Super Smash Bros. Ultimate

Luigi (SSBU): Difference between revisions

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*{{buff|Luigi's initial [[dash]] speed (1.28 → 1.815) and run speed (1.5 → 1.65) are much faster.}}
*{{buff|Luigi's initial [[dash]] speed (1.28 → 1.815) and run speed (1.5 → 1.65) are much faster.}}
*{{buff|Luigi's [[air speed]] is slightly higher (0.7341766 → 0.77).}}
*{{buff|Luigi's [[air speed]] is slightly higher (0.7341766 → 0.77).}}
*{{change|Luigi [[falling speed|falls]] faster (1.25 → 1.32). This improves his vertical endurance, but makes him more susceptible to combos.}}
*{{buff|Luigi's [[fast fall]]ing speed is faster (2 → 2.112). This improves his air mobility and makes him less susceptible to juggles.}}
*{{buff|Luigi has better [[traction]].}}
*{{buff|Luigi has better [[traction]].}}
*{{buff|Forward [[roll]] has less ending lag (frame 31 → 30).}}
*{{buff|Forward [[roll]] has less ending lag (frame 31 → 30).}}

Revision as of 18:43, December 20, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Luigi's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. Ultimate
Luigi SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Poltergust G-00
Luigi (SSBU)
He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed along with the rest of the roster on June 12th, 2018. Like in games prior to Super Smash Bros. 4, he will reprise his role as an unlockable character instead of a starter character. Luigi is classified as fighter #09.

As in Smash 4, Charles Martinet's portrayal of Luigi from Super Smash Bros. Brawl was repurposed for Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with Luigi being the 33rd character to be unlocked.
  • Clear Classic Mode with Mario or any character in his unlock tree, being the fifth character unlocked after Ike.
  • Have Luigi join the player's party in World of Light in the dark world.

With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.

Changes from Super Smash Bros. 4

In spite of being a high-tier character (ranking 18th out of 55), Luigi has received a number of buffs in the transition from Smash 4 to Ultimate. A notable buff to Luigi is his faster mobility, which both contributes to his approach and recovery; his faster dash, and the ability to now use any grounded attack out of a run, allows Luigi to overwhelm his opponents with fast attacks; Luigi's improved air speed, combined with his high jumps, allows him to easily traverse great aerial distances. Luigi's air game is also improved, due to his aforementioned air speed, the reduced short hop timing, and the decreased landing lag in his aerials. Thus, Luigi's aerials have greater safety, and easier times setting up combos on opponents.

Luigi's down tilt and dash attack also have much less ending lag, resulting in better combo potential for both attacks, in spite of the former's drastic damage decrease; the latter, however, deals significantly more damage now. Some of Luigi's main KOing options are buffed: his forward smash, perhaps one of Luigi's best finishers, has its knockback increased when inputting its standard and down angled versions, making its KO potential more consistent; Luigi's down smash, another one of his best KOing attacks, has its sweestspots outprioritize its sourspots, resulting in more consistent KOing ability; lastly, his down aerial now spikes grounded opponents, resulting in a damage increase.

Luigi also receives a tether grab in the form of his Poltergust G-00, offering much greater range than his former grab, but in exchange for greater ending lag. The Poltergust G-00 can also be used in the air, but it has much greater ending lag, and it cannot be used to recover with. However, it fires a toilet plunger, which can aid in edgeguarding. Luigi's Fireballs have greater range, and come out quicker, increasing their utility. Luigi's Super Jump Punch travels higher, making it a better recovery option, while its landing lag is also decreased. Luigi Cyclone is more rebalanced, however: it deals greater damage, grants Luigi intangibility on its early frames, its hits connect better, it gains a windbox that drags opponents into the attack, and comes with less ending lag. However, Luigi Cyclone has its horizontal distance decreased, while button mashing causes it to gain significantly less vertical distance; thus, it is worse at recovering.

Aesthetics

  • Change As with all veterans returning from Smash 4, Luigi's model features a more subdued color scheme. His hair and clothing now features simple detailing, similar to his design in Brawl.
  • Change Like most of the returning roster, Luigi has become much more expressive than in the previous games.
  • Change Luigi has a new walking animation and a new spot dodge animation. Luigi also has a new dashing animation akin to how he runs in Luigi's Mansion.
    • Change Luigi's backward jumping animations were slightly altered: he now performs one backflip instead of two; he flips less times during his backward midair jumping animation.
  • Change Luigi's attacks that involve fire, such as his Fireball, have been given brighter, flashier particle effects.
  • Change Luigi's victory animation where he throws rapid punches was slightly altered, with a different animation for gasping.

Attributes

  • Buff Like all characters, Luigi's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Luigi walks faster (1.08 → 1.134).
  • Buff Luigi's initial dash speed (1.28 → 1.815) and run speed (1.5 → 1.65) are much faster.
  • Buff Luigi's air speed is slightly higher (0.7341766 → 0.77).
  • Change Luigi falls faster (1.25 → 1.32). This improves his vertical endurance, but makes him more susceptible to combos.
  • Buff Luigi's fast falling speed is faster (2 → 2.112). This improves his air mobility and makes him less susceptible to juggles.
  • Buff Luigi has better traction.
  • Buff Forward roll has less ending lag (frame 31 → 30).
  • Nerf Forward roll grants less intangibility (frames 4-17 → 4-15).
  • Nerf Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (frame 31 → 35).
  • Buff Spot dodge has less ending lag (frame 27 → 26).
  • Buff Air dodge grants more intangibility (frames 3-27 → 3-29).
  • Nerf Air dodge has significantly more ending lag (frame 33 → 58).

Ground attacks

  • Neutral attack:
    • Buff The first hit can be held for a consecutive jab, akin to Mario's.
    • Nerf The first and third hits deal less damage (3% → 2% (hit 1), 5% → 4% (hit 3)), with the third hit also dealing less knockback.
    • Change The first and second hits have altered angles and knockback to keep opponents close to Luigi, akin to other neutral attacks. This allows them to connect better and jab lock, but removes their guaranteed jab cancel setups.
  • Forward tilt:
    • Change Forward tilt has an altered animation, now being a side kick instead of a roundhouse kick.
    • Buff It deals more damage (8% → 9%).
  • Up tilt:
    • Change Luigi has a new up tilt, a short uppercut, similar to the one he possessed in the original Super Smash Bros..
    • Buff It has more vertical range in front of Luigi, now being able to hit opponents on the lower platforms of Battlefield.
    • Buff It has less ending lag (frame 31 → 28), improving its combo potential.
    • Nerf It can no longer hit opponents behind Luigi.
  • Down tilt:
    • Buff Down tilt has significantly less ending lag (frame 27 → 14), drastically improving its safety and granting it combo ability.
    • Nerf It deals less damage (8% → 5%), although with knockback compensated.
    • Nerf It no longer has a bonus trip chance.
  • Dash attack:
    • Buff Dash attack has drastically less ending lag (frame 76 → 48).
    • Buff It consists of five hits instead of seven, which deal drastically more damage (1% (hits 1-6), 2% (hit 7) → 2% (hits 1-4), 4% (hit 5)), improving its KO potential.
  • Forward smash:
    • Buff Non-angled and downward angled forward smash deal more knockback.
  • Down smash:
    • Buff Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.
    • Change The front hit launches opponents away from Luigi rather than towards him. This improves its edgeguarding potential, but hinders its setup potential.

Aerial attacks

  • Buff All aerials have reduced landing lag (14 frames → 8 (neutral), 22 frames → 13 (forward), 16 frames → 10 (back), 12 frames → 7 (up), 20 frames → 12 (down)).
  • Neutral aerial:
    • Buff Neutral aerial has one frame less ending lag (frame 46 → 45).
    • Change Luigi's head is slightly repositioned when using it.
  • Back aerial:
    • Buff Back aerial now always launches opponents towards Luigi's back, akin to most other back aerials, improving its reliability for edgeguarding.
    • Buff Its sweetspot is larger.
    • Buff It has one frame less ending lag (frame 46 → 45).
  • Up aerial:
    • Buff Up aerial has less ending lag (frame 30 → 27), improving its combo potential.
  • Down aerial:
    • Buff Down aerial's clean hit now affects grounded opponents, allowing the move to deal more damage to them (8% → 10%) and meteor smash them. Combined with the removal of teching for grounded meteor smashes, this drastically improves its combo potential, now even possessing a KO setup into sweetspotted Super Jump Punch.
    • Buff The clean hit deals more knockback.
  • Buff Luigi now has a grab aerial, effectively gaining an extra attack. Unlike other grab aerials, it has considerable landing lag and cannot be used as a tether recovery, but produces a projectile in the form of a plunger that drops a distance downward, allowing it to be used for edgeguarding.

Throws/other attacks

  • Change Luigi now has a tether grab, using his new Poltergust G-00 from Luigi's Mansion 3 and shooting a plunger attached to a rope. His pummel and all his throws except down throw have also received new animations reflecting this change.
    • Buff Because of this, all grabs have much longer range, as well as a longer duration (2 frames → 7).
    • Nerf However, all grabs have noticeably increased startup (frame 6/8/9 (standing/dash/pivot) → 14/16/17) and ending lag (frame 29/36/34 → 48/52/50), making them riskier to use at close range, and easier to punish if they miss.
  • Pummel:
    • Change Pummel now has Luigi attempt to suck in the opponent with the Poltergust.
    • Change It is faster, but deals significantly less damage (3.2% → 1.3%).
  • Change Luigi's throws are no longer weight-dependent.
  • Forward throw:
    • Change Forward throw now has Luigi slam the opponent onto the ground in front of him.
    • Nerf It releases opponents slower (frame 13 → 19) and has more ending lag (15 frames → 23).
  • Back throw:
    • Change Back throw now has Luigi turn around to slam the opponent onto the ground behind him.
    • Buff It releases opponents much faster (frame 44 → 19), making it harder to DI.
    • Nerf Its collateral hitbox has been removed. As a result, it can no longer hit bystanders.
  • Up throw:
    • Change Up throw now has Luigi swing opponents upward with the Poltergust.
    • Buff It has increased combo ability due to Luigi's faster jumpsquat and jump speed.
    • Buff It has gained a collateral hitbox in front of Luigi that deals 6% damage and has similar knockback to the throw, allowing it to hit and even start combos against bystanders.
  • Down throw:
    • Buff Down throw now has a hitbox before the throw, akin to Peach's, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw. This allows it to hit bystanders.
    • Buff It has less ending lag (21 → 12 frames), further improving its combo potential at higher percents.
  • Edge attack:
    • Buff Edge attack deals more damage (7% → 9%).

Special moves

  • Fireball:
    • Buff Fireball travels slightly faster, making it more likely to hit opponents. It also covers slightly more range.
  • Green Missile:
    • Change Luigi's charging animation for Green Missile has been changed. He also now spins when the move misfires, he also has an angrier expression while charging Green Missle
  • Super Jump Punch:
    • Buff Super Jump Punch has significantly decreased landing lag.
    • Buff It travels higher.
    • Change Like several other powerful attacks in the game, the grounded version's sweetspot triggers the Special Zoom when it successfully hits an opponent.
    • Nerf Super Jump Punch has less aerial drift when he starts facing downwards. This makes it riskier to use it farther away to the ledge.
  • Luigi Cyclone:
    • Buff Luigi Cyclone now grants Luigi full invincibility on frames 4-8 for the grounded version and frames 1-7 for the aerial version. This allows it to tank through opposing attacks and break combos very effectively.
    • Buff It has less ending lag (frame 90 → 86).
    • Change The aerial version now uses the same ending lag animation as the grounded version.
    • Buff It deals more damage (1.5% → 2% (hits 1-4), 3% → 4% (hit 5)).
    • Buff It has gained a windbox that pulls opponents into the move, and its linking hits have lower, set knockback, allowing it to connect more reliably.
    • Nerf Luigi Cyclone has much less horizontal maneuverability on the ground.
    • Nerf It gains significantly less height from button mashing, hindering its usefulness in recovery.
    • Nerf The addition of the windbox to the move and the linking hits' lower knockback completely remove its ability to gimp opponents offstage.
    • Change Luigi Cyclone now has a more opaque vortex form around Luigi when used.
  • Final Smash:
    • Change While Luigi's Final Smash is the same as in Smash 4, he uses his new Poltergust from Luigi's Mansion 3, the Poltergust G-00. [1]

Moveset

The following damage values were calculated without the 1.2x damage multiplier that is activated during one-on-one fights.

For aerial attacks, full hop damage values are shown. Hovering over them shows the short hop damage values (aerial attacks performed during a short hop have a 0.85x multiplier.) Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% A one-two combo, followed by a hip thrust. The first two hits of neutral attack originate from the Punch + Punch + Kick combo. The first two hits can now jab lock opponents, allowing for set-ups.
2%
4%
Forward tilt   9% A side kick. Has the same properties as Luigi's forward tilt from SSB4.
Up tilt   6% An uppercut, similar to Luigi's up tilt from Super Smash Bros. It has better vertical range than his previous up tilt, and has less ending lag, allowing for more combos.
Down tilt   5% A crouching kick. In spite of its low damage, d-tilt is a great combo starter, due to its low startup lag, and decent ending lag. However, Luigi can no longer trip opponents with this move.
Dash attack   2% (hits 1-4), 4% (hit 5) Performs a flurry of punches, all while wincing nervously. Due to having 5 hits insetad of 7, dash attack is sped up, and has its ending lag significantly reduced. It also deals 12% when all hits connect, as opposed to only 8%.
Forward smash   15% Luigi does a spearhead thrust. Deals high knockback and damage on all angles, allowing Luigi to easily score KOs.
Up smash Lead Headbutt 14% (clean), 12% (late) Does a headbutt. This attack serves as one of Luigi's best KOing options, due to dealing high knockback when sweetspotted. The attack also comes out quite fast.
Down smash   14% (legs), 15% (body) Does A breakdancing kick, hitting on both sides of himself. Luigi's down smash rivals his tilts and up smash in terms of speed, and serves as one of his best KOing options.
Neutral aerial Luigi Kick 12% (clean), 6% (late) Does a flying kick. Due to being a sex kick, the move gradually loses power over time. When hitting clean, nair can KO at decent percentages.
Forward aerial   8% Luigi does a karate chop. Has decent combo potential, and begin various aerial set-ups.
Back aerial   14% (clean), 8% (late) Luigi performs a dropkick. The clean hit deals high damage and knockback, making it one of Luigi's best KOing options. The late hit deals much less damage, and has the inability to KO, even at high percentages.
Up aerial   11% A bicycle kick. Deals decent damage and has a wide hitbox.
Down aerial   10% (clean), 8% (late) Luigi does a drill kick. Despite its appearance, the move only hits once. Like the rest of his aerials, down aerial comes out quickly. Luigi's dair has a hitbox that spikes opponents, allowing for effective KOs.
Grab   Fires a toilet plunger from his Poltergust G-00.
Pummel   1.3% Blows air out of the Poltergust G-00.
Forward throw   9% Slams the opponent forward with the Poltergust G-00. Possesses some combo ability.
Back throw   10% Does the exact opposite of his forward throw. Possesses some combo ability.
Up throw   8% Points his Poltergust G-00 upwards, and ejects the opponent with a gust of air.
Down throw   3% (hit 1 and throw) Luigi pins the opponent to the ground, and Ground Pounds him or her. Deals 3% on the drop, and another 3% upon launching opponents, for a total of 6%. Possesses superior combo potential, compared to his other throws.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
{{{floorfname}}} {{{floorfdmg}}} {{{floorfdesc}}}
Floor attack (back)
Floor getups (back)
{{{floorbname}}} {{{floorbdmg}}} {{{floorbdesc}}}
Floor attack (trip)
Floor getups (trip)
{{{floortname}}} {{{floortdmg}}} {{{floortdesc}}}
Edge attack
Edge getups
{{{edgename}}} {{{edgedmg}}} {{{edgedesc}}}
Neutral special [[{{{nsname}}}]] {{{nsdmg}}} {{{nsdesc}}}
Side special [[{{{ssname}}}]] {{{ssdmg}}} {{{ssdesc}}}
Up special [[{{{usname}}}]] {{{usdmg}}} {{{usdesc}}}
Down special [[{{{dsname}}}]] {{{dsdmg}}} {{{dsdesc}}}
Final Smash [[{{{fsname}}}]] {{{fsdmg}}} {{{fsdesc}}}

Update history

Luigi was labeled as an altered character in the patch notes for 1.2.0, but no observable changes were found.

Classic Mode: Luigi's Nightmares

All of Luigi's opponents are creepy or scary characters or a character using a scary alternate costume.

Round Opponent Stage Music Notes
1 4 (Dark) Toon Links Luigi's Mansion Main Theme - Luigi's Mansion (Brawl) Despite all enemies sharing the same costume, their models weren't brightened or darkened to differ them.
2 Giant Ridley Brinstar Sector 1
3 Bayonetta Umbra Clock Tower The Legend of Aesir
4 6 Mii Fighters Luigi's Mansion (Battlefield form) Main Theme - Luigi's Mansion (Brawl)
5 (Dark) Link Midgar Death Mountain
6 (Wireframe) Little Mac, then Giant Mr. Game & Watch Luigi's Mansion (Ω form) On the Hunt -Gloomy Manor Ver- (Instrumental)
Bonus Stage
Final Dracula ? Nothing to Lose

Role in World of Light

Although Luigi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Luigi was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and he can be found in the Mysterious Dimension.

Alternate costumes

Luigi Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>LlNXKM3sHWU</youtube>

Trivia

  • In Simon's reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, BBC News wrote a mock obituary for Luigi. Nintendo UK eventually responded with a short message of "Luigi is okay" as a nod to this event.
    • Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
      • Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being R.O.B. and the Mii Fighters.
  • Luigi's Mansion 3 was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game.
  • Luigi's pose in the panoramic artwork for Ultimate is reminiscent of his pose in a group artwork for Melee.
  • Luigi is the first and only veteran in the series to have his standard grab be changed into a tether grab between installments.
  • In a promo screenshot for the game depicting Luigi in his Waluigi-inspired costume, the L on his cap was green, but in the final game it is purple, like in Super Smash Bros. 4.
  • Luigi is the only character to represent an upcoming game through his moveset.
  • Luigi's yellow alternate costume has a green L on his cap in-game, as apposed to it being yellow and matching the rest of the cap in his render. [2]

References