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Inert
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![](https://ssb.wiki.gallery/images/thumb/3/36/Captain_Falcon_Side_B_SSBU.gif/300px-Captain_Falcon_Side_B_SSBU.gif)
Raptor Boost, an attack that uses the inert effect.
The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, usually dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.
The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.
List of attacks with inert hitboxes[edit]
Character | Move | Games |
---|---|---|
Captain Falcon | Raptor Boost | ![]() ![]() ![]() ![]() |
Heavy Raptor Boost | ![]() | |
Wind-up Raptor Boost | ||
Dark Pit | Electroshock Arm | ![]() ![]() |
Electrocut Arm | ![]() | |
Quickshock Arm | ||
Ganondorf | Gerudo Dragon | ![]() |
Ike | Quick Draw | ![]() ![]() ![]() |
Close Combat | ![]() | |
Unyielding Blade | ||
Mii Brawler | Onslaught | ![]() |
Mii Swordfighter | Airborne Assault | ![]() ![]() |
Peach | Peach Bomber | ![]() |
Pit | Upperdash Arm | ![]() ![]() |
Interception Arm | ![]() | |
Quickdash Arm | ||
Steve | Down aerial (anvil) | ![]() |
Down throw (anvil) |
hide List of attack effects | |
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Introduced in Super Smash Bros. | Normal ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Melee | Bury ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Brawl | Aura ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. 4 | Blaster ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Ultimate | Autoreticle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |