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Steve grab hitbox visualization.
Steve dash grab hitbox visualization.
Steve pivot grab hitbox visualization.
Overview[edit]
Grabbox Data[edit]
Uniquely from other extended grabs, the fishing hook uses collision detection and can bounce off surfaces, therefore modifying its range, though its frame data remains unchanged.
Standing Grab[edit]
ID |
Radius |
Bone |
Offset |
G |
A
|
Earliest
|
0 |
2.5 |
throw |
0.0 |
-4.0 to -4.8 |
-2.5 |
|
|
1 |
1.8 |
top |
0.0 |
7.0 |
3.2 to 10.8 |
|
|
2 |
3.6 |
top |
0.0 |
7.0 |
5.0 to 9.0 |
|
|
Early
|
0 |
2.5 |
throw |
0.0 |
-4.0 to -4.8 |
-2.5 |
|
|
Mid
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.0 |
-2.5 |
|
|
Late
|
0 |
2.5 |
throw |
0.0 |
-3.0 to -0.5 |
-2.5 |
|
|
Latest
|
0 |
2.5 |
throw |
0.0 |
-3.0 to 0.0 |
-2.5 |
|
|
Dash Grab[edit]
ID |
Radius |
Bone |
Offset |
G |
A
|
Earliest
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.8 |
-2.5 |
|
|
1 |
1.8 |
top |
0.0 |
7.0 |
3.2 to 10.8 |
|
|
2 |
3.6 |
top |
0.0 |
7.0 |
5.0 to 9.0 |
|
|
Early
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.8 |
-2.5 |
|
|
Mid
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.0 |
-2.5 |
|
|
Late
|
0 |
2.5 |
throw |
0.0 |
-3.0 to -0.5 |
-2.5 |
|
|
Latest
|
0 |
2.5 |
throw |
0.0 |
-3.0 to 0.0 |
-2.5 |
|
|
Pivot Grab[edit]
ID |
Radius |
Bone |
Offset |
G |
A
|
Earliest
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.8 |
2.5 |
|
|
1 |
1.8 |
top |
0.0 |
7.0 |
-3.2 to -10.8 |
|
|
2 |
3.6 |
top |
0.0 |
7.0 |
-5.0 to -9.0 |
|
|
Early
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.8 |
2.5 |
|
|
Mid
|
0 |
2.5 |
throw |
0.0 |
-5.0 to -4.0 |
2.5 |
|
|
Late
|
0 |
2.5 |
throw |
0.0 |
-3.0 to -0.5 |
2.5 |
|
|
Latest
|
0 |
2.5 |
throw |
0.0 |
-3.0 to 0.0 |
2.5 |
|
|
Standing grab[edit]
Grab
|
13-16, 17-21, 22-23, 24-25, 26-27
|
Interruptible
|
57
|
Animation length
|
68
|
Dash grab[edit]
Grab
|
16-17, 18-24, 25-26, 27-28, 29-30
|
Interruptible
|
63
|
Animation length
|
64
|
Pivot grab[edit]
Grab
|
17-18, 19-25, 26-27, 28-29, 30-31
|
Interruptible
|
60
|
Animation length
|
61
|
- Masahiro Sakurai revealed in a YouTube video that he suggested the parabola of the fishing hook be changed to more easily grab opponents close-up.[1]
References[edit]
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Steve's moveset
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