Final Destination (SSBU): Difference between revisions
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|games = ''[[Ultimate]]'' | |games = ''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|music= [[List of SSBU Music (Super Smash Bros. series)|''Super Smash Bros.'' series music]] | |||
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{{cquote|''Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} |
Revision as of 23:51, January 8, 2019
Final Destination | |
---|---|
Final Destination in Super Smash Bros. Ultimate | |
Universe | Super Smash Bros. |
Appears in | Ultimate |
Availability | Starter |
Tracks available | Super Smash Bros. series music |
“ | Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Final Destination (終点, Endpoint) is a stage in Super Smash Bros. Ultimate. It was revealed on August 8, 2018.
Stage layout
Like its predecessors, Final Destination consists of a single platform with ledges that can be grabbed. Compared to previous iterations, it appears to have crystalline texture with mechanical elements, along with a background traveling through what appears to be space. This iteration of Final Destination is shorter than in past games, now being the same length as Battlefield. This is also true of all Ω Forms. Anytime the stage is loaded, it will start on a different background.
In Adventure Mode: World of Light, the boss battles against Galeem and Dharkon use a unique form of Final Destination that has four soft platforms arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface.
While in Vs. Mode with more than 4 players, the stage itself increases to be 1.5 times its normal size, while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage Tips Section in the game. This also affects all Ω form variations of any stage as well.
Ω form and Battlefield form
Final Destination itself can be selected as an Ω form, but doing so is identical to selecting the normal form.
The Battlefield form of Final Destination is identical to its regular form, but it has the addition of three soft platforms that are unique to this form.
Gallery
- Ssbu final destination bg.jpg
The dynamic background of Final Destination.
Fox holding a Black Hole item on the stage.
The Ice Climbers using Blizzard on a Metroid on the stage.
Ken using Shinryuken on the stage.
- MiiBrawlerKingDededeFinalDestinationUltimateBattleStart.jpg
The start of the match on the stage with Mii Brawler and King Dedede.
Trivia
- In the E3 2018 demo build of Ultimate, selecting Final Destination would load the Ω form of Battlefield instead.
- Playing the stage's main BGM track in reverse reveals it to be a unique variation of Lifelight.
- This is the first Final Destination stage to have background decorations above the surface of the platform.