Motion-Sensor Bomb: Difference between revisions

m (Since this item was technically considered to be from these series...)
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In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''


In ''Ultimate'', the Motion-Sensor Bomb triggers the game's special slow-down zoom effect when someone sets it off, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal.
Since '''Brawl''', the design of the bomb has been consistent between regions. In addition, both '''Brawl''' and '''Smash 4''' gave the item a redesign, with '''Ultimate''' retaining the design of its predecessor. In ''Ultimate'', the Motion-Sensor Bomb triggers the game's special slow-down zoom effect when someone sets it off, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.


==Damage==
==Damage==