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In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.'' | In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.'' | ||
In ''Ultimate'', the Motion-Sensor Bomb triggers the game's special slow-down zoom effect when someone sets it off, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. | Since '''Brawl''', the design of the bomb has been consistent between regions. In addition, both '''Brawl''' and '''Smash 4''' gave the item a redesign, with '''Ultimate''' retaining the design of its predecessor. In ''Ultimate'', the Motion-Sensor Bomb triggers the game's special slow-down zoom effect when someone sets it off, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes. | ||
==Damage== | ==Damage== |