Super Smash Bros. 4

Final Destination (SSB4): Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{recent release}}
{{image|We could use some better quality photos of the 3DS Ω forms}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{for|stages similar to Final Destination, but based on other stages|Ω form}}
{{Infobox Stage
{{Infobox Stage
|location     = ''Super Smash Bros. 4''
|subtitle     = ''[[Super Smash Bros. 4]]''
|name        = Final Destination
|name        = Final Destination
|image        = [[File:SSB4 WII U Final-Destination.jpg|250px|Final Destination on Wii U]][[File:SSB3DS Final Destination.png|250px|Final Destination on 3DS]]
|image        = {{tabber|title1=Wii U|content1=[[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]]|title2=3DS|content2=[[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]}}
|caption      = [[File:SmashBrosSymbol.png|50px]]
|caption      = {{symbol|ssb}}<br>Final Destination in {{forwiiu}} and {{for3ds}}.
|universe    = ''{{Uv|Super Smash Bros.}}''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[SSB4]]''
|games        = ''[[SSB4]]''
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|music        = <small>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee) Ver. 2]]'' ([[Alternate music|Alternate]])
|cratetype    = Futuristic (''3DS'')<br/>Normal (''Wii U'')
|maxplayers = 4
|for3dsmusic = Main: ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>Alternate: ''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''
|forwiiumusic = ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''
|ssb4singles = Starter
|ssb4doubles = Starter
}}
}}
'''Final Destination''' ({{ja|終点, ''Endpoint''}}) is a stage in ''[[Super Smash Bros. 4]]''. Alongside the primary Final Destination stage, other stages in both versions feature '''Ω Forms''', which modify them to have a Final Destination-like layout.
'''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}.


{{clear}}
==Stage overview==
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (somewhat resembling ''[[Brawl]]''{{'}}s {{SSBB|Final Destination}} platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions' respective background cycles each last two minutes.
 
In {{forwiiu}}, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.
 
In {{for3ds}}, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, traveling through it before finally arriving at the initial scene, looping the cycle after two minutes.
 
===Ω form===
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form.
 
==Tournament legality==
As usual, Final Destination is typically considered a legal stage in tournaments, due to its simple layout and lack of any stage hazards.


==Gallery==
==Gallery==
===3DS Images===
===3DS Images===
<gallery>
<gallery>
Master Hand 3DS.png|{{SSB4|Kirby}} and [[Master Hand]] on the standard Final Destination.
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in a match on Final Destination.
SSB3DS Final Destination.png|[[Master Hand]] and [[Crazy Hand]] forming [[Master Core]].
Master Hand 3DS.png|{{SSB4|Kirby}} battling {{SSB4|Master Hand}} in {{SSB4|Classic Mode}}.
Master Core Sabres.png|Battling [[Master Core]] on the standard Final Destination.
SSB3DS Final Destination.png|Master Hand transforming into [[Master Core]].
Master Core Source.png|Another shot from the [[Master Core]] battle.
Master Core Sabres.png|{{SSB4|Shulk}} battling [[Master Edges]].
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in the standard Final Destination.
Master Core Source.png|{{SSB4|R.O.B.}} next to Master Core's final form.
</gallery>
====Variations====
<gallery>
File:Battlefield_Omega.jpg|{{SSB4|Battlefield}} Ω
File:3D_Land_Omega.jpg|[[3D Land]] Ω
File:Golden_Plains_Omega.jpg|[[Golden Plains]] Ω
File:Rainbow_Road_Omega.jpg|[[Rainbow Road]] Ω
File:Paper_Mario_Omega_Form.jpg|[[Paper Mario]] Ω
File:Mushroomy_Kingdom_Omega.jpg|[[Mushroomy Kingdom]] Ω
File:Jungle_Japes_Omega.jpg|[[Jungle Japes]] Ω
SSB4 - Gerudo Valley Final Destination.jpg|[[Gerudo Valley]] Ω
File:Spirit_Train_Omega.jpg|[[Spirit Train]] Ω
File:Brinstar_Omega.jpg|[[Brinstar]] Ω
File:Yoshi%27s_Island_Omega.jpg|{{SSBB|Yoshi's Island}} Ω
File:Dream_Land_Omega.jpg|{{SSB4|Dream Land}} Ω
File:Corneria_Omega.jpg|[[Corneria]] Ω
File:Unova_Pokémon_League_Omega.jpg|[[Unova Pokémon League]] Ω
File:Prism_Tower_Omega.jpg|[[Prism Tower]] Ω
File:Magicant_Omega.jpg|[[Magicant]] Ω
File:Flat_Zone_2_Omega.jpg|[[Flat Zone 2]] Ω
File:Arena_Ferox_Omega.jpg|[[Arena Ferox]] Ω
File:Reset_Bomb_Forest_Omega.jpg|[[Reset Bomb Forest]] Ω
File:Wario_Wario_Inc._Omega.jpg|[[WarioWare, Inc.]] Ω
File:Distant_Planet_Omega.jpg|[[Distant Planet]] Ω
File:Tortimer_Island_Omega_Form.jpg|[[Tortimer Island]] Ω
File:Boxing_Ring_Omega_Form.jpg|[[Boxing Ring]] Ω
File:Gaur_Plain_Omega.jpg|[[Gaur Plain]] Ω
File:Balloon_Fight_Omega.jpg|[[Balloon Fight]] Ω
File:Living_Room_Omega.jpg|[[Living Room]] Ω
File:Find_Mii_Omega.jpg|[[Find Mii]] Ω
File:Tomodachi_Life_Omega.jpg|[[Tomodachi Life]] Ω
File:PictoChat_2_Omega.jpg|[[PictoChat 2]] Ω
File:Green_Hill_Zone_Omega.jpg|[[Green Hill Zone]] Ω
File:Wily_Castle_Omega.jpg|[[Wily Castle]] Ω
Pac-Maze Omega.jpg|[[Pac-Maze]] Ω
</gallery>
</gallery>
{{clrl}}


===Wii U Images===
===Wii U Images===
<gallery>
<gallery>
SSB4 WII U First-Destination.jpg|The primary Final Destination with a different Background
SSB4 WII U First-Destination.jpg|The sky scene of Final Destination.
</gallery>
Name (Super Smash Bros. for Wii U).jpg|A match on Final Destination between {{SSB4|Ryu}} and {{SSB4|Duck Hunt}} is about to begin.
====Variations====
SmashWiiUFinalDestinationMatchFinalSecond.jpg|A match on Final Destination with one second left.
<gallery>
BattlefieldFDWiiU.png|{{SSB4|Battlefield}} Ω
MarioGalaxyFDWiiU.png|[[Mario Galaxy]] Ω
SkyloftFinalDestination.jpg|[[Skyloft]] Ω
PyrosphereFDWiiU.png|[[Pyrosphere]] Ω
PalutenasTempleFinalDestination.jpg|[[Palutena's Temple]] Ω
GardenofHopeFinalDestination.jpg|[[Garden of Hope]] Ω
WindyHillFinalDestination.jpg|[[Windy Hill]] Ω
WilysCastleFDWiiU.png|[[Wily Castle]] Ω
</gallery>
</gallery>


==Trivia==
==Trivia==
*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was barely noticed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref>
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', "DF" stands for "'''D'''estination '''F'''inale".
* Even though the designs for Battlefield are different in the Wii U version and the 3DS version, Final Destination's design in both versions are the same.
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*At the moment of [[Master Core]]'s appearance, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for a non-versus mode. Additionally, this is the background that appears on the stage preview in the 3DS version of the game.


==References==
<references/>
{{SSB4Stages}}
{{SSB4Stages}}
{{Smash universe}}
{{Smash universe}}
{{Non-playable}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Final Destination (SSB4)| ]]
[[Category:Final Destination (SSB4)|*]]
[[es:Destino final (SSB4)]]

Latest revision as of 11:34, December 16, 2023

This article is about the Super Smash Bros. 4 stage. For other uses, see Final Destination (disambiguation).
For stages similar to Final Destination, but based on other stages, see Ω form.
Super Smash Bros. 4
Final Destination
Final Destination on Wii U
Final Destination on 3DS

Super Smash Bros. (universe)
Final Destination in Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS.
Universe Super Smash Bros.
Appears in SSB4
Availability Starter
Crate type Futuristic (3DS)
Normal (Wii U)
Maximum players 4
Music
Bolded tracks must be unlocked
for 3DS Main: Final Destination
Alternate: Menu (Melee): Ver. 2
for Wii U Final Destination
Final Destination Ver. 2
Master Hand
Menu (Melee): Ver. 2
Credits (Super Smash Bros.)
Metal Battle (Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Final Destination (Brawl)
Boss Battle Song 2 (Brawl)
Master Core
Master Fortress: First Wave
Master Fortress: Second Wave
Tournament legality
Smash 4 Singles: Starter
Doubles: Starter

Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.

Stage overview[edit]

Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (somewhat resembling Brawl's Final Destination platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions' respective background cycles each last two minutes.

In Super Smash Bros. for Wii U, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.

In Super Smash Bros. for Nintendo 3DS, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, traveling through it before finally arriving at the initial scene, looping the cycle after two minutes.

Ω form[edit]

Final Destination itself can be selected as an Ω form, but doing so is identical to selecting the normal form.

Tournament legality[edit]

As usual, Final Destination is typically considered a legal stage in tournaments, due to its simple layout and lack of any stage hazards.

Gallery[edit]

3DS Images[edit]

Wii U Images[edit]

Trivia[edit]

  • In the PAL French version of Super Smash Bros. for Nintendo 3DS, "DF" stands for "Destination Finale".
  • This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
  • Masahiro Sakurai stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. Brawl had sky imagery to convey a more free motif. Since SSB4 was designed to feel right in between Melee and Brawl, the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
  • At the moment of Master Core's appearance, the background will change into psychedelic-waves that look slightly similar to Melee's Battlefield during Classic, Adventure, and All-Star Modes, or Event Matches Space Travelers and Mewtwo Strikes!, thus making it the first time since Super Smash Bros. Melee that a Super Smash Bros. series stage has a unique background designed for a non-versus mode. Additionally, this is the background that appears on the stage preview in the 3DS version of the game.