Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Luigi (SSBU)/Down smash
Overview[edit]
Luigi sweeps around himself with both legs. While being his weakest smash attack, it is also by far his fastest, with the first hit coming out on frame 6, with a frame 14 second hit. It has a sweetspot on both hits on Luigi's hip, reliably killing at ~140%, which also have priority over the sourspot. The move causes Luigi to go low, allowing him to low-profile aerials and catch landing attempts easier, while sending at an alternative angle to up smash which can switch up the opponent's DI. It is also possible to use down smash out of a run turnaround, in order to get both hits to hit shield, which leads to good shield damage, which can be useful as an unexpected shield-break method.
Down smash's back hit, despite possessing a weaker sound effect, has more knockback scaling over the first hit, which also makes it very effective against rolls. It is also able to hit ledgehang animations, however down tilt is usually preferred due to being less committal and hitting every ledgehang in the game as opposed to down smash. With its speed and range, it can make for a decent punish for when Super Jump Punch is unable to reach.
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 6-7 |
Hit 2 | 14-15 |
Interruptible | 38 |
Animation length | 42 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
|