Super Smash Bros. 4

Mii Swordfighter (SSB4): Difference between revisions

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{{cquote|Swordfighters are weapon masters. They stay cool and calm as they chase down opponents.|quotecite=[[Masahiro Sakurai]]|quotesource=Nintendo Digital Event (E3 2014)}}
{{cquote|Swordfighters are weapon masters. They stay cool and calm as they chase down opponents.|quotecite=[[Masahiro Sakurai]]|quotesource=Nintendo Digital Event (E3 2014)}}
A '''Mii Swordfighter''' ({{ja|剣術タイプ}}, ''Fencing Type''), or '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of [[Mii Fighter (SSB4)|Mii Fighters]] that appear in ''[[Super Smash Bros. 4]]'', along with [[Mii Brawler (SSB4)|Mii Brawlers]] and [[Mii Gunner (SSB4)|Mii Gunners]].
A '''Mii Swordfighter''' ({{ja|剣術タイプ}}, ''Fencing Type''), or '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of [[Mii Fighter (SSB4)|Mii Fighters]] that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.
==Moveset==
==Moveset==
Mii Swordfighters run noticeably slower than Mii Brawlers, and they cannot jump as high, nor possess the ability to [[wall jump]] like Mii Brawlers and Mii Gunners. They walk faster than the Mii Brawlers and Mii Gunners. Also, their attacks are weaker and aren't dealt as quickly, albeit with a bit more range (though they still don't have as much range as the {{SSB4|Mii Gunner}}). They use their sword for all of their attacks, except for throws.
Mii Swordfighters run noticeably slower than Mii Brawlers, and they cannot jump as high, nor possess the ability to [[wall jump]] like Mii Brawlers and Mii Gunners. They walk faster than the Mii Brawlers and Mii Gunners. Also, their attacks are weaker and aren't dealt as quickly, albeit with a bit more range (though they still don't have as much range as the Mii Gunner). They use their sword for all of their attacks, except for throws.


===Ground attacks===
All damage listed in this table assumes a default Mii of perfectly average height and weight.
====Normal====
*[[Neutral attack]] - Two downward horizontal slashes followed by an upward vertical slash. Deals 4%, 3%, then 5%.
*[[Dash attack]] - Thrusts the sword forward. Deals 10% early, 6% late
*[[Forward tilt]] - Swipes the blade once in a wide arc in front of himself/herself. Deals 12% damage.
*[[Up tilt]] - A single slash in an arc above his/her head. Deals 7% damage.
*[[Down tilt]] - Stabs along the ground. Deals 6% damage


====[[Smash attack]]s====
{{MovesetTable
*[[Forward smash]] - Holds the sword with two hands, then swings it in front of his/herself similar to Link's first hit of his smash attack. Deals {{ChargedSmashDmgSSB4|14}} damage at the hilt, {{ChargedSmashDmgSSB4|15}} damage at the center of the sword, and {{ChargedSmashDmgSSB4|16}} at the tip of the sword.
|game=SSB4
*[[Up smash]] - Performs a series of quick slashes above his/her head, launching the enemy on the last hit, similar to Pit's up smash. Deals {{ChargedSmashDmgSSB4|17}} if all hits connect.
|neutralcount=3
*[[Down smash]] - Slashes along the ground in front of and behind his/herself. The first hit deals {{ChargedSmashDmgSSB4|12}} damage while the second hit deals {{ChargedSmashDmgSSB4|15}} damage
|neutralname= 
 
|neutral1dmg=4%
===[[Aerial attack]]s===
|neutral2dmg=3%
*[[Neutral aerial]] - Slashes in a circle around himself/herself while doing a corkscrew in the air. Deals 5% damage.
|neutral3dmg=5%
*[[Forward aerial]] - Stabs forward multiple times. Deals 3%, 3%, then 5%
|neutraldesc=Two downward horizontal slashes followed by an upward vertical slash.
*[[Back aerial]] - Swipes the blade behind himself/herself. Very similar to [[Ike]]'s back air. Deals 12% damage.
|ftiltname= 
*[[Up aerial]] - Points the sword above his/her head and spins. Deals 16% early with very good knockback, but only deals 10% late.
|ftiltdmg=12%
*[[Down aerial]] - Points the sword below himself/herself and spins. In the air, it hits up to 5 times, dealing 1% damage per hit. When landing on the ground, it deals 5% damage. A drilling [[meteor smash]].
|ftiltdesc=Swipes the blade once in a wide arc in front of himself/herself.
 
|utiltname= 
===[[Grab]]s and [[throw]]s===
|utiltdmg=7%
*[[Pummel]] - Pounds the opponent with the hilt of the Swordfighter's sword. Deals 3.25% damage.
|utiltdesc=A single slash in an arc above his/her head.
*[[Forward throw]] - Front kicks the enemy away. Deals 6% damage. Above-average knockback for a throw.
|dtiltname= 
*[[Back throw]] - Hits the enemy away with a back kick. Deals 6% damage. Like forward throw, it has above-average knockback.
|dtiltdmg=6%
*[[Up throw]] - Slashes the enemy above his/her head. Deals 5% damage.
|dtiltdesc=Stabs along the ground.
*[[Down throw]] - Drops the enemy to the ground and stomps on them. Deals 4% damage.
|dashname= 
|dashdmg=10% (early), 6% (late)
|dashdesc=Thrusts the sword forward.
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (center), {{ChargedSmashDmgSSB4|16}} (tip)
|fsmashdesc=Holds the sword with two hands, then swings it in front of his/herself similar to Link's first hit of his smash attack.
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|17}} if all hits connect
|usmashdesc=Performs a series of quick slashes above his/her head, launching the enemy on the last hit, similar to [[Pit]]'s up smash.
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2)
|dsmashdesc=Slashes along the ground in front of and behind his/herself.
|nairname= 
|nairdmg=5%
|nairdesc=Slashes in a circle around himself/herself while doing a corkscrew in the air.
|fairname= 
|fairdmg=3% (hits 1 and 2), 5% (hit 3)
|fairdesc=Stabs forward multiple times.
|bairname= 
|bairdmg=12%
|bairdesc=Swipes the blade behind himself/herself. Very similar to [[Ike]]'s back air.
|uairname= 
|uairdmg=16% (early), 10% (late)
|uairdesc=Points the sword above his/her head and spins. Very good knock back when sweetspotted.
|dairname= 
|dairdmg=1% (hits 1-5), 5% (landing hit)
|dairdesc=Points the sword below himself/herself and spins. A drilling [[meteor smash]].
|grabname= 
|grabdesc= 
|pummelname= 
|pummeldmg=3.25%
|pummeldesc=Pounds the opponent with the hilt of the Swordfighter's sword.
|fthrowname= 
|fthrowdmg=6%
|fthrowdesc=Front kicks the enemy away. Above-average knockback for a throw.
|bthrowname= 
|bthrowdmg=6%
|bthrowdesc=Hits the enemy away with a back kick. Like forward throw, it has above-average knockback.
|uthrowname= 
|uthrowdmg=5%
|uthrowdesc=Slashes the enemy above his/her head.
|dthrowname= 
|dthrowdmg=4%
|dthrowdesc=Drops the enemy to the ground and stomps on them. Very similar to [[Ike]]'s down throw.
|floorfname= 
|floorfdmg=?%
|floorfdesc=
|floorbname= 
|floorbdmg=?%
|floorbdesc=
|floortname= 
|floortdmg=?%
|floortdesc=
|edgename= 
|edgedmg=?%
|edgedesc=
|nsdefname=Gale Strike
|nsdefdmg=2-3.4% per hit
|nsdefdesc=Creates a mini-tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]].
|nsc1name=Shuriken of Light
|nsc1dmg=1.2%, 3.2%, 4.8%, or 8.8% depending on distance
|nsc1desc=Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels.
|nsc2name=Blade Flurry
|nsc2dmg=9.8-23.75% if all hits connect
|nsc2desc=Charges briefly before stabbing with the sword forward multiple times before finishing in a high-knockback thrust.
|ssdefname=Airborne Assault
|ssdefdmg=7.2-16%
|ssdefdesc=Charges up then launches at the enemy, somersaulting with the blade.
|ssc1name=Slash Launcher
|ssc1dmg=6-10.2%
|ssc1desc=Charges, then dashes forward with a sword strike. Resembles {{SSB4|Ike}}'s [[Quick Draw]] in function.
|ssc2name=Chakram
|ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram)
|ssc2desc=Throws a chakram that can be sent upwards, downwards, or straight forward. If inputted like a Smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Swordfighter and stall in mid-air, hitting multiple times. The chakram can be lodged into the floor like Mega Man's [[Metal Blade]], but cannot be picked up.
|usdefname=Stone Scabbard
|usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms)
|usdefdesc=Slashes upwards while jumping and then downwards while falling. Similar to {{SSB4|Kirby}}'s [[Final Cutter]].
|usc1name=Skyward Slash Dash
|usc1dmg=12% if all hits connect
|usc1desc=A series of sword strikes while rising into the air. The dash can be aimed in any direction using the control stick.
|usc2name=Hero's Spin
|usc2dmg=12-16.8% (ground), 14% in the air if all hits connect
|usc2desc=Spins with sword; if used in the air, the Mii will rise. Functions like {{SSB4|Link}}'s [[Spin Attack]].
|dsdefname=Blade Counter
|dsdefdmg=1.25x the damage of countered attacks, 8% minimum
|dsdefdesc=Functions similarly to other characters' [[counterattack]]s.
|dsc1name=Reversal Slash
|dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage
|dsc1desc=An attack that reflects projectiles and turns around characters hit by it. Similar to {{SSB4|Mario}}'s [[Cape]].
|dsc2name=Power Thrust
|dsc2dmg=8-13%, 7% (landing hit)
|dsc2desc=Lurches forward, stabbing with the sword. The tip of the sword deals more damage, much like most of {{SSB4|Marth}}'s attacks. This move acts similar to Captain Falcon's [[Falcon Kick]].
|fsname=Final Edge
|fsdmg=?%
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to [[Wii Fit]]. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range.
}}


===Taunts===
===Taunts===
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*'''Side:''' Hunch over and twirl the blades of their swords around on both sides of themselves.
*'''Side:''' Hunch over and twirl the blades of their swords around on both sides of themselves.
*'''Down:''' Calmly and slowly drawing their sword backwards before returning to their idle animation. It looks similar to one of Link's taunts.
*'''Down:''' Calmly and slowly drawing their sword backwards before returning to their idle animation. It looks similar to one of Link's taunts.
===Special Moves===
*Neutral Special 1: [[Gale Strike]]: Creates a mini-tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]]. Deals 2-3.4% damage per hit.
*Neutral Special 2: [[Shuriken of Light]]: Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels. Deals 1.2%, 3.2%, 4.8%, or 8.8% damage depending on distance.
*Neutral Special 3: [[Blade Flurry]]: Charges briefly before stabbing with the sword forward multiple times before finishing in a high-knockback thrust. Deals 9.8-23.75% damage if all hits connect.
*Side Special 1: [[Airborne Assault]]: Charges up then launches at the enemy, somersaulting with the blade. Deals 7.2-16% damage.
*Side Special 2: [[Slash Launcher]]: Charges, then dashes forward with a sword strike. Resembles {{SSB4|Ike}}'s [[Quick Draw]] in function. Deals 6-10.2% damage.
*Side Special 3: [[Chakram]]: Throws a chakram that can be sent upwards, downwards, or straight forward. If inputted like a Smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Swordfighter and stall in mid-air, hitting multiple times. The chakram can be lodged into the floor like Mega Man's [[Metal Blade]], but cannot be picked up. The slow chakrams deal 7% damage if all hits connect while the fast chakrams deal 6.5% damage.
*Up Special 1: [[Stone Scabbard]]: Slashes upwards while jumping and then downwards while falling. Similar to {{SSB4|Kirby}}'s [[Final Cutter]]. The first hit deals 5%, the second hit deals 3%, and the third hit deals 5%. The sword when going through platforms deals 6% damage.
*Up Special 2: [[Skyward Slash Dash]]: A series of sword strikes while rising into the air. The dash can be aimed in any direction using the control stick. Deals 12% damage if all hits connect.
*Up Special 3: [[Hero's Spin]]: Spins with sword; if used in the air, the Mii will rise. Functions like {{SSB4|Link}}'s [[Spin Attack]]. Deals 12-16.8% damage on the ground and deals 14% in the air if all hits connect.
*Down Special 1: [[Blade Counter]]: Functions similarly to other characters' [[counterattack]]s. Deals approximately 1.25x the damage of an attack that they counter, with a minimum of 8% damage.
*Down Special 2: [[Reversal Slash]]: An attack that reflects projectiles and turns around characters hit by it. Similar to {{SSB4|Mario}}'s [[Cape]]. Deals 6% damage to opponents. Reflected projectiles deal 1.5x the damage those would would normally do.
*Down Special 3: [[Power Thrust]] : Lurches forward, stabbing with the sword. The tip of the sword deals more damage, much like most of {{SSB4|Marth}}'s attacks. This move acts similar to Captain Falcon's [[Falcon Kick]]. Deals 8-13%  during the attack, and deals 7% damage when landing on the ground.
<center>
{| class="wikitable" style="text-align:center"
!Special Move!!Basic!!Custom 1!!Custom 2
|-
|[[Neutral Special]]||[[Gale Strike]]||[[Shuriken of Light]]||[[Blade Flurry]]
|-
|[[Side Special]]||[[Airborne Assault]]||[[Slash Launcher]]||[[Chakram]]
|-
|[[Up Special]]||[[Stone Scabbard]]||[[Skyward Slash Dash]]||[[Hero's Spin]]
|-
|[[Down Special]]||[[Blade Counter]]||[[Reversal Slash]]||[[Power Thrust]]
|-
|[[Final Smash]]||colspan="3"| [[Final Edge]]
|}
</center>
===Final Smash===
*[[Final Edge]]: Displays their sword and fires waves of energy off of it. Functions similarly to [[Wii Fit]]. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range.
{{clear}}


==Trophies==
==Trophies==
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<gallery>
<gallery>
MiiSwordfighterTrophy3DS.png|Classic
MiiSwordfighterTrophy3DS.png|Classic
MiiSwordfighterAllStarTrophy3DS.png|Alt. (3DS)
MiiSwordfighterAltTrophy3DS.png|Alt.
MiiSwordfighterAltTrophyWiiU.png|Alt. (Wii U)
</gallery>
</center>
===''[[Super Smash Bros. for Wii U]]''===
<center>
<gallery>
MiiSwordfighterTrophyWiiU.png|Classic
MiiSwordfighterAltTrophyWiiU.png|Alt.
FinalEdgeTrophyWiiU.png|[[Final Edge]]
</gallery>
</gallery>
</center>
</center>

Revision as of 10:43, March 20, 2015

This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii.
Mii Swordfighter
in Super Smash Bros. 4
Mii Swordfighter
SmashBrosSymbol.svg
Universe Super Smash Bros.
Availability Starter
Final Smash Final Edge
Mii Swordfighter (SSB4)
Swordfighters are weapon masters. They stay cool and calm as they chase down opponents.

A Mii Swordfighter (剣術タイプ, Fencing Type), or Mii Sword Fighter in the PAL version, is one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Brawlers and Mii Gunners.

Moveset

Mii Swordfighters run noticeably slower than Mii Brawlers, and they cannot jump as high, nor possess the ability to wall jump like Mii Brawlers and Mii Gunners. They walk faster than the Mii Brawlers and Mii Gunners. Also, their attacks are weaker and aren't dealt as quickly, albeit with a bit more range (though they still don't have as much range as the Mii Gunner). They use their sword for all of their attacks, except for throws.

All damage listed in this table assumes a default Mii of perfectly average height and weight.


  Name Damage Description
Neutral attack   4% Two downward horizontal slashes followed by an upward vertical slash.
3%
5%
Forward tilt   12% Swipes the blade once in a wide arc in front of himself/herself.
Up tilt   7% A single slash in an arc above his/her head.
Down tilt   6% Stabs along the ground.
Dash attack   10% (early), 6% (late) Thrusts the sword forward.
Forward smash   14% (hilt), 15% (center), 16% (tip) Holds the sword with two hands, then swings it in front of his/herself similar to Link's first hit of his smash attack.
Up smash   17% if all hits connect Performs a series of quick slashes above his/her head, launching the enemy on the last hit, similar to Pit's up smash.
Down smash   12% (hit 1), 15% (hit 2) Slashes along the ground in front of and behind his/herself.
Neutral aerial   5% Slashes in a circle around himself/herself while doing a corkscrew in the air.
Forward aerial   3% (hits 1 and 2), 5% (hit 3) Stabs forward multiple times.
Back aerial   12% Swipes the blade behind himself/herself. Very similar to Ike's back air.
Up aerial   16% (early), 10% (late) Points the sword above his/her head and spins. Very good knock back when sweetspotted.
Down aerial   1% (hits 1-5), 5% (landing hit) Points the sword below himself/herself and spins. A drilling meteor smash.
Grab    
Pummel   3.25% Pounds the opponent with the hilt of the Swordfighter's sword.
Forward throw   6% Front kicks the enemy away. Above-average knockback for a throw.
Back throw   6% Hits the enemy away with a back kick. Like forward throw, it has above-average knockback.
Up throw   5% Slashes the enemy above his/her head.
Down throw   4% Drops the enemy to the ground and stomps on them. Very similar to Ike's down throw.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  ?%
Floor attack (back)
Floor getups (back)
  ?%
Floor attack (trip)
Floor getups (trip)
  ?%
Edge attack
Edge getups
  ?%
Neutral special Default Gale Strike 2-3.4% per hit Creates a mini-tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can push opponents during the end. Aesthetically, this move resembles Link's Gale Boomerang.
Custom 1 Shuriken of Light 1.2%, 3.2%, 4.8%, or 8.8% depending on distance Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels.
Custom 2 Blade Flurry 9.8-23.75% if all hits connect Charges briefly before stabbing with the sword forward multiple times before finishing in a high-knockback thrust.
Side special Default Airborne Assault 7.2-16% Charges up then launches at the enemy, somersaulting with the blade.
Custom 1 Slash Launcher 6-10.2% Charges, then dashes forward with a sword strike. Resembles Ike's Quick Draw in function.
Custom 2 Chakram 7% if all hits connect (slow chakram), 6.5% (fast chakram) Throws a chakram that can be sent upwards, downwards, or straight forward. If inputted like a Smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Swordfighter and stall in mid-air, hitting multiple times. The chakram can be lodged into the floor like Mega Man's Metal Blade, but cannot be picked up.
Up special Default Stone Scabbard 5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms) Slashes upwards while jumping and then downwards while falling. Similar to Kirby's Final Cutter.
Custom 1 Skyward Slash Dash 12% if all hits connect A series of sword strikes while rising into the air. The dash can be aimed in any direction using the control stick.
Custom 2 Hero's Spin 12-16.8% (ground), 14% in the air if all hits connect Spins with sword; if used in the air, the Mii will rise. Functions like Link's Spin Attack.
Down special Default Blade Counter 1.25x the damage of countered attacks, 8% minimum Functions similarly to other characters' counterattacks.
Custom 1 Reversal Slash 6% to opponents. Reflected projectiles deal 1.5x damage An attack that reflects projectiles and turns around characters hit by it. Similar to Mario's Cape.
Custom 2 Power Thrust 8-13%, 7% (landing hit) Lurches forward, stabbing with the sword. The tip of the sword deals more damage, much like most of Marth's attacks. This move acts similar to Captain Falcon's Falcon Kick.
Final Smash Final Edge ?% Displays their sword and fires waves of energy off of it. Functions similarly to Wii Fit. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range.

Taunts

  • Standard/Up: Spins in place while tossing their sword airborne and catching it just as they end their spin. They then briefly hold the sword behind them before returning to their idle animation.
  • Side: Hunch over and twirl the blades of their swords around on both sides of themselves.
  • Down: Calmly and slowly drawing their sword backwards before returning to their idle animation. It looks similar to one of Link's taunts.

Trophies

Super Smash Bros 4 trophy descriptions

The Mii Swordfighter's regular trophy can be obtained by completing Classic Mode. Its alternative trophy can be obtained by completing All-Star mode in Super Smash Bros. for Nintendo 3DS or can be purchased from the trophy shop in Super Smash Bros. for Wii U.

Mii Swordfighter (NA) / Mii Sword Fighter (PAL)
NA: This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
PAL: A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!
Mii Swordfighter (Alt.) (NA) / Mii Sword Fighter (Alt.) (PAL)
NA: One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.
PAL: One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.

Super Smash Bros. for Wii U

Alternate costumes

Mii Swordfighter costumes
  • The color of the costume depends on the Mii's original color from the Mii Maker.

Gallery

Trivia

  • The design of the Mii Swordfighter used in promotional material and in-game renders is based on a slightly edited version of Guest B, one of the pre-loaded Miis available for use in titles with Mii support. Of the three, the Mii Swordfighter has the least drastic change in design; simply swapping the direction his hair is positioned horizontally.
  • All of the Swordfighter's chargeable special moves share the same charging sound.