Super Smash Bros. Ultimate

List of updates (SSBU): Difference between revisions

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**The following content is now available for purchase and download:
**The following content is now available for purchase and download:
***Challenger Pack 13
***Challenger Pack 13
****Fighter: {{SSBU|Obi-Wan Kenobi}}
****Fighter: [[User:Thegameandwatch/Obi-Wan_Kenobi_(SSBU)|Obi-Wan Kenobi]]
****Stage: {{s|wikipedia|Super Nintendo World}}
****Stage: {{s|wikipedia|Super Nintendo World}}
****Music: [[Environmental Noises|Booty Jams]]
****Music: [[Environmental Noises|Booty Jams]]

Revision as of 12:51, April 1, 2022

This page documents the update history of Super Smash Bros. Ultimate. All additions, fixes and changes are grouped together by the update they were introduced. Some updates have corresponding Changelogs that can be accessed by clicking on the update itself. The changelogs record all gameplay adjustments introduced in the update, which are categorized by character and attached to a symbol that annotates the effect of the adjustment. A green symbol signals a definite buff. A red symbol signals a definite nerf. A blue symbol signals a neutral adjustment. A yellow symbol signals a relation to a glitch. The "Universal" category refers to adjustments to the game as a whole instead a single character.

1.0.0

1.0.0

The base game was released worldwide on December 7th, 2018 (December 8th in some time zones). Due to the presence of a day 1 patch, only the physical version of the game is possible to play on 1.0.0. To access this version today, delete any game data downloaded onto the system memory or an inserted Micro SD card. Then, turn off any internet connections and keep them off while the game is inserted and save data is on the system to avoid update notifications.

1.1.0

1.1.0

This update was released alongside the game's Australian release on December 7th, 2018 (December 8th in some time zones)[1], its first official release in any time zone (also known as a "day 1 patch").

  • Offline
    • Added a Hard difficulty to Adventure mode.
    • Incorporated team colors for Spirit Battles and when fighting false characters in the final battle.
    • Made it so that music played in a Spirit Battle preview will continue into the battle itself, instead of restarting when the battle begins.
    • Removed the ability to set a player's damage to what is selected on the Training Mode menu by clicking on the player damage bar.
    • The revival platforms now appear in the same location in Training Mode as in Versus Mode.
    • Players who have save data for Pokémon: Let's Go, Pikachu! or Pokémon: Let's Go, Eevee! on their Nintendo Switch will be gifted with the Partner Pikachu or Partner Eevee spirit, respectively.
  • Online
    • Online now includes Quickplay, Battle Arenas, Spectate, and Background Matchmaking.
    • Global Smash Power will now be displayed.
    • Note that the above requires a Nintendo Switch Online membership.
  • Game Data Adjustments
    • The ability to receive spirit event data has been added.
    • The ability to receive presents has been added.
    • The number of challenges has increased from 111 to 124, as it now includes a new page with the online challenges.
  • DLC Content
    • The special bonus for the Fighters Pass Vol. 1, Xenoblade Chronicles 2's Rex's Mii Fighter costume (Swordfighter type), has been added.
  • Misc.
    • Game balance adjustments.
    • Various gameplay fixes.
    • The feather present on Mr. Game & Watch's forward smash animation and the artwork for the Fire Attack spirit have been removed.
    • The Merman spirit's name has been changed to Fishman.

1.2.0

1.2.0

This update was released on December 13th, 2018 (December 14th in some time zones).

1.2.1

This update was released on December 21st, 2018 (December 22nd in some time zones).

  • Misc.
    • Various gameplay fixes.

2.0.0

2.0.0

This update was released on January 29th, 2019 (January 30th in some time zones).

  • Reversed the function of hide models when the camera gets too close to the fighters in camera mode. This was done mainly to avoid the error of showing Split models.

2.0.1

This update was released on February 21st, 2019 (February 22nd in some time zones).

  • Offline
    • Fixed an issue in ver. 2.0.0 where an adventure challenge featuring King K. Rool could not be completed.
  • Misc.
    • Various gameplay fixes.

2.0.2

This update was released on April 2nd, 2019 (April 3rd in some time zones).

  • General
    • Added support for the Ken amiibo figure. The patch notes mention that support for the Smash Bros. Daisy and Young Link amiibo figures was also added, but the 1.0.0 datamine suggests that Daisy and Young Link Smash amiibo were supported since launch,[citation needed] and amiibo support for these characters in general was already possible via the Mario series Daisy and Majora's Mask Link figures.

3.0.0

3.0.0

This update was released on April 17th, 2019 (April 18th in some time zones).

  • Online
    • Replays, videos, Mii Fighters and custom stages can now be posted online via Shared Content.
    • It is now easier to be matched with players who have a similar Global Smash Power in Quickplay.
  • Universal Changes
    • Shortened downtime for Perfect Shielding projectiles.
    • Consecutive dodge rolls have more endlag.
  • No Palutena’s Guidance scenes for Ultimate's DLC fighters, instead Ultimate's DLC fighters will use the same generic Palutena’s Guidance scene used previously for Smash 4's DLC fighters.

3.0.1

This update was released on April 25th, 2019 (April 26th in some time zones).

  • Offline
    • A bug where winning with a Final Smash while on Joker's route in Classic Mode would prevent the game from progressing has been fixed.
    • A bug where aiming the Lightning Chariot beyond the blast zones on certain stages would cause the game to close has been fixed.
  • Misc.
    • Several issues have been fixed to improve gameplay experience.

3.1.0

3.1.0

This update was released on May 30th, 2019 (May 31st in some time zones).

4.0.0

4.0.0

This update was released on July 30th, 2019 (July 31st in some time zones).

  • General
    • The following content is now available for purchase and download:
    • Kirby has been given a Hero copy ability in which he wears Erdwin's Coronet, Erdwin's Shield, and the Supreme Sword of Light. These are all items that are available in Dragon Quest XI. Kirby's neutral special is replaced with the Frizz move, which can be charged to Frizzle and Kafrizz. Kirby also gains the MP Gauge, which functions identically to that of Hero.
    • The FS Meter automatically depletes if it is not used within 20 seconds of being fully charged.
    • How to Play now contains options to view the help screen for Online Tourney.
    • The Techniques menu has been updated with two new sections for "Special Moves That Change When Charged" (Frizz, Zap, and Woosh) and "Command Selection". They are the 82nd and 83rd options.
    • Five new Smash Tag icons have been added, all relating to Dragon Quest. The first four are the default skins of the Hero, and the last is their series symbol, Erdrick's symbol.
    • The Koopalings and Alph now have their own pictures to go along with their bios.
  • Offline
    • Very Easy difficulty has been added to Adventure mode.
    • Snapshots can be added to the time line in Edit Video.
    • Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder.
    • The damage meter is now displayed when testing stages in Stage Builder.
    • The following spirits will appear in the Shop on the Vault menu:
      • Hero's Comrades
      • Cetacea
      • Slime
        • enhances to King Slime
      • Dracky
      • Golem
      • Great Sabrecub
        • enhances to Great Sabrecat
      • Liquid Metal Slime
    • Players can select pages for DLC Spirits. Only Persona and Dragon Quest pages are selectable with three more selections being labeled as "COMING SOON".
  • Online
    • Online Tourney mode has been added.
    • A Support function to predict the winner of a Spectate battle and earn points has been added. The points can be exchanged for in-game items and gold.
    • Videos can now be played repeatedly in Shared Content. In addition, a Yeah! will be added automatically whenever posted content is saved.
    • A pop-up will appear on the results screen when a fighter has been unlocked into, or kicked out of Elite Smash. Opponents can no longer be rematched and the game will return to the Quickplay menu.
  • Misc.
  • Balance Changes

5.0.0

5.0.0

This update was released on September 4th, 2019 (September 5th in some time zones).

6.0.0

6.0.0

This update was released on November 6th, 2019 (November 7th in some time zones).

  • General
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
    • The Tockles spirit is now available to battle on Hero's Spirit Board, in addition to being available as a gift like before.
  • Adjustments to Arenas.
    • There are two new Types of arena: "Elite Only", which has a bright yellow color, and "Beginners Only", which has a green color. Both of them are placed after "amiibo Battle". These two types are mutually exclusive; if the player has access to "Elite Only", "Beginners Only" disappears and they can't enter any arenas of that type.
    • In Arenas, rules can now be changed without closing the arena.
    • A new option has been added for stage selection when creating an Arena, "Random Battlefield and Ω form". True to its name, it acts as a combination of the Random Battlefield and Random Ω Form settings.
    • The Arena Log is now a much more substantial part of Arenas:
      • The log takes up a larger area when not expanded, now touching the ring, allowing more messages to be seen.
      • If a ruleset is changed or not changed, it is shown in the window.
      • The Arena Log now counts the number of battles done in the Arena, as well as how many battles a player has won in a row.
      • Several of the Arena Log's automated messages, such as "The battle has started", "The battle has ended", and "[playername] has racked up 10 KOs" have been changed.
      • Messages sent by players appear in the log.
    • Predefined messages can now be sent in the Arena. They are in a menu opened with the R button. 91 messages are included under the All section, which are divided between Greetings, Preparation, Before Battle, Thoughts, and Goodbyes sections. In addition to appearing in the Arena Log, messages will also appear above the token of the player who sends it.
    • Button prompts are now shown in the Arena. This includes A when holding a token over the Waiting Area, Ring, or Spectator Stands, L to expand the Arena Log, and R to send a message.
    • The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before.
  • Misc.
  • Balance Changes

6.1.0

6.1.0

This update was released on November 14th, 2019 (November 15th in some time zones).

6.1.1

This update was released on January 7th, 2020 (January 8th in some time zones).

7.0.0

7.0.0

This update was released on January 28th, 2020 (January 29th in some time zones).

8.0.0

8.0.0

This update was released on June 29th, 2020 (June 30th in some time zones).

8.1.0

8.1.0

This update was released on August 4th, 2020 (August 5th in some time zones).

  • Stage
    • The Small Battlefield stage has been added. Players can also set Small Battlefield as a Preferred rule in Online battles.
    • Players can now select any stage-specific music for the Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
      • If a particular song is not selected, a random song from all music is chosen based on an average of the My Music settings for each individual stage.
    • The "Random" option on the Stage Select screen has been split into individual icons for Random, Random Battlefield, and Random Ω.
      • Random Custom Stages also has its own unique icon now as well.
  • Selecting a song on the stage selection screen now only plays the song rather than playing the song and progressing to the character selection screen.
  • Online
    • The online user experience has been adjusted.
      • The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness, but decreases stability on low quality connections.[2]
      • Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.[3]
    • The way matching is determined when using Preferred Rules has been adjusted.
    • Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.

Further investigations and adjustments to Online mode are expected for future patches.

  • General
    • Several issues have been fixed to improve the gameplay experience.
    • Fixed Min Min's T-Pose glitch.
  • Misc.
    • The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
    • The render of the Question Mark icon has its black border removed in Battle Arenas.[4]

9.0.0

9.0.0

This update was released on October 13th, 2020 (October 14th in some time zones).

9.0.1

This update was released on October 21st, 2020 (October 22nd in some time zones).

  • General
    • Several glitches related to Steve have been removed:
      • Fixed an issue in which characters could fall though the stage when breaking Blocks.
      • Fixed an issue in which characters could fall through the stage when caught between the anvil from Steve's down aerial and a Block.
      • Fixed an issue in which fighters could be frozen if hit with Minecart.
      • Fixed an issue in which Minecart does not hit opponents when reflected off a wall.
      • Fixed an issue in which a fighter caught by Minecart teleports to the position in which they were caught.
      • Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including those generated by fighters, items and Poké Ball Pokémon after losing a stock.
    • Steve's up victory pose was changed to remove the Steak after he eats it.

9.0.2

This update was released on November 11th, 2020 (November 12th in some time zones).

  • General
    • Various glitches that persisted from versions 9.0.0 and 9.0.1 have been removed.
      • Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's down air attack.
      • Fixed an issue where the gunman from Duck Hunt's down special and the phantom from Zelda's down special were not behaving as intended.
      • Fixed an issue where the initial velocity of Samus's and Dark Samus's up special when used on the ground was not behaving as intended. This allows them to once again reach the top platform on Yoshi's Story.
      • Fixed an issue where fighters would sometimes warp on the Venom stage.
      • Fixed an issue where sometimes fighters would pass through landscapes when they were launched on some stages.
      • Fixed an issue where sometimes the player would be forced to end a battle on a stage created in Stage Builder.
      • Various gameplay fixes.

10.0.0

10.0.0

This update was released on December 17th, 2020 (December 18th, 2020 in some time zones).

  • General
    • The following content is now available for purchase and download:
    • Kirby has been given a Sephiroth copy ability in which he gains Sephiroth's hair and his Neutral special is replaced with Flare / Megaflare / Gigaflare.
    • The Techniques menu has been updated with four new sections for "Wall Stab", "Shadow Flare", "Scintilla", and "Winged Form". They are the 103rd, 104th, 105th, and 106th options.
    • Two new Smash Tag icons have been added, both relating to Sephiroth: his original outfit and his coatless outfit.
    • Several issues have been fixed to improve gameplay experience.
      • Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
      • Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.[6]
      • Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.[7]
  • Sephiroth Challenge: A limited time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
  • Misc.
    • The Spirit List now lists Final Fantasy spirits as being from the "FINAL FANTASY Series" rather than "FINAL FANTASY VII".
    • The Songs List now lists Final Fantasy music as being from the "FINAL FANTASY VII Series" rather than "FINAL FANTASY VII".
    • Previously, if the game's language was set to either variant of Chinese, Cloud's name was shown in English on the character selection screen and the Spirits mode. Now, he has his name written properly in hanzi.[8]

10.1.0

10.1.0

This update was released on December 22nd, 2020 (December 23rd in some time zones).

  • General
    • The following content is now available for purchase and download:
    • The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
      • To switch between options, access My Music via the Options or the Vault and then press the X Button.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
      • Tifa
      • Barret
      • Aerith
      • Red XIII
      • Cid
      • Cait Sith
      • Yuffie
      • Vincent
      • The Turks & Rufus Shinra
      • Bahamut ZERO
      • Chocobo & Moogle
      • Shiva
      • Ifrit
    • Sephiroth Challenge is no longer available.

11.0.0

11.0.0

This update was released on March 4th, 2021 (March 5th in some time zones).

  • Online
    • Arenas will now close if the host's packets are dropped during a match.[9]
    • The average packet size was expanded.[9]

11.0.1

This update was released on March 23rd, 2021 (March 24th in some time zones).

  • General
    • Wii Fit Trainer's grounded Header has more landing lag (4 frames → 9), matching its lag prior to update 11.0.0.

12.0.0

12.0.0

This update was released on June 29th, 2021 (June 30th in some time zones).

  • General
    • The following content is now available for purchase and download:
    • Kirby has been given a Kazuya copy ability in which he gains Kazuya's hair and gloves and his left eye turns red; his neutral special is replaced with Devil Blaster, which makes him grow wings and turns his skin gray when in use.
    • The Techniques menu has been updated with five new sections for "Rage", "Rage Drive", "10 Hit Combo and Flash Punch Combo", "Moves That Can Be Used with Special Inputs", and "Moves That Trigger from Crouch Dash". They are the 112th, 113th, 114th, 115th, and 116th options.
    • Three new Smash Tag icons have been added, all relating to Kazuya: his gi outfit, his coat outfit, and his series symbol, a gloved fist with embedded iron studs.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
      • Heihachi Mishima
      • Jin Kazama
        • enhancable at level 99 to Devil Jin
      • Kuma & Panda
      • Nina Williams
      • King & Armor King
      • Ling Xiaoyu
      • Paul Phoenix & Marshall Law
      • Yoshimitsu
      • Jack-7
      • Asuka Kazama
      • Sophia
      • Arthur
    • Players who have save data for Monster Hunter Stories 2: Wings of Ruin on their Nintendo Switch will be gifted with the Razewing Ratha spirit.

13.0.0

13.0.0

This update was released on October 18th, 2021 (October 19th in some time zones).

13.0.1

This update was released on December 1st, 2021 (December 2nd, 2021 in some time zones).

14.0.0

14.0.0

This update was released on April 1st, 2022 (April 2nd in some time zones).

  • General
    • The following content is now available for purchase and download:
    • Kirby has been given a new copy ability in which he gains a diagnosis for pica.
    • The Techniques menu has been updated with 0 new sections
    • A new SMAsh Tag icons have been added: Small molecule-assisted shutoff.
    • Pressing the minus button at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control.
    • The game has been re-rated by the ESRB to be Adults Only (AO) due to Shared Content.
    • The universal controller input delay has been reduced to -4 frames. The game is now so fast that it shows the future.
    • All menus can now be navigated with touch controls while in handheld mode.
    • All stages now have a hazardless mode that can be toggled at the stage select screen.
    • Automatically selecting a certain costume when selecting a fighter is now tied to names.
    • All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people.
    • Launch Rate Handicap has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate.
    • Players now have the option to roll the game back to any previous version if they wish to do so. All games must be on the same version for local multiplayer and online modes can only be accessed with the latest version.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
    • The new CPU level 10 has been added. This level is based around an artificial intelligence that analyzes Elite Smash for the most optimal, human-like playstyle. This AI is constantly updated as more games are played and is adjusted every day and/or every time the player's Switch is connected to the internet.
    • Custom Balance is now tied to names instead of fighters.
    • Boss Battles Mode has been added to the Games & More section. All boss battles can now be played at any time outside of Classic Mode and World of Light.
    • Sights has been added to the Vault section. Every model and animation is viewable in this mode, including a fully unlocked camera for exploring stages.
    • Fixed the Final Smash Camera Glitch.
    • Special Smash:
      • Head:
        • Players can now use a combination of multiple options.
      • Body:
        • Players can now use a combination of multiple options.
      • Status:
        • Players can now use a combination of multiple options.
      • Camera:
        • Players can manually adjust the camera in the Angled option.
    • Training Mode:
      • The platforms now have new models to look more 3D. This applies to Quickplay training stage too.
      • All hitboxes are now viewable.
      • Dummies can now be programmed to perform certain attack strings and have specific responses to certain actions.
      • Every move in the game is available in the move list, complete with startup, active, and cooldown frames as well as frame advantage and other character specific details.
      • Doc Louis will be there. He will stand behind you and eat chocolate as a cruel reminder that you have no chocolate.
      • Up to 4 players can be in training mode at the same time.
    • The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs.
    • Players can now save multiple videos in Video Editor.
    • Sounds:
    • All trailers, commercials and other miscellaneous media for the Smash series have been added to the Movies section.
    • VR:
      • All stages, items, final smashes, and the full rules list are now available.
      • Player can now use VR in local multiplayer matches.
      • The Nintendo Switch now runs Ultimate at 90 frames per second in VR mode.
      • A new warning will pop up after calibrating. It says "What the hell are you doing? The Switch can't handle frame rates this high. Get this away from your face right now before it explodes and blinds you."
    • While hovering over the "Back to Rules" button on the Character Select Screen, a tooltip of the current ruleset will pop to check if there is a need to go back and not waste time.
    • Options:
      • Smash:
        • The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness.
      • Sound:
        • An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired. The recordings get progressively more tired and hoarse as the announcers were forced to do multiple takes of all options in multiple contexts in one day without stopping.
      • Controls:
        • Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing.
        • Shaking the controller is now an option for button mapping if you are one of those people.
        • A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons.
        • Arcade controllers and keyboards are now officially supported as controller options.
        • The game now interacts with an updated Smash Controller app to make the Nintendo 3DS an official controller option. Get it before we shut down the eShop and take the app away for no real reason. Also, pretty please don't pirate it.
      • Brightness has been renamed to Graphics. Brightness is now a portion of this new menu along with several new additions.
        • Subtitles can now be toggled in white or black font.
        • The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly.
        • A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscant of Super Smash Bros. for Nintendo 3DS, or be one solid color based on teams.
        • The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accomodate for the different layouts.
        • All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting.
      • Language:
        • Portuguese, Leonese, Romulan and Hindi are now supported languages.
        • For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. PAL versions are refered to as Bri'ish, Frog, and Ethpañol.
        • Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to.
      • Online:
        • Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible.
        • Players can now earn titles by completing certain acheivements that can be displayed on their smash tag. Three tags will be given immediately, Total Scrub to all players, Tier Whore to all players in elite smash, and The Chosen One to the one player that has never experienced connection issues.
  • Online:
    • The Online mode has been completely reworked:
      • Quickplay now serves as a non-ranked mode where players dive in and play as many games as they want with any rules for fun. Global Smash Power is no longer affected by this mode.
      • A new mode called Ranked Play has been added. This mode features no items, three stocks and a seven-minute timer with stage hazards turned off by default and is meant for serious competitors for glory. This mode is affected by GSP, and Co-op and Elite Smash are now exclusive to this mode.
        • Rollback Netcode has been implemented into Ranked Play to give serious competitors a smoother online experience. Rollback Netcode will be added to Quickplay at a later date.
    • Masahiro Sakurai will personally travel to the home of all players that exclusively host arenas with items on and kiss them on the lips.
    • In the event of a disconnection during a match, the game will only penalize the player with the dropped connection.
    • An opponent's connection and the ruleset for the match will be displayed on the Online Practice Stage when matched up. A prompt will pop up asking the player to manually accept the match. Players can refuse if they do not want to play said match, to which the game will match them with someone else.
    • Players can now changes stages and fighters in Battle Arenas without leaving to the back of the line.
    • If a rematch is declined, all players involved are prohibited from randomly rematching for a certain amount of time.

References

  1. ^ xD1x (2018-12-06). Smash Bros. Ultimate Patch 1.1.0 Notes. Retrieved on 2020-10-15.
  2. ^ @NerfHerder08 (2020-08-05). Nerf_0 on Twitter. Retrieved on 2020-10-15. “Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! - The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. -Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.”
  3. ^ @drafix570 (2020-08-08). DRAFIX/ドラフィ on Twitter (ja). Retrieved on 2020-10-15. “スマブラSP ver8.1.0 オンライン遅延検証結果【その1】。 ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F。 なお、3月(アプデ前)に測定した結果は +5.07 F。 (※いずれも4人の平均)。 よって、「今回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。”
  4. ^ @SmashMarioPro (2020-08-05). SpookMarioPro2000 on Twitter. Retrieved on 2020-10-15. “Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0.”
  5. ^ @NerfHerder08 (2020-10-13). Nerf_0 on Twitter. Retrieved on 2021-05-12. “Very good Change in 9.0! - The Tickrate/Hertz of a game in an arena that has 4 members or less is now 60 instead of 30! Lobbies larger than 4 appear to be the same. In theory, small arenas should feel the same as quickplay or 1v1.”
  6. ^ PKBeats (December 20, 2020). "Can Sephiroth's FAIR Stick onto Steve's BLOCKS? -- Random Smash Ultimate Facts".
  7. ^ Beefy Smash Doods (December 23, 2020). "Smash Ultimate Patch Notes 10.1.0 - Side by Side Comparison".
  8. ^ @Peachi_Ying39th (December 18, 2020). Peachi_Ying39th on Twitter (ja). “クラウド、ついに繁体字中国語で名前が「漢化」!欧文から漢字表記に変更されたことを確認。 #中国語 #スマブラSP #SmashBrosSP #NintendoSwitch”
  9. ^ a b @Humanbomb (March 4, 2021). Humanbomb on Twitter. “[SSBU 11.0 NETCODE PATCHNOTE] - Arenas are now closed if packets are dropped with the host. Pre-11.0, only the player was sent off. - Average packet size seems larger but no explanation of why yet. - No difference on delay. We continue to investigate with @NerfHerder08.”
  10. ^ @Cagt3000 (March 5, 2021). Cagt on Twitter. “Quick demonstration of what the new disconnect feature does in Ultimate (don't have a pro controller sadly)!”