Super Smash Bros. Ultimate

Mega Man (SSBU)/Down throw: Difference between revisions

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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
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==Timing==
==Timing==
During frame 16, the move inflicts 7 frames of [[hitlag]] to both Mega Man and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility

Latest revision as of 14:43, July 27, 2022

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Mega Man down throw hurtbox visualization
MegaManDThrowSSBU.gif

OverviewEdit

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 4.5%   Forward 75 75 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

During frame 16, the move inflicts 7 frames of hitlag to both Mega Man and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.

Invincibility 1-17
Throw Release 17
Interruptible 40
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible