Final Destination (SSB4): Difference between revisions
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{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}} | {{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}} | ||
{{for|stages similar to Final Destination, but based on other stages|Ω form}} | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |subtitle = ''[[Super Smash Bros. 4]]'' | ||
|name = Final Destination | |name = Final Destination | ||
|image = [[File:SSB4 WII U Final-Destination.jpg| | |image = {{tabber|title1=Wii U|content1=[[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]]|title2=3DS|content2=[[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]}} | ||
|caption = | |caption = {{symbol|ssb}}<br>Final Destination in {{forwiiu}} and {{for3ds}}. | ||
|universe = | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[SSB4]]'' | |games = ''[[SSB4]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
| | |cratetype = Futuristic (''3DS'')<br/>Normal (''Wii U'') | ||
|maxplayers = 4 | |||
|for3dsmusic = Main: ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>Alternate: ''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}'' | |||
|forwiiumusic = ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}''''' | |||
|ssb4singles = Starter | |||
|ssb4doubles = Starter | |||
}} | }} | ||
'''Final Destination''' ({{ja|終点, ''Endpoint'' | '''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}. | ||
{{ | ==Stage overview== | ||
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (somewhat resembling ''[[Brawl]]''{{'}}s {{SSBB|Final Destination}} platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions' respective background cycles each last two minutes. | |||
In {{forwiiu}}, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes. | |||
In {{for3ds}}, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, traveling through it before finally arriving at the initial scene, looping the cycle after two minutes. | |||
===Ω form=== | |||
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form. | |||
==Tournament legality== | |||
As usual, Final Destination is typically considered a legal stage in tournaments, due to its simple layout and lack of any stage hazards. | |||
==Gallery== | ==Gallery== | ||
===3DS Images=== | ===3DS Images=== | ||
<gallery> | <gallery> | ||
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in a match on Final Destination. | |||
Master Hand 3DS.png|{{SSB4|Kirby}} battling {{SSB4|Master Hand}} in {{SSB4|Classic Mode}}. | |||
SSB3DS Final Destination.png|Master Hand transforming into [[Master Core]]. | |||
Master Core Sabres.png|{{SSB4|Shulk}} battling [[Master Edges]]. | |||
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in | Master Core Source.png|{{SSB4|R.O.B.}} next to Master Core's final form. | ||
</gallery> | </gallery> | ||
{{clrl}} | |||
===Wii U Images=== | ===Wii U Images=== | ||
<gallery> | <gallery> | ||
SSB4 WII U First-Destination.jpg|The | SSB4 WII U First-Destination.jpg|The sky scene of Final Destination. | ||
Name (Super Smash Bros. for Wii U).jpg|A match on Final Destination between {{SSB4|Ryu}} and {{SSB4|Duck Hunt}} is about to begin. | |||
SmashWiiUFinalDestinationMatchFinalSecond.jpg|A match on Final Destination with one second left. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', "DF" stands for "'''D'''estination '''F'''inale". | ||
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations. | |||
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles. | |||
*At the moment of [[Master Core]]'s appearance, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for a non-versus mode. Additionally, this is the background that appears on the stage preview in the 3DS version of the game. | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Smash universe}} | {{Smash universe}} | ||
{{Non-playable}} | |||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Final Destination (SSB4)| ]] | [[Category:Final Destination (SSB4)|*]] | ||
[[es:Destino final (SSB4)]] |
Latest revision as of 11:34, December 16, 2023
Super Smash Bros. 4 Final Destination | |
---|---|
Final Destination in Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS. | |
Universe | Super Smash Bros. |
Appears in | SSB4 |
Availability | Starter |
Crate type | Futuristic (3DS) Normal (Wii U) |
Maximum players | 4 |
Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.
Stage overview[edit]
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (somewhat resembling Brawl's Final Destination platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions' respective background cycles each last two minutes.
In Super Smash Bros. for Wii U, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.
In Super Smash Bros. for Nintendo 3DS, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, traveling through it before finally arriving at the initial scene, looping the cycle after two minutes.
Ω form[edit]
Final Destination itself can be selected as an Ω form, but doing so is identical to selecting the normal form.
Tournament legality[edit]
As usual, Final Destination is typically considered a legal stage in tournaments, due to its simple layout and lack of any stage hazards.
Gallery[edit]
3DS Images[edit]
Pikachu, Samus, and Mii Brawler in a match on Final Destination.
Kirby battling Master Hand in Classic Mode.
Master Hand transforming into Master Core.
Shulk battling Master Edges.
R.O.B. next to Master Core's final form.
Wii U Images[edit]
Trivia[edit]
- In the PAL French version of Super Smash Bros. for Nintendo 3DS, "DF" stands for "Destination Finale".
- This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
- Masahiro Sakurai stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. Brawl had sky imagery to convey a more free motif. Since SSB4 was designed to feel right in between Melee and Brawl, the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
- At the moment of Master Core's appearance, the background will change into psychedelic-waves that look slightly similar to Melee's Battlefield during Classic, Adventure, and All-Star Modes, or Event Matches Space Travelers and Mewtwo Strikes!, thus making it the first time since Super Smash Bros. Melee that a Super Smash Bros. series stage has a unique background designed for a non-versus mode. Additionally, this is the background that appears on the stage preview in the 3DS version of the game.