Super Smash Bros. Ultimate

Zelda (SSBU)/Up smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ZeldaUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's up smash.]]
[[File:ZeldaUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's up smash.]]
{{competitive expertise}}
==Overview==
==Overview==
Zelda sweeps her magic-infused arm to create a powerful overhead concentration of energy. It is a multi-hit with a moderate vertical disjoint, and while Zelda crouches slightly downward, her arm is still susceptible to being hit from above. Only the final hit can reach platforms. Among her kill moves, it is more average in power, but if all hits connect, it can KO relatively early. Up smash is generally a mediocre combo follow-up due to having no extension potential and being weaker than her kicks, but a charged up smash from a down aerial (especially on a platform) is a good early KO confirm at mid-high percents.
Its low horizontal range and high ending lag heavily limit its utility. Still, it has 24 total active frames, making it among the longest-lasting smash attacks in the game. There are only two single-frame gaps between the first and final hits, making it effective at punishing spot dodges, rolls, ledge getups and landings. Its quick startup and and lingering hits make it a strong anti-air, especially since Zelda can easily adjust the move’s range by performing it out of a dash. It can also be used to quickly or preemptively call out aerial approaches or reckless ground approaches, but will generally lose to disjoints.
It's tied for her second fastest out of shield option, but only works against directly adjacent opponents that are not too low. Despite its mediocre range, it offers a consistent KO option out of shield compared to the DI and percentage variables of Farore's Wind or the precision of her Lightning Kicks.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|reh-t=4
|rehit=4
|damage={{ChargedSmashDmgSSBU|2.0}}
|damage={{ChargedSmashDmgSSBU|2.0}}
|angle=100
|angle=100
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|-
|-
!Multihits (early)
!Multihits (early)
|9-23
|9-23 (rehit rate: 4)
|-
|-
!Multihits (late)
!Multihits (late)
|25-32
|25-32 (rehit rate: 4)
|-
|-
!Final hit
!Final hit
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{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Trivia==
*The final hit has a rehit rate of 4 like the multi-hits. However, as it only lasts one frame, it can still only hit once.


{{MvSubNavZelda|g=SSBU}}
{{MvSubNavZelda|g=SSBU}}
[[Category:Zelda (SSBU)]]
[[Category:Zelda (SSBU)]]
[[Category:Up smashes (SSBU)]]
[[Category:Up smashes (SSBU)]]

Latest revision as of 17:12, August 5, 2024

Hitbox visualization showing Zelda's up smash.

Overview[edit]

Zelda sweeps her magic-infused arm to create a powerful overhead concentration of energy. It is a multi-hit with a moderate vertical disjoint, and while Zelda crouches slightly downward, her arm is still susceptible to being hit from above. Only the final hit can reach platforms. Among her kill moves, it is more average in power, but if all hits connect, it can KO relatively early. Up smash is generally a mediocre combo follow-up due to having no extension potential and being weaker than her kicks, but a charged up smash from a down aerial (especially on a platform) is a good early KO confirm at mid-high percents.

Its low horizontal range and high ending lag heavily limit its utility. Still, it has 24 total active frames, making it among the longest-lasting smash attacks in the game. There are only two single-frame gaps between the first and final hits, making it effective at punishing spot dodges, rolls, ledge getups and landings. Its quick startup and and lingering hits make it a strong anti-air, especially since Zelda can easily adjust the move’s range by performing it out of a dash. It can also be used to quickly or preemptively call out aerial approaches or reckless ground approaches, but will generally lose to disjoints.

It's tied for her second fastest out of shield option, but only works against directly adjacent opponents that are not too low. Despite its mediocre range, it offers a consistent KO option out of shield compared to the DI and percentage variables of Farore's Wind or the precision of her Lightning Kicks.

Update History[edit]

Super Smash Bros. Ultimate 13.0.0

  • Buff Up smash's final hit has more knockback scaling (214 → 222).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 4 2.0% 0 AngleIcon90.png Standard 0 100 40 HitboxTableIcon(False).png 3.5 top 0.0 12.0 0.0 0.5× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 4 2.0% 0 AngleIcon160.png Standard 0 100 20 HitboxTableIcon(False).png 4.0 top 0.0 18.0 -5.0 0.5× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 4 2.0% 0 AngleIcon100.png Standard 0 100 60 HitboxTableIcon(False).png 4.0 top 0.0 18.0 -5.0 0.5× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 2.0% 0 AngleIcon160.png Standard 0 100 20 HitboxTableIcon(False).png 4.0 top 0.0 18.0 5.0 0.5× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 0 4 2.0% 0 AngleIcon100.png Standard 0 100 60 HitboxTableIcon(False).png 4.0 top 0.0 18.0 5.0 0.5× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
5 0 4 2.0% 0 Autolink angle (367) Standard 0 100 20 HitboxTableIcon(False).png 4.6 top 0.0 19.0 0.0 0.5× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (late)
0 0 4 0.8% 0 AngleIcon90.png Standard 0 100 40 HitboxTableIcon(False).png 3.5 top 0.0 12.0 0.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 4 0.8% 0 AngleIcon160.png Standard 0 100 20 HitboxTableIcon(False).png 4.0 top 0.0 18.0 -5.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 4 0.8% 0 AngleIcon100.png Standard 0 100 60 HitboxTableIcon(False).png 4.0 top 0.0 18.0 -5.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 0.8% 0 AngleIcon160.png Standard 0 100 20 HitboxTableIcon(False).png 4.0 top 0.0 18.0 5.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 0 4 0.8% 0 AngleIcon100.png Standard 0 100 60 HitboxTableIcon(False).png 4.0 top 0.0 18.0 5.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
5 0 4 0.8% 0 Autolink angle (367) Standard 0 100 20 HitboxTableIcon(False).png 4.6 top 0.0 19.0 0.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 4 5.0% 0 AngleIcon88.png Standard 24 222 0 HitboxTableIcon(False).png 7.0 top 0.0 21.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 4 5.0% 0 AngleIcon88.png Standard 24 222 0 HitboxTableIcon(False).png 6.5 top 0.0 18.0 -6.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 4 5.0% 0 AngleIcon88.png Standard 24 222 0 HitboxTableIcon(False).png 6.5 top 0.0 18.0 6.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 5.0% 0 AngleIcon88.png Standard 24 222 0 HitboxTableIcon(False).png 8.0 top 0.0 15.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 3-4
Multihits (early) 9-23 (rehit rate: 4)
Multihits (late) 25-32 (rehit rate: 4)
Final hit 34
Interruptible 64
Animation length 71
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The final hit has a rehit rate of 4 like the multi-hits. However, as it only lasts one frame, it can still only hit once.