Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Inert

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raptor Boost, an attack that uses the inert effect.

The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, usually dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.

The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.

List of attacks with inert hitboxes[edit]

An icon for denoting incomplete things.
Character Move Games
Captain Falcon Raptor Boost Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Heavy Raptor Boost Super Smash Bros. 4
Wind-up Raptor Boost
Dark Pit Electroshock Arm Super Smash Bros. 4Super Smash Bros. Ultimate
Electrocut Arm Super Smash Bros. 4
Quickshock Arm
Ganondorf Gerudo Dragon Super Smash Bros. Melee
Ike Quick Draw Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Close Combat Super Smash Bros. 4
Unyielding Blade
Mii Brawler Onslaught Super Smash Bros. 4
Mii Swordfighter Airborne Assault Super Smash Bros. 4Super Smash Bros. Ultimate
Peach Peach Bomber Super Smash Bros. Melee
Pit Upperdash Arm Super Smash Bros. 4Super Smash Bros. Ultimate
Interception Arm Super Smash Bros. 4
Quickdash Arm
Steve Down aerial (anvil) Super Smash Bros. Ultimate
Down throw (anvil)