover of Luigi's Mansion.
Taunts
- Up taunt: Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the V sign with the other, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similarly to his pose in official artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen and crouches depressingly, similarly to his Bogey animation in Mario Golf. Finally, he faces the screen once more and places both hands on his face while sporting a frightened look that is very similar to his expression on the cover of Luigi's Mansion.
- Side taunt: Planks while saying "Pow pow!" Due to it moving Luigi forward into the z-axis and lowering his hurtbox, some attacks may actually miss him as a result.
- Down taunt: Bashfully kicks the ground while sighing. One of the only taunts in the game to inflict damage, it deals 2% on contact, but also has drastically different effects depending on the opponent's position. If it hits an opponent that is hanging on an edge or is off-stage, it will powerfully meteor smash them. Conversely, if the opponent is on-stage, it weakly launches them vertically, making it a decent combo starter. It is similar to the animation Luigi performs when he loses a minigame in Mario Party 2.
Idle poses
- Rubs the back of his head sheepishly.
- Pulls his nose, which stretches slightly and then recoils back into place.
Victory poses
- Planks twice, much like in his side taunt. His nose occasionally twitches.
- Turns around and makes gun motions with his fingers, saying "Bang, bang." Luigi, with his fingers still in gun motion, continuously rotates his hands (and nose) in alternating circular motion, pointing left and right after each rotation.
- Childishly swings his arms at the air, then gasps while holding his hand out. (Similar to his "character chosen" animation in Super Smash Bros. and his Dash Attack, but with a different ending animation.)
In competitive play
Luigi has had above average success in competitive play thanks to players such as Elegant, MrConCon, Stroder, and Scot!.
Notable players
- Elegant - Considered the best Luigi player in the world. Places well at Mega Smash Mondays tournaments. Also placed 2nd at The Kid, the Goat, and the Mang0 , 3rd at SoCal Chronicles, 9th at No Fun Allowed 3, 49th at Frostbite 2019, and has wins over Larry Lurr, Charlie, falln, Rich Brown, and WaDi.
- MrConCon - Similar to Elegant, places well at Mega Smash Mondays tournaments, also placed 17th at SoCal Chronicles, 9th at Pre-Genesix, and 65th at GENESIS 6
- Navy - The best Luigi main in Japan. Placed 5th at Sumabato SP 4 and 17th at Sumabato SP 3, having wins over kept and Etsuji.
- Scot! - Placed 33rd at Momocon 2019, 9th at Overclocked Ultimate and Return to Subspace 2, places well at Synthesis tournaments, and has wins over Light, MattyG, LingLing, Pelca.
Classic Mode: Luigi's Nightmares
All of Luigi's opponents are creepy or scary characters or a character using a scary alternate costume. His boss, Dracula, fits in with the theme, as he is a vampire and references the fact that Luigi appears in Simon's reveal trailer.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Toon Link (x4) | Luigi's Mansion | Main Theme - Luigi's Mansion (Brawl) | Despite all enemies sharing the same costume, their models weren't brightened or darkened to differ them. |
2 | Giant Ridley | Brinstar | Sector 1 | |
3 | Bayonetta | Umbra Clock Tower | The Legend Of Aesir | |
4 | Mii Fighters (x3) (x2) (x1) | Luigi's Mansion (Battlefield form) | Main Theme - Luigi's Mansion (Brawl) | Horde Battle.
|
5 | Dark Link | Midgar | Death Mountain | |
6 | Wireframe Mac , then Giant Mr. Game & Watch | Luigi's Mansion (Ω form) | On the Hunt - Gloomy Manor Ver.- (Instrumental) | Items do not appear. |
Bonus Stage | ||||
Final | Dracula | ? | Phase 1: Nothing to Lose Phase 2: Black Night |
Credits roll after completing Classic Mode. Completing it as Luigi has Title/Ending - Super Mario World accompany the credits.
Role in World of Light
Although Luigi does not appear in the World of Light opening cutscene a puppet fighter of him does appear during the 'Army of puppets' cutscene.
He was assumedly vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Luigi was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and he can be found in the Mysterious Dimension being guarded by the Link (The Legend of Zelda) spirit after Meta Knight has been awakened.
Fighter Battle
No. | Image | Name | Type | Power | Stage | Music |
---|---|---|---|---|---|---|
09 | Luigi | Grab | 10,600 | Luigi's Mansion (Ω form) | Main Theme - Luigi's Mansion |
Spirits
Luigi's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Luigi in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Luigi makes an appearance in various Primary and Support Spirits.
- Fox Luigi Spirit.png
25. Fox Luigi
- Goo Goo Buggy Spirit.png
81. Goo Goo Buggy
In Spirit battles
As the main opponent
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
25 | Fox Luigi | Super Mario series | •Tail Luigi | 9,300 | Mushroom Kingdom U | •Hazard: Heavy Wind | •Dangerously high winds are in effect | Ground Theme - New Super Mario Bros. U | ||
35 | Waluigi | Super Mario series | •Luigi | 9,200 | Peach's Castle | •Assist Trophy Enemies (Waluigi) | •Hostile assist trophies will appear | Waluigi Pinball - Mario Kart DS | ||
89 | Mach 8 | Mario Kart series | •Luigi | 3,700 | Mario Circuit | •Hazard: High Gravity •Item: Mario Kart |
•All fighters have reduced jump ability •The enemy can deal damage by dashing into you |
Mario Kart Stadium - Mario Kart 8 | ||
100 | Mr. L | Paper Mario series | •Luigi | 4,300 | Luigi's Mansion (Ω form) | •Hazard: Fog | •The stage is covered in fog •The enemy favors special moves •The enemy's FS Meter charges quickly |
The Grand Finale | ||
110 | Dreambert | Mario & Luigi series | •Luigi | 2,300 | Magicant (Battlefield form) | •Hazard: Slumber Floor | •The floor is sleep-inducing | Try, Try Again | ||
121 | Poltergust 5000 | Luigi's Mansion series | •Luigi Team (×4) () | 4,000 | Luigi's Mansion | N/A | •The enemy's throws have increased power | Luigi's Mansion Series Medley | ||
124 | Waluigi (Mario Strikers) | Super Mario Strikers series | •Luigi | 3,600 | Wuhu Island (Swordplay Colosseum) | •Item: Soccer Ball | •Take your strongest team into this no-frills battle | Country Field: away team | ||
133 | Luigi (Mario Tennis Aces) | Mario Tennis series | •Luigi •Daisy |
3,400 | Pokémon Stadium 2 | N/A | •The enemy favors smash attacks | Stadium Theme - Mario Tennis Aces | ||
257 | Linebeck | The Legend of Zelda series | •Luigi •Toon Link |
9,000 | Wuhu Island (The boat) | •Buoyancy Reduced | •No one knows how to swim | The Great Sea / Menu Select | ||
440 | Slowpoke | Pokémon series | •Luigi | 3,300 | Mushroom Kingdom II | •Hazard: Left Is Right, Right Is Left •Move Speed ↓ |
•Left and right controls will suddenly reverse after a little while •All fighters have reduced move speed |
Pokémon Red / Pokémon Blue Medley | ||
578 | Dungeon Man | Earthbound series | •Giant Luigi | 4,200 | Mushroomy Kingdom | N/A | •Stamina battle •The enemy is giant |
Magicant (for 3DS / Wii U) | ||
584 | Duster | Earthbound series | •Luigi | 2,500 | Pac-Land (Battlefield form) | •Item: Smoke Ball •Hazard: Fog |
•The stage is covered in fog •The enemy's kicks and knee strikes have increased power |
You Call This a Utopia?! | ||
834 | Don | Animal Crossing series | •Luigi | 3,200 | Smashville | •Earthquake | •The enemy starts the battle with a Hammer •Periodic earthquakes will shake the stage •The enemy can swing the Hammer for a long time |
Title Theme - Animal Crossing: Wild World | ||
847 | Kapp'n (Wild World) | Animal Crossing series | •Luigi | 3,600 | New Donk City Hall | •Assist Trophy Enemies (Kapp'n) | •Stamina battle •Hostile assist trophies will appear |
Kapp'n's Song | ||
855 | Dr. Shrunk | Animal Crossing series | •Luigi | 4,100 | Town and City | •Item: Bananas | •Timed battle •The enemy loves to taunt |
Tour - Animal Crossing: New Leaf | ||
935 | Glass Joe | Punch-Out!! series | •Luigi | 1,700 | Boxing Ring | N/A | •Stamina battle •The enemy loves to taunt |
Minor Circuit (Original) | ||
1,189 | Yama | SimTower SP | •Luigi •Villager (×2) |
2,000 | Tomodachi Life | •Item: Ore Club •Hazard: Heavy Wind |
•Dangerously high winds are in effect after a little while •The enemy is easily distracted by items |
Title Theme - NES Remix 2 | ||
1,225 | Hsien | Sujin Taisen: Number Battles Series | •Luigi | 1,800 | Windy Hill Zone | •Assist Trophy Enemies (Dr. Kawashima) | •Hostile assist trophies will appear | Yūyūki Medley |
As a minion
Spirit | Battle parameters | Inspiration | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | Character |
81 | Goo-Goo Buggy | Mario Kart series | •Mario •Luigi |
3,400 | Mario Circuit | •Assist Trophy Enemies (Chain Chomp) | •Hostile assist trophies will appear •The enemy has increased move speed |
Mushroom Gorge - Mario Kart Wii | Baby Luigi | ||
101 | Dimentio | Paper Mario series | •Meta Knight •Giant Luigi |
3,800 | Paper Mario | •Attack power ↑ | •The enemy has increased attack power after a little while •The enemy deals damage when falling •The enemy is giant |
Battle! - Paper Mario: Color Splash | Mr. L | ||
108 | Starlow | Mario & Luigi series | •Pac-Man •Luigi •Mario |
3,300 | Brinstar (Battlefield form) | •Tiny •Giant |
•The enemy is giant •The enemy is tiny after a little while |
Tough Guy Alert! | Luigi | ||
128 | MC Ballyhoo & Big Top | Mario Party series | •Mario •Yoshi •Peach •Luigi |
1,600 | Mario Circuit | •Item Tidal Wave | •Certain items will appear in large numbers after a little while | Pandemonium | Luigi | ||
1,132 | Hockey Players | Ice Hockey | •Dr. Mario •Donkey Kong •Luigi |
1,500 | Pokémon Stadium (Ω form) | •Slippery Stage | •The stage's platforms are very slippery | Core Luge | Tall thin hockey player | ||
1,154 | Dion, Max, & Jack | Marvelous: Mouhitotsu no Takarajima | •Villager •Luigi •Wario |
1,800 | Tortimer Island | •Item: Beastball | •Take your strongest team into this no-frills battle | Village of the Blue Maiden | Jack | ||
1,321 | Peachette | Super Mario series | •Peach •Mii Brawler (Toad Hat, Yellow Toad Outfit) •Luigi •Mario |
10,000 | Mushroom Kingdom U | •Easy to Launch •Low Gravity |
•All fighters are easy to launch •Timed battle •Gravity is reduced |
Ground Theme - New Super Mario Bros. U | Luigi |
Alternate costumes
Gallery
Launching Cloud with a sweetspotted Super Jump Punch on Battlefield.
Raccoon Luigi with Bewear on Pilotwings.
Attacking Wario with his neutral aerial on Bridge of Eldin.
Taunting next to Pikmin and Olimar on Distant Planet.
Splatted by Inkling on Luigi's Mansion.
Character Showcase Video
Trivia
- In Simon's reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, BBC News wrote a mock obituary for Luigi. Nintendo UK eventually responded with a short message of "Luigi is okay" as a nod to this event.
- Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
- Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being R.O.B. and the Mii Fighters.
- Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
- Luigi's Mansion 3 was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game.
- Luigi's pose in the panoramic artwork for Ultimate is reminiscent of his pose in a group artwork for Melee.
- Luigi is the first and only veteran in the series to have his standard grab be changed into a tether grab between installments.
- In a promo screenshot for the game depicting Luigi in his Waluigi-inspired costume, the L on his cap was green, but in the final game, it is purple, like in Super Smash Bros. 4.
- Luigi is the only character to represent an upcoming game at the time of the game's release through his moveset.
- Yoshi also holds this distinction, though only through his Yoshi's Crafted World alternate costume and not through an actual moveset change.
- Luigi's yellow alternate costume has a light blue L on his cap in-game, as opposed to it being yellow and matching the rest of the cap in his render.[2] The head icon, however, properly colors the L.
- Oddly, Luigi's pipe during his on-screen appearance does not appear to have any lighting effects, unlike Mario's.
- Luigi is the only Smash 64 veteran to be unlocked in the Dark Realm in Adventure Mode.
- In the Super Smash Bros. Ultimate Direct of November 1, 2018, Sakurai noted during the part where he described Ken that Luigi is the original Echo Fighter, as he was initially introduced as a simple palette swap of Mario in 1983's Mario Bros. with identical abilities. Likewise, Luigi was originally a full clone of Mario in Smash 64, though he has since been heavily decloned to the point of becoming a pseudo-clone.
- Luigi is the only non-third party character to face Dracula as the final boss in his Classic Mode.
- Luigi’s official artwork is based on the third hit of his jab. This time, it portrays him with a scared expression.
- Through unlocking through versus mode and awakening all fighters in World of Light, Luigi is the last Smash 64 veteran to be unlocked.
- With the addition of the Peachette Spirit, Luigi is now one of the few characters who can appear in their default costume as a puppet in Spirit battles. The others are Mr. Game & Watch, Bowser Jr., Yoshi, Peach, Mario, R.O.B., Inkling, Robin and Joker.
References