Steve (SSBU)/Down throw: Difference between revisions
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(It seems inert hitboxes are being conflated with searchboxes on these moveset articles, when searchboxes are an entirely different class altogether as opposed to inert hitboxes, which are just hitboxes with a certain effect...) |
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Line 95: | Line 95: | ||
|1-20 | |1-20 | ||
|- | |- | ||
!Anvil | !Anvil generated | ||
|5 | |5 | ||
|- | |- | ||
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|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Search|c=9}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Search|c=15}}{{FrameStrip|t=Blank|c=1}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}} | {{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}} | ||
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|3 | |3 | ||
|} | |} | ||
==Trivia== | |||
*The [[inert]] hitbox on the anvil prior to the main hitbox is a knockback-dealing windbox. This makes it the only inert hitbox in the game capable of dealing knockback. | |||
{{MvSubNavSteve|g=SSBU}} | {{MvSubNavSteve|g=SSBU}} | ||
[[Category:Steve (SSBU)]] | [[Category:Steve (SSBU)]] | ||
[[Category:Down throws (SSBU)]] | [[Category:Down throws (SSBU)]] |
Latest revision as of 00:40, April 9, 2024
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 8.0% | Forward | 50 | 74 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. The move still executes if used with no iron left, but the anvil does not appear.
Invincibility | 1-20 |
---|---|
Anvil generated | 5 |
Anvil searchbox | 6-14, 23-37 |
Anvil hitbox | 15-22 |
Throw release | 20 |
Interruptible | 30 |
Animation length | 38 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
Searchbox |
Anvil parameters[edit]
Initial vertical speed | 1.5 |
---|---|
Gravity | 0.3 |
Falling speed | 3 |
Trivia[edit]
- The inert hitbox on the anvil prior to the main hitbox is a knockback-dealing windbox. This makes it the only inert hitbox in the game capable of dealing knockback.