Hitbox visualizationsEdit
No sword | Non-Gold sword | Gold sword |
---|---|---|
OverviewEdit
HitboxesEdit
Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.
No swordEdit
Wood/Stone swordEdit
Base damage is increased to 3.74% for a Stone sword.
Iron/Gold/Diamond swordEdit
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.
TimingEdit
Steve can walk (without turning around) and jump while using this move, transitioning into his forward tilt or neutral aerial respectively. The move can be automatically repeated by holding the attack button.
Hitboxes (Not Gold, Gold) | 4-6, 3-5 |
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Interruptible (Not Gold, Gold) | 17, 15 |
Animation length (Not Gold, Gold) | 17, 15 |
Not Gold | |||||||||||||||||
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Gold |
Lag time |
Hitbox |
Interruptible |