Villager (SSB4): Difference between revisions
(Undid edit by Dogleader: I don't know what this is trying to say, and to be honest, this more belongs in Trivia than it does here.) Tag: Reverted |
m (→Attributes: looking through some of Bakawaka's edits, and this scenario is so unlikely I don't know why it's even noted here (especially reflecting Villager's fsmash, which he's not going to do randomly in neutral)) Tag: Reverted |
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Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering opponents. His [[forward smash]], one of the strongest in ''Ultimate'', allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Several of his aerials are [[sex kick]]s as well, which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily. | Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering opponents. His [[forward smash]], one of the strongest in ''Ultimate'', allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Several of his aerials are [[sex kick]]s as well, which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily. | ||
However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to [[shield grab]] is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as {{SSB4|Fox}} and {{SSB4|Sonic}}, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a [[reflection|reflector]], as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents | However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to [[shield grab]] is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as {{SSB4|Fox}} and {{SSB4|Sonic}}, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a [[reflection|reflector]], as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents. | ||
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents. | Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents. |
Revision as of 13:37, March 8, 2024
Villager in Super Smash Bros. 4 | |
---|---|
Universe | Animal Crossing |
Other playable appearance | in Ultimate |
Availability | Starter |
Final Smash | Dream Home |
Tier | C (25) |
“ | Villager Comes to Town! | ” |
—Introduction Tagline |
Villager (むらびと, Murabito) is a newcomer in Super Smash Bros. 4. Villager was revealed during E3 2013 on June 11th, 2013 during the first reveal trailer for Smash 4 and was the first newcomer revealed, alongside other newcomers announced during E3 2013, Mega Man and Wii Fit Trainer. Similar to the Wii Fit Trainer, Robin, and Corrin, players are able to play as male and female versions of the Villager. There are four male and four female variations available. He was also among the first wave of amiibo figures that are compatible with SSB4.
Villager has no voice actor, instead using sounds recycled from the Animal Crossing games.
Villager is ranked 25th out of 54 characters on the official tier list, placing him in C tier. Villager's most prevalent advantages are his powerful zoning and camping games, both of which are among the strongest in the game, thanks to his forward aerial and back aerials boasting excellent range. Pocket notably helps Villager counteract projectiles and opposing camping, and allows him to make usage of antagonising projectiles against them. Additionally, Villager has a very strong edgeguarding game, with both his forward smash and Timber being notable in this aspect. Despite being a middleweight, Villager also has one of the safest and longest recoveries in the game, being able to return to the stage safely.
However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with sluggish fraame-data, punishable amounts of lag, inability to be comboed into, or all three combinated. Villager is also burdened with poor mobility, especially on the ground, which also hinders both his approach and neutral game. Villager also suffers from poor options in close-ranged combats, due to a slow, punishable grab and rather slow, unsafe tilts, and can also be countered by characters who can reflect or negate projectiles, such as Rosalina. Although less impactful, characters that lack projectiles hinder Pocket’s effectiveness.
Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, especially thanks to Ranai, and he is considered to be a viable high-tier character. Despite this, Villager's results and representation plummeted from the fact that his best player, Ranai, has been inactive throughout the later half of 2017. Due to this, Villager's viability has been contested throughout the game's lifespan.
Attributes
Villager is a small middleweight, tying with Luigi in terms of weight class, who is an overall floaty character of below-average mobility. Although he has an average jumping height and above-average traction, Villager sports the eleventh-slowest falling speed, below-average air speed and gravity, and is tied with Charizard and Donkey Kong for the seventh-slowest air acceleration. Comparatively, Villager has a slightly below-average walking speed and the fourth-slowest dashing speed (although his initial dash is decent). As a result, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree.
Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to Mega Man. Villager possesses a strong camping game. His forward and back aerials are long-ranged slingshot attacks which, in combination with Lloid Rocket, are great for harassing opponents from a distance. Opposing projectiles can either be Pocketed or blocked by a tree; Pocket can also be useful for "stealing" character-generated items, such as R.O.B.'s Gyro, preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his poor mobility, Villager possesses a reliable sex kick in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity.
Should camping not be desirable, Villager's projectiles can also serve as good approaching tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to punish their reaction. Using his forward and back aerials in a short hop is also a good approaching option, as they are reasonably safe disjointed attacks with little lag.
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to Balloon Trip. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to gimp; although the balloons can be popped to render Villager helpless, hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be reflected.
Villager is also a very potent edgeguarder, with a wealth of options to threaten recovering opponents. His forward smash, one of the strongest in Ultimate, allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, Timber can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful meteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the blast line, and is generally the best choice against an opponent recovering high. Several of his aerials are sex kicks as well, which, when combined with his extremely long-ranged recovery, allows him to gimp opponents fairly easily.
However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow grab. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield grab is quite limited, although he does have other good out of shield options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as Fox and Sonic, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a reflector, as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents.
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a neutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong juggling move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full shields, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents.
Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a tripping hazard which, unlike Banana Peels, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset.
Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and Pocket, Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach. All by all, Villager is considered a solid character by most of the community in competitive play widely thanks to the best Villager player in the world, Ranai. However, outside of Japan, his representation is rather poor.
Update history
Villager has received a mix of buffs and nerfs in game updates, but has been slightly nerfed overall. Since 1.0.6, he can no longer Pocket Sonic's Spring or Pac-Man's Trampoline, his recovery was noticeably nerfed in 1.0.8 and once again in 1.1.1, by granting less and even less distance with consistent use. The same patch also made Extreme Balloon Trip, one of his best custom moves, less effective as a disruption tool. 1.1.3 slightly reduced his usefulness in team battles by having pocketed projectiles by teammates deal significantly less damage and knockback. However, 1.0.8 also brought some useful buffs to his grab game, most notably to his down throw, which allows him to combo his opponents better. He also benefits from the changes on the shield mechanics more than most characters do as of updates 1.1.0 and 1.1.1, as it allows him to break shields easier, most notably with a rising axe followed by a clean hit with three turnips with his down air.
- Villager can no longer pocket Sonic's spring.
- Villager can no longer pocket Pac-Man's trampoline.
- All grabs have less ending lag: 57/71/65 → 55/69/64.
- Down throw damage: 4.5% → 6%.
- Down throw's knockback growth is decreased: 105 → 80, making it better for follow-ups.
- Forward throw base knockback: 100 → 102
- Back throw base knockback: 15 → 18
- Consecutive uses of Balloon Trip now result in less distance.
- Extreme Balloon Trip hitbox sizes decreased: 6.5/14.5 → 4/11.5.
- Consecutive uses of Balloon Trip further reduced in distance.
- Pocketing and throwing a teammate's projectile now deals half damage.
Moveset
- Villager can wall jump.
For a gallery of Villager's hitboxes, see here.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters. | ||
3% | ||||
Forward tilt | 9% | Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes. | ||
Up tilt | 6% (hit 1), 5% (hit 2) | Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters. | ||
Down tilt | 13% (weed), 8% (shockwave) | Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up. | ||
Dash attack | 10% (clean), 6% (late) | Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further. | ||
Forward smash | 15% (early), 17% (clean) | Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range. | ||
Up smash | 3% (hit 1 on grounded opponents), 1% (hits 2-5), 4% (hit 6) | Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. | ||
Down smash | 6% (clean), 3% (farther opponents on the ground) | Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite lock against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial). | ||
Neutral aerial | 9% (clean), 5% (late) | Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | ||
Forward aerial | 7% (clean), 4% (mid), 2.5% (late) | Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | ||
Back aerial | 9% (clean), 5% (mid), 3% (late) | Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | ||
Up aerial | One: 8% (clean), 4% (late) Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in Home-Run Contest. | ||
Down aerial | One: 8% (clean), 4% (late) Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a meteor smash if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest. | ||
Grab | — | Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. Pivot grabbing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach. | ||
Pummel | 3% | Yanks the net backwards to damage the opponent inside. Somewhat slow. | ||
Forward throw | 9% | Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth. | ||
Back throw | 11% | Turns around swinging his net horizontally. The second strongest back throw in the game (behind only Ness's back throw), KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages. | ||
Up throw | 10% | Flips net over and tosses opponent upwards. Good for juggling. | ||
Down throw | 6% | Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up then swings with a stick in front and then back of him. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up then swings with a stick in front and then back of him. | ||
Floor attack (trip) Floor getups (trip) |
5% | Does a low kick with both feet in ahead of himself, then does the same thing behind him. | ||
Edge attack Edge getups |
7% | Climbs the ledge while spinning, then kicks with his right leg. | ||
Neutral special | Default | 1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles) | Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. The damage of a pocketed projectiles is reset to its base damage before the multiplier is applied. Grants Villager brief invincibility during the first few frames. Items and projectiles will stay in his pocket for 30 seconds before disappearing, however items that can be held can be taken out of his pocket and then put back in to refresh the 30 second timer. | |
Custom 1 | Garden | 10% (flower attack), 1x damage (pocketed projectiles) | Can inflict the flower ailment if opponents are nearby. Pocketed projectiles only deal the base damage. | |
Custom 2 | Pocket Plus | 1.3x damage (pocketed projectiles) | Item-grabbing range is increased, but the amount of damage projectiles deal isn't increased as much. | |
Side special | Default | Lloid Rocket | 7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) | Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it by holding the special button, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. |
Custom 1 | Liftoff Lloid | 5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) | Lloid initially moves forward, but after a short period of time, it flies upwards at high speed. | |
Custom 2 | Pushy Lloid | 1.5% per hit, 1.2x damage if riding the Lloid; 6% (ending explosion), 5% (explosion after hitting a wall) | Lloid is larger and will hit opponents multiple times, pushing them before exploding. | |
Up special | Default | Balloon Trip | 0% | Villager uses two balloons, both of a set color determined by the player's number, to fly Balloon Fight-style. As of 1.0.8, the move gives less distance if it is used consecutively in a short amount of time (ranging from roughly 2-12 arm flaps). Boasts the longest recovery potential in the game and travels quite fast, however Villager is vulnerable while using it. He will move slower if one balloon is popped and will be left helpless if both balloons are hit. However, if Villager himself is hit he can simply use the move again, at least until he runs out of 'fuel' due to the nerf. |
Custom 1 | Extreme Balloon Trip | 9% (sweetspot) or 6% (sourspot) per balloon | At the cost of reduced vertical and horizontal distance, as well as lower speed, the balloons cause explosions when they burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost while in a helpless state. | |
Custom 2 | Balloon High Jump | 10% (clean), 6% (late) | Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced. | |
Down special | Default | Timber | 0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. |
Custom 1 | Timber Counter | 2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | The sprout can trip opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down. | |
Custom 2 | Super Timber | 0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) | Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water. | |
Final Smash | Dream Home | 25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building) | Builds a house on an enemy before it explodes, dealing high knockback. |
Stats
Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Value | 97 | 1.5 – Initial dash 1.27 – Run |
1.04 | 0.06 | 0.01 | 0.94 | 0.01 – Base 0.05 – Additional |
0.078 | 1.32 – Base 2.112 – Fast-fall |
5 | 32.5 - Base 15.689452 - Short hop |
32 |
Announcer call
English
Japanese/Chinese
Korean
On-screen appearance
- Steps out of his house and shuts the door as it disappears.
Taunts
- Up taunt: Faces the camera and cheers three times in different directions.
- Side taunt: Does the Shrunk Funk Shuffle.
- Down taunt: Bends down and scrapes the ground with a stick.
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Puts his hand on his face while tapping his foot. This is the pose villagers do while accessing their inventory in the Animal Crossing games.
- Scratches the side of his head.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Vill - a -ger! | Mura-no! Son-cho! |
Pitch | Group chant | Group chant |
Victory poses
- Digs up a fossil and then shows it off.
- Captures a horned dynastid and then shows it off.
- Does a short spin and then poses similar to the character artwork.
In competitive play
Tier placement and history
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enable him to shut down the approach of many characters, leading to a high perception of him as a character. However, it wasn't until Ranai's performance with Villager in Japan in various regional tournaments and eventually the USA at GENESIS 3 (getting 3rd place out of 1,096 entrants) that he started to gain more popularity, in spite of the negative light he had left at EVO 2015 and the infamous use of his custom moves. As a result of Ranai's high placings, and to an extent, various other placings from other Villager mains like MJG and SS, Villager was ranked 11th place in the first 4BR tier list.
Given the nerfs to other top and high-tier characters such as Sheik and Zero Suit Samus, and Ranai's high 5th place at EVO 2016, it was debatable whether or not he was actually any worse. He would eventually drop to 14th place in the second tier list, this being due to the movement (and introduction) of Bayonetta, the buffs to Mewtwo and the immense perception of Cloud in the metagame. However, Villager's tournament results have not been as strong since then, due to most of his main players gaining lower results, mostly due to his trouble at handling most DLC characters. This has culminated on him ranking at 17th place on the third tier list. After Ranai's last tournament, Villager's representation and results greatly plummeted and, from this, he then dropped to 25th in the fourth tier list, the second largest drop between the third and fourth tier lists. Overall, while he remains a stable high-tier character ever since the game's release, his much lower results have deterred him from rising on the tier list.
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Villager | 1122 | 1322 | 2322 | 1121 | 1321 |
1312 | 3322 | 1332 | 2122 | 2121 |
Most historically significant players
Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time.
See also: Category:Villager players (SSB4)
- Aarvark - The best Villager in the United States. Placed 3rd at No Fun Allowed, 5th at Port Priority, 9th at 2GGT: Mexico Saga, 2GGT: KTAR Saga, and IBP Masters Showdown, and 17th at The Big House 6 with wins over players like false, falln, and VoiD. Ranked 13th on the SoCal Smash 4 Power Rankings.
- CaptAwesum - Placed 5th at KTAR XIII, 13th at KTAR XVII, and 17th at both EVO 2015 and KTAR XVIII with wins over players like MikeKirby, Tweek, and Vinnie. Previously ranked 4th on the New England Power Rankings.
- kept - One of the best Villagers in Japan. Placed 4th at Sumabato 25, 5th at both Umebura 22 and Umeki Project, 9th at Umebura 15, and 7th at Umebura 26 with wins over players like Abadango, KEN, and Etsuji. Ranked 39th on the JAPAN Power Rankings.
- MJG - Co-mains Toon Link and is one of the best Villager players in the United States. Placed 9th at King of the Springs 3, Midwest Mayhem 6: SoCal Invasion, Low Tier City 4, Midwest Mayhem 10, and 17th at EVO 2015. Ranked 12th on the Midwest Smash 4 Power Rankings.
- Panda Bair - Placed 13th at Smash 'N' Splash 4, and 17th at The Big House 8, Smash 'N' Splash 3, Midwest Mayhem 6: SoCal Invasion, and Midwest Mayhem 5 with wins over players like DarkShad, Jakal, and Trela. Ranked 10th on the Chicago Smash 4 Power Rankings.
- Ranai (#21) - The best Villager player in the world. Placed 1st at Sumabato 3, Umebura Niconico Qualifier and Sumabato 14, 3rd at GENESIS 3, and 5th at EVO 2016 with wins over players like Dabuz, Nairo, and Salem.
- SS - Co-mains Ness and is one of the best Villager players in the United States. Placed 5th at Rise 2018, 9th at EVO 2015, 2GGT: FOW Saga, 2GGT: KTAR Saga, and 17th at Pound 2016. Previosuly ranked 1st on the Arizona Smash 4 Power Rankings.
- Villyness - The best Villager in Australia. Placed 1st at Battle Arena Melbourne 7, 4th at both CouchWarriors July 2015, CouchWarriors August 2015, 5th at CouchWarriors September 2015, and 17th at Battle Arena Melbourne 8. Previously ranked 2nd on the Victoria Power Rankings.
- Yocchan - Placed 9th at both Rikabura 5 and Rikabura 6, 13th at Umebura 34, 17th at Umebura Tokaigi Qualifier 1, and 25th at Umebura 27 with wins over players like Mao, OCEAN, and Songn. Ranked 83rd on the JAPAN Power Rankings.
Trophies
- Villager
- An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
- This energetic young man from a peaceful town in the Animal Crossing series is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
- : Animal Crossing (09/2002)
- : Animal Crossing: New Leaf (06/2013)
- This chipper chap came all the way from his quiet little village to do a bit of aerial sightseeing, take Lloid out for a spin, look after the trees and maybe do some bowling. If you're very lucky, he might even bring along Tom Nook and the Nooklings and throw everyone a party. Gosh, this all sounds like such fun!
- : Animal Crossing (09/2004)
- : Animal Crossing: New Leaf (06/2013)
- Villager (Alt.)
- Just a normal girl living a normal life in a normal town—her special moves, however, are anything but. She can pocket items, projectiles, and even beams, and then pull them out at a moment's notice. Her down special lets her plant a tree, water it, and chop it down. If she leaves the tree standing, she can use the axe against foes.
- : Animal Crossing (09/2002)
- : Animal Crossing: New Leaf (06/2013)
- This girl's special moves are very special indeed. The standard one lets you pocket items, projectiles and even laser beams, then use them by pressing the button again. Her down special plants a tree, which you can water and finally chop down to hurt other fighters. Or you can leave the tree alone and attack with the axe. Up to you.
- : Animal Crossing (09/2004)
- : Animal Crossing: New Leaf (06/2013)
- Dream Home
- Housewarming Party
- If you're wanting to buy a house in Animal Crossing, Tom Nook is always happy to help. And it looks like he's expanding his business to Smash Bros. too. If you activate the Villager's Final Smash, Nook will rush in and build a house for you right then and there! One small, very minor difference between this house and ones in the original game? This one explodes.
- If you're looking to buy a house in Animal Crossing, Tom Nook is always very happy to help. And it looks like he's expanding his business to Smash Bros. too – just activate the Villager's Final Smash, and Nook will rush in and build a house for you right then and there! Unlike in the original game, though, this one explodes.
In Event Matches
Solo Events
- Bounty Hunter Clash: 2 Villagers appear as opponents after enough time passes.
- Jackpot Opportunity: The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers.
- New Challengers 1: Villager is one of the seven opponents fought in this event alongside Wii Fit Trainer, Rosalina & Luma, Little Mac, Lucina, Bowser Jr., and Duck Hunt.
- Playing Tricks: The player controls Ness, and must bury two Villagers in Pitfalls at the same time.
Co-op Events
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Visiting Onett: Ness and Villager must defeat Kirby, Meta Knight, Fox, Falco, Olimar, and Rosalina & Luma.
Alternate costumes
Gallery
Villager's amiibo.
Villager on Town and City.
With Mario, Mega Man and Wii Fit Trainer.
Villager and Wii Fit Trainer on the 3DS version of Battlefield.
Villager buries Donkey Kong and uses a bowling ball to KO him.
Villager using a net to grab Link.
Trivia
- Villager is the only newcomer in Super Smash Bros. 4 who is shown receiving an invitation letter.
- The initial reveal for Villager quickly became an Internet phenomenon; due to his constant smile (just like how the Villager in Animal Crossing usually keeps the same expression during gameplay) and having weapons associated with stereotypical serial killers, namely his shovel and axe, many smashers and outside observers joked that the Villager was actually a dangerous killer, earning him the nickname "Killager".[1]
- Wii Fit Trainer additionally received several similar memes after her reveal, though this was much less widespread than the Villager's.
- Villager is the only newcomer to be on both the Wii U and 3DS covers. This is also the case with Pac-Man and Rosalina if one counts the full group art on both versions.
- Villager's alternate costumes are also worn by the Villagers who appear as background characters in Smashville.
- Villager and Bowser Jr. are the only characters who can use any of their costumes as an opponent in All-Star Mode.
- When Villager ducks, one of his animations will make him grow an index finger.
- Villager holds the record for the most amount of sex kicks, with them being his neutral, up, and down aerials.
- Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded.
- Villager's forward smash involves him dropping a bowling ball in front of him as a projectile, being the only smash attack in the series with infinite vertical range.
- When he drops the ball, the pose he makes is based off the Diving pose when a player is on land in Animal Crossing: New Leaf.
- The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in Animal Crossing.
- Villager, Pac-Man, and Duck Hunt are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing Punch-Out!!, which appeared in the original Animal Crossing as an obtainable NES game. His up special, Balloon Trip, is taken from Balloon Fight, which also appeared in the original Animal Crossing as an obtainable NES game.
- Villager's fall animation is identical to the defeat animation of the protagonist of Balloon Fight, and also has increased fall speed when helpless, further cementing the similarities.
- While Villager blinks his eyes in normal gameplay, he does not blink during his clapping animation after losing a battle.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Animal Crossing universe | |
---|---|
Fighters | Villager (SSB4 · SSBU) · Isabelle (SSBU) |
Assist Trophies | Mr. Resetti · Isabelle · Kapp'n |
Stages | Smashville · Tortimer Island · Town and City |
Items | Pitfall · Beehive |
Other | K.K. Slider · Lloid · Timmy & Tommy · Tom Nook |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |