Super Mario Maker: Difference between revisions
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{{ArticleIcons|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |subtitle = ''{{s|supermariowiki|Super Mario Maker}}'' | ||
|name = Super Mario Maker | |name = Super Mario Maker | ||
|image = [[File:SSBU-Super Mario Maker.png|300px|Super Mario Maker]] | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Super Mario Maker.png|300px]]|title2=Wii U|content2=[[File:SSBU_SMM04.png|300px]]|title3=3DS|content3=[[File:Super Mario Maker 3DS.jpg|300px]]}} | ||
|caption = Super Mario Maker in '' | |caption = [[File:MarioSymbol.svg|50px|class=invert-dark]]<br>Super Mario Maker in its ''New Super Mario Bros. U'' form. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[SSB4]]''<br>''[[Ultimate]]'' | ||
|availability = [[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
| | |for3dsmusic= Main: ''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}'', ''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Original)|Ground Theme (Super Mario Bros. 3)}}'', ''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}'', ''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''<br>Alternate: ''{{SSB4MusicLink|Super Mario Bros.|Title (Super Mario Maker)}}'' | ||
|forwiiumusic= ''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Title (Super Mario Maker)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Yoshi's Island (Melee)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Fortress Boss (Super Mario World)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World/SMB 3)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Title/Ending (Super Mario World)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. 2)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Peach's Castle Stage}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Original)|Ground Theme (Super Mario Bros. 3)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 2)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}'' | |||
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.|Ground Theme - Super Mario series}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}'' | |||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
|ultimatesingles= Banned | |||
|ultimatedoubles= Banned | |||
|interwiki = supermariowiki | |interwiki = supermariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
|interwikipage = Super Mario Maker | |interwikipage = Super Mario Maker | ||
}} | }} | ||
'''Super Mario Maker''' ({{ja|スーパーマリオメーカー|Sūpā Mario Mēkā}}, ''Super Mario Maker'') is a [[downloadable content|downloadable]] [[stage]] that appears in both versions of ''[[Super Smash Bros. 4]]''. It was officially revealed on September 14th, 2015, and was released on September 30th, 2015.<ref>https://www.youtube.com/watch?v=IOdhFajSdj8</ref> The stage also appears in ''[[Super Smash Bros. Ultimate]]''. | '''Super Mario Maker''' ({{ja|スーパーマリオメーカー|Sūpā Mario Mēkā}}, ''Super Mario Maker'') is a [[downloadable content|downloadable]] [[stage]] that appears in both versions of ''[[Super Smash Bros. 4]]''. It was officially revealed on September 14th, 2015, and was released on September 30th, 2015.<ref>https://www.youtube.com/watch?v=IOdhFajSdj8</ref> The stage also appears in the base game of ''[[Super Smash Bros. Ultimate]]''. | ||
==Stage overview== | ==Stage overview== | ||
The stage is based on the [[mariowiki:Super Mario Maker|game of the same name]]. At the start of a match, a randomly chosen cursor from ''Super Mario Maker'' customizes the stage's layout. Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, the cursor will repair any blocks that break on the stage. | The stage is based on the [[mariowiki:Super Mario Maker|game of the same name]]. At the start of a match, a randomly chosen cursor from ''Super Mario Maker'' customizes the stage's layout. Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, the cursor will repair any blocks that break on the stage. | ||
This stage | This stage initially appears in one of four different game styles: ''[[Super Mario Bros.]]'', ''{{s|mariowiki|Super Mario Bros. 3}}'', ''[[Super Mario World]]'', or ''{{s|mariowiki|New Super Mario Bros. U}}''. Occasionally, the styles will switch at random mid-match. In ''Super Smash Bros. for 3DS'', the standard version of the stage alternates between two of the four themes, but in ''Super Smash Bros. for Wii U'' and ''Ultimate'', it cycles through all four themes. | ||
The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include: | The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include: | ||
*Stationary floating soft platforms ( | *Stationary floating soft platforms (can be tilted) | ||
*Platforms that move along rails | *Platforms that move along rails | ||
*Mushroom platforms | *Mushroom platforms | ||
*Bridges protruding from walls | *Bridges protruding from walls | ||
*Donut Blocks that fall when stood on | *Donut Blocks that fall when stood on | ||
*Breakable [[Brick Block]]s (in the ''Super Mario World'' style they become Rotating | *Breakable [[Brick Block]]s (in the ''Super Mario World'' style they become Rotating Blocks, which spin when hit and become intangible until stopped by the cursor) | ||
*Unbreakable blocks | *Unbreakable blocks | ||
*[[? Block]]s that yield [[item]]s when hit (often items from ''[[Mario (universe)|Mario]]'' games; the cursor will refill these blocks periodically) | *[[? Block]]s that yield [[item]]s when hit (often items from ''[[Mario (universe)|Mario]]'' games; the cursor will refill these blocks periodically) | ||
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*Lava pools | *Lava pools | ||
In ''Super Smash Bros. for Wii U'', various ''Mario'' objects and enemies sometimes fly by in the background, including {{b|Bullet Bill|enemy}}s | In ''Super Smash Bros. for Wii U'' and ''Ultimate'', various ''Mario'' objects and enemies sometimes fly by in the background, including three {{b|Bullet Bill|enemy}}s, a [[Hammer Bro]], a [[Koopa Troopa]], and a [[Lakitu]] flying by in Lakitu Clouds, and a [[Goomba]] (replaced with a Galoomba when in the ''Super Mario World'' style) riding a [[Koopa Clown Car]]. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. 4'', the [[Ω form]] of the stage features a single platform whose bottom extends downward slightly using inverse slopes. Thus the layout of the stage will always be the same, but | In ''Super Smash Bros. 4'', the [[Ω form]] of the stage features a single platform whose bottom extends downward slightly using inverse slopes. Thus, the layout of this form of the stage will always be the same, but it still cycles between four themes (even in the 3DS version), making this one of two Ω form stages that can appear differently. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] function identically to how the Ω form does in ''SSB4''; however, the stages are slightly resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] function identically to how the Ω form does in ''SSB4''; however, the stages are slightly resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are based on the floating platforms found in the normal version of the stage. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | ||
<gallery> | <gallery> | ||
SSM3DS-2.jpeg|Ω form (''Super Mario Bros.'' theme) in ''Super Smash Bros. for Nintendo 3DS''. | SSM3DS-2.jpeg|Ω form (''Super Mario Bros.'' theme) in ''Super Smash Bros. for Nintendo 3DS''. | ||
SuperMarioMakerOmegaWiiU.jpg|Ω form (''Super Mario Bros.'' theme) in ''Super Smash Bros. for Wii U''. | SuperMarioMakerOmegaWiiU.jpg|Ω form (''Super Mario Bros.'' theme) in ''Super Smash Bros. for Wii U''. | ||
SSBU-Super_Mario_MakerOmega.png|Ω form (''Super Mario Bros. | SSBU-Super_Mario_MakerOmega.png|Ω form (''New Super Mario Bros. U'' theme) in ''Super Smash Bros. Ultimate''. | ||
SSBU-Super_Mario_MakerBattlefield.png|Battlefield form (''Super Mario | SSBU-Super_Mario_MakerBattlefield.png|Battlefield form (''New Super Mario Bros. U'' theme) in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
===Hazards Off=== | |||
With hazards off in ''Ultimate'', the stage is still completely randomly generated, can potentially feature slopes, and can be a floating island or have walkoffs. The stage can still change between the four different styles. The following stage elements can be used when the level is created: | |||
*Floating soft platforms (can be tilted) | |||
*Mushroom platforms | |||
*Bridges | |||
*Warp Pipes | |||
The following stage elements will not be used when the level is created: | |||
*Rail-guided platforms | |||
*Donut Blocks | |||
*Breakable Brick Blocks / Rotating Blocks | |||
*Unbreakable blocks | |||
*? Blocks | |||
*Ice Blocks | |||
*Conveyor belts | |||
*Lava pools | |||
==Origin== | ==Origin== | ||
[[File:SuperMarioMakerOrigin.jpg|thumb|left|The layout of ''Super Mario Maker''.]] | [[File:SuperMarioMakerOrigin.jpg|thumb|250px|left|The layout of ''Super Mario Maker''.]]The foundation for the original title was conceived as a spiritual successor to ''{{s|mariowiki|Mario Paint}}'', as Nintendo was interested in creating a successor for the [[Wii U]] utilizing the GamePad's potential as a drawing tool. Meanwhile, the in-house development tools that would usually be used to create 2D {{uv|Mario}} levels were seen as enjoyable enough by staff to be pitched to Nintendo as a standalone project. Nintendo veteran Takashi Tezuka decided to combine the two concepts into one, and the result was ''{{s|supermariowiki|Super Mario Maker}}'', officially revealed at E3 2014 and releasing in September 2015 in commemoration of the series's 30th anniversary. This was also the first game to feature Mario in his [[Alternate costume (SSBU)#Mario|Builder outfit]]. | ||
In the original Wii U game, players can create their own 2D ''Mario'' levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, [[Mario]]'s arm, or the hand cursor from ''Mario Paint''. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the [[Super Leaf]] and Propeller Mushroom. | |||
Most of the playable characters of ''Smash 4'' (the exceptions being {{SSB4|Mii Fighter}}s, and all DLC characters aside from {{SSB4|Mewtwo}} and {{SSB4|Lucas}}) are available in ''Super Mario Maker'' as costumes for {{s|mariowiki|Costume Mario}}, unlocked via [[amiibo]] or by playing through the 100 Mario Challenge, which tasks the player to beat a certain number of levels starting out with 100 lives. These costumes are accessed via the Mystery Mushroom, only available in the original ''Super Mario Bros.'' game style. Subsequent patch updates would add new assets and features such as Event courses with more Mystery Mushroom costumes, checkpoint flags, keys, and a new difficulty option for the 100 Mario Challenge, Super Expert mode. While their appearances are unconnected to ''Smash'', several characters throughout the series are also costumes for Costume Mario; this includes [[Squirtle]] and the [[Ice Climbers]], two characters cut in the transition from ''Brawl'' to ''SSB4'', [[Princess Daisy]], the [[Inkling]]s and [[Isabelle]], who would later be joined as playable characters in ''Ultimate'', several [[Assist Trophy|Assist Trophies]] ([[Arcade Bunny]], [[Ashley]], [[Barbara]], [[Dr. Kawashima]], [[Kapp'n]], [[Midna]], [[Mr. Resetti]], [[Nikki]], [[Squid Sisters]], [[Starfy]], [[Tingle]] and [[Waluigi]]), [[Birdo]], [[Charmander]], [[Mr. Saturn]], [[Slippy Toad]], [[Peppy Hare]], and [[Nabbit]]. | |||
An adapted port for the [[Nintendo 3DS]], ''{{s|mariowiki|Super Mario Maker for Nintendo 3DS}}'', was announced a year after ''Super Mario Maker''{{'}}s initial launch and released in December 2016. It contains most of the features of the original game (including an expanded single player campaign) and separates certain assets such as arrow signs and checkpoint flags, while omitting certain features such as the Mystery Mushroom costumes and amiibo support, and limiting course sharing to local wireless instead of over Nintendo Network. | |||
An expanded sequel for the Nintendo Switch, aptly titled ''{{s|mariowiki|Super Mario Maker 2}}'', was released in June 2019. This sequel adds many new features that were not seen in either the Wii U or 3DS entries, some of which were included in the ''Super Smash Bros.'' stage of the same name. This includes slopes, tilting platforms, adjustable water levels, snake blocks, custom scrolling, new enemies such as the Angry Sun and Boom Boom, and additional level themes. There is also a new game style, ''Super Mario 3D World'', which has many features exclusive to its courses, such as the Super Bell power-up, clear pipes, and new enemies such as {{s|mariowiki|Piranha Creeper}}s and Koopa Troopa Cars. The new Story Mode expands even further on the single player content present in previous installments. Courses can now also be cleared with specific prerequisites such as collecting a certain number of coins or defeating a certain number of enemies. Online multiplayer options were expanded to include tags for searching levels and simultaneous competitive and cooperative online multiplayer for up to four players. Subsequent patches expanded and added features for creating and playing levels, including new and returning power-ups like the {{s|mariowiki|Master Sword}}, level assets, enemy types, the ability to play online multiplayer with people on the player's friends list, and an overworld to chain multiple levels in the style of traditional ''Super Mario'' game. | |||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
Super Mario Maker's unpredictable stage layout has | Super Mario Maker's unpredictable and uncontrollable stage layout that is different for every match has led it to be universally banned from tournaments, as it can potentially possess numerous elements deemed unacceptable for competition, including a cramped scale, caves of life, camping spots, or [[stage hazard]]s such as lava, disrupting the fight. Also, the hand that repairs the blocks can come in at the wrong time and stop recoveries. The Battlefield and Ω forms are also banned due to the character's flat hitboxes. | ||
==Update history== | |||
[[File:Lavainert.jpg|thumb|300px|{{SSBU|Steve}} and {{SSBU|Mario}} standing unharmed on lava, taken in version 9.0.2]] | |||
'''{{GameIcon|SSBU}} {{SSBU|9.0.0}}''' | |||
*{{newbug|Introduced a bug where lava floors will sometimes not damage or launch fighters.}} | |||
*{{newbug|Introduced a bug where Ice floors will sometimes not reduce the traction of applicable fighters.}} | |||
'''{{GameIcon|SSBU}} {{SSBU|10.1.0}}''' | |||
*{{bugfix|Fixed the lava floor bug, as the terrain will now properly damage and launch fighters.}} | |||
{{clr}} | |||
==Reveal trailer== | ==Reveal trailer== | ||
{{#widget:YouTube|id=IOdhFajSdj8}} | |||
==Gallery== | ==Gallery== | ||
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SSBUWebsitePiranhaPlant5.jpg|{{SSBU|Mario}} with a [[Super Leaf]] floating over {{SSBU|Piranha Plant}}'s blue, gray, pink, and green costumes on the stage. | SSBUWebsitePiranhaPlant5.jpg|{{SSBU|Mario}} with a [[Super Leaf]] floating over {{SSBU|Piranha Plant}}'s blue, gray, pink, and green costumes on the stage. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|スーパーマリオメーカー|Sūpā Mario Mēkā}}, ''Super Mario Maker'' | |||
|en=Super Mario Maker | |||
|fr=Super Mario Maker | |||
|es=Super Mario Maker | |||
|de=Super Mario Maker | |||
|it=Super Mario Maker | |||
|nl=Super Mario Maker | |||
|ru={{rollover|Стройка Супермарио|Stroyka Supermario|?}} | |||
|ruM=Super Mario Construction | |||
|ko={{rollover|슈퍼 마리오 메이커|Syupeo Mario Meikeo|?}}, ''Super Mario Maker'' | |||
|zh=Super Mario Maker | |||
|pt=Super Mario Maker | |||
}} | |||
==Trivia== | ==Trivia== | ||
*In ''Ultimate'', the lava on Super Mario Maker can temporarily cause a fighter's damage to exceed the 999% damage cap. The damage meter will still read 999.0%, but when damaged the opponent behaves as though their damage were higher than this limit. The effect wears off after the fighter's damage is updated by something other than the lava on the stage. This anomaly also occurs on [[Stage Builder]], but does not appear to occur on [[Norfair]]. | |||
*In Japan, ''Super Mario Maker'' is the most recent game represented in ''Super Smash Bros. 4'', released about three weeks before the stage released, but in Europe and North America, it is beaten by ''{{s|fireemblemwiki|Fire Emblem Fates}}''. | *In Japan, ''Super Mario Maker'' is the most recent game represented in ''Super Smash Bros. 4'', released about three weeks before the stage released, but in Europe and North America, it is beaten by ''{{s|fireemblemwiki|Fire Emblem Fates}}''. | ||
*Certain structures in this stage such as slopes, tilted platforms, and pools of lava cannot be replicated in the ''Super Mario Maker'' game. Lava only appears at the bottom of stages using the Castle theme, and slopes cannot be placed at all. | *Certain structures in this stage such as slopes, tilted platforms, and pools of lava cannot be replicated in the ''Super Mario Maker'' game. Lava only appears at the bottom of stages using the Castle theme, and slopes cannot be placed at all. | ||
**Slopes and tilted platforms eventually found their way into ''Super Mario Maker 2''. | |||
*This is the only stage in ''Ultimate'' wherein it is not possible to rotate the camera at all when using camera controls. Additionally, despite the "angled" camera setting in [[Special Smash]] usually being able to bypass camera restrictions on stages, the camera will still be prevented from angling at all when the setting is enabled. | |||
*One of the possible random layouts for this stage is a single platform akin to its Ω form, but thinner. <ref>[https://web.archive.org/web/20171011193020/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkf5hFJIQ]</ref> | *One of the possible random layouts for this stage is a single platform akin to its Ω form, but thinner. <ref>[https://web.archive.org/web/20171011193020/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkf5hFJIQ]</ref> | ||
*Super Mario Maker is the first ''Super Smash Bros.'' stage with any part of its design based on ''Super Mario Bros. 3''. | *Super Mario Maker is the first ''Super Smash Bros.'' stage with any part of its design based on ''Super Mario Bros. 3''. | ||
*Super Mario Maker is one of three stages in ''SSB4'' to share music with other stages, the others being [[Pirate Ship]] and [[Big Battlefield]]. [[Castle Siege]] and [[Coliseum]] also share two tracks if {{SSB4|Corrin}} is downloaded. | *Super Mario Maker is one of three stages in ''SSB4'' to share music with other stages, the others being [[Pirate Ship]] and [[Big Battlefield]]. [[Castle Siege]] and [[Coliseum]] also share two tracks if {{SSB4|Corrin}} is downloaded. | ||
*Prior to ''[[Super Smash Bros. Ultimate]]'', Super Mario Maker had the largest music selection of any ''Super Smash Bros.'' stage, at 27 tracks. In ''Super Smash Bros. for Nintendo 3DS'', it is one of two stages to have more than two music tracks, having five possible tracks. {{SSB4|Dream Land}} has six possible musical selections. | *Prior to ''[[Super Smash Bros. Ultimate]]'', Super Mario Maker had the largest music selection of any ''Super Smash Bros.'' stage, at 27 tracks. In ''Super Smash Bros. for Nintendo 3DS'', it is one of two stages to have more than two music tracks, having five possible tracks. {{SSB4|Dream Land}} has six possible musical selections. | ||
** In addition, while every stage from the same series shares the same tracklist (pertaining to songs from the series they belong to) in ''Ultimate'', Super Mario Maker is the only one to have an exclusive track. | |||
*Super Mario Maker and {{b|Duck Hunt|stage}} are the only stages where [[Star KO]]s only occur in ''Super Smash Bros. for 3DS''. | *Super Mario Maker and {{b|Duck Hunt|stage}} are the only stages where [[Star KO]]s only occur in ''Super Smash Bros. for 3DS''. | ||
**However, it does not feature [[Screen KO]]s, [[Flat Zone X| | **However, it does not feature [[Screen KO]]s, similar to [[Flat Zone X|another stage]] in the Wii U version. | ||
*Super Mario Maker is the only paid [[downloadable content|downloadable]] stage that is neither a [[past stage]] nor bundled with a fighter. | *Super Mario Maker is the only paid [[downloadable content|downloadable]] stage that is neither a [[past stage]] nor bundled with a fighter. | ||
**Despite being from the ''Mario'' universe, it is also the only DLC stage in the 3DS version and the only paid DLC stage in the Wii U version to not appear in [[All-Star Mode]]. | **Despite being from the ''Mario'' universe, it is also the only DLC stage in the 3DS version and the only paid DLC stage in the Wii U version to not appear in [[All-Star Mode]]. | ||
*This is the only stage in the series to have an official reveal trailer. | *This is the only stage in the series to have an official reveal trailer. | ||
*This is the only stage in the 3DS with a slippery surface (although it doesn't always have one), including [[Smash Run]]. | *This is the only stage in the 3DS version with a slippery surface (although it doesn't always have one), including [[Smash Run]]. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Nightmare]], [[Andross]], [[Ashley]], [[Devil]], [[Dr. Wright]], [[Nintendog]], [[Nikki]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Snorlax]], [[Lugia]], [[Arceus]], [[Xerneas]] and [[Lunala]]. | |||
*Oddly, in the reveal trailer for the stage, {{SSB4|King Dedede}}'s name is displayed as "Dedede", his Japanese name, despite {{SSB4|Charizard}}'s name being translated from "Lizardon". | |||
==References== | ==References== | ||
{{reflist}} | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[es:Super Mario Maker]] |
Latest revision as of 17:39, September 23, 2024
Super Mario Maker Super Mario Maker | |
---|---|
Super Mario Maker in its New Super Mario Bros. U form. | |
Universe | Mario |
Appears in | SSB4 Ultimate |
Availability | Downloadable (SSB4) Starter (Ultimate) |
Crate type | Normal |
Maximum players | 4 (3DS) 8 (Wii U and Ultimate) |
Article on Super Mario Wiki | Super Mario Maker |
Super Mario Maker (スーパーマリオメーカー, Super Mario Maker) is a downloadable stage that appears in both versions of Super Smash Bros. 4. It was officially revealed on September 14th, 2015, and was released on September 30th, 2015.[1] The stage also appears in the base game of Super Smash Bros. Ultimate.
Stage overview[edit]
The stage is based on the game of the same name. At the start of a match, a randomly chosen cursor from Super Mario Maker customizes the stage's layout. Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, the cursor will repair any blocks that break on the stage.
This stage initially appears in one of four different game styles: Super Mario Bros., Super Mario Bros. 3, Super Mario World, or New Super Mario Bros. U. Occasionally, the styles will switch at random mid-match. In Super Smash Bros. for 3DS, the standard version of the stage alternates between two of the four themes, but in Super Smash Bros. for Wii U and Ultimate, it cycles through all four themes.
The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include:
- Stationary floating soft platforms (can be tilted)
- Platforms that move along rails
- Mushroom platforms
- Bridges protruding from walls
- Donut Blocks that fall when stood on
- Breakable Brick Blocks (in the Super Mario World style they become Rotating Blocks, which spin when hit and become intangible until stopped by the cursor)
- Unbreakable blocks
- ? Blocks that yield items when hit (often items from Mario games; the cursor will refill these blocks periodically)
- Warp Pipes
- Slippery Ice Blocks
- Conveyor belts
- Lava pools
In Super Smash Bros. for Wii U and Ultimate, various Mario objects and enemies sometimes fly by in the background, including three Bullet Bills, a Hammer Bro, a Koopa Troopa, and a Lakitu flying by in Lakitu Clouds, and a Goomba (replaced with a Galoomba when in the Super Mario World style) riding a Koopa Clown Car.
Ω forms and Battlefield form[edit]
In Super Smash Bros. 4, the Ω form of the stage features a single platform whose bottom extends downward slightly using inverse slopes. Thus, the layout of this form of the stage will always be the same, but it still cycles between four themes (even in the 3DS version), making this one of two Ω form stages that can appear differently.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form function identically to how the Ω form does in SSB4; however, the stages are slightly resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the floating platforms found in the normal version of the stage. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.
Hazards Off[edit]
With hazards off in Ultimate, the stage is still completely randomly generated, can potentially feature slopes, and can be a floating island or have walkoffs. The stage can still change between the four different styles. The following stage elements can be used when the level is created:
- Floating soft platforms (can be tilted)
- Mushroom platforms
- Bridges
- Warp Pipes
The following stage elements will not be used when the level is created:
- Rail-guided platforms
- Donut Blocks
- Breakable Brick Blocks / Rotating Blocks
- Unbreakable blocks
- ? Blocks
- Ice Blocks
- Conveyor belts
- Lava pools
Origin[edit]
The foundation for the original title was conceived as a spiritual successor to Mario Paint, as Nintendo was interested in creating a successor for the Wii U utilizing the GamePad's potential as a drawing tool. Meanwhile, the in-house development tools that would usually be used to create 2D Mario levels were seen as enjoyable enough by staff to be pitched to Nintendo as a standalone project. Nintendo veteran Takashi Tezuka decided to combine the two concepts into one, and the result was Super Mario Maker, officially revealed at E3 2014 and releasing in September 2015 in commemoration of the series's 30th anniversary. This was also the first game to feature Mario in his Builder outfit.
In the original Wii U game, players can create their own 2D Mario levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, Mario's arm, or the hand cursor from Mario Paint. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the Super Leaf and Propeller Mushroom.
Most of the playable characters of Smash 4 (the exceptions being Mii Fighters, and all DLC characters aside from Mewtwo and Lucas) are available in Super Mario Maker as costumes for Costume Mario, unlocked via amiibo or by playing through the 100 Mario Challenge, which tasks the player to beat a certain number of levels starting out with 100 lives. These costumes are accessed via the Mystery Mushroom, only available in the original Super Mario Bros. game style. Subsequent patch updates would add new assets and features such as Event courses with more Mystery Mushroom costumes, checkpoint flags, keys, and a new difficulty option for the 100 Mario Challenge, Super Expert mode. While their appearances are unconnected to Smash, several characters throughout the series are also costumes for Costume Mario; this includes Squirtle and the Ice Climbers, two characters cut in the transition from Brawl to SSB4, Princess Daisy, the Inklings and Isabelle, who would later be joined as playable characters in Ultimate, several Assist Trophies (Arcade Bunny, Ashley, Barbara, Dr. Kawashima, Kapp'n, Midna, Mr. Resetti, Nikki, Squid Sisters, Starfy, Tingle and Waluigi), Birdo, Charmander, Mr. Saturn, Slippy Toad, Peppy Hare, and Nabbit.
An adapted port for the Nintendo 3DS, Super Mario Maker for Nintendo 3DS, was announced a year after Super Mario Maker's initial launch and released in December 2016. It contains most of the features of the original game (including an expanded single player campaign) and separates certain assets such as arrow signs and checkpoint flags, while omitting certain features such as the Mystery Mushroom costumes and amiibo support, and limiting course sharing to local wireless instead of over Nintendo Network.
An expanded sequel for the Nintendo Switch, aptly titled Super Mario Maker 2, was released in June 2019. This sequel adds many new features that were not seen in either the Wii U or 3DS entries, some of which were included in the Super Smash Bros. stage of the same name. This includes slopes, tilting platforms, adjustable water levels, snake blocks, custom scrolling, new enemies such as the Angry Sun and Boom Boom, and additional level themes. There is also a new game style, Super Mario 3D World, which has many features exclusive to its courses, such as the Super Bell power-up, clear pipes, and new enemies such as Piranha Creepers and Koopa Troopa Cars. The new Story Mode expands even further on the single player content present in previous installments. Courses can now also be cleared with specific prerequisites such as collecting a certain number of coins or defeating a certain number of enemies. Online multiplayer options were expanded to include tags for searching levels and simultaneous competitive and cooperative online multiplayer for up to four players. Subsequent patches expanded and added features for creating and playing levels, including new and returning power-ups like the Master Sword, level assets, enemy types, the ability to play online multiplayer with people on the player's friends list, and an overworld to chain multiple levels in the style of traditional Super Mario game.
Tournament legality[edit]
Super Mario Maker's unpredictable and uncontrollable stage layout that is different for every match has led it to be universally banned from tournaments, as it can potentially possess numerous elements deemed unacceptable for competition, including a cramped scale, caves of life, camping spots, or stage hazards such as lava, disrupting the fight. Also, the hand that repairs the blocks can come in at the wrong time and stop recoveries. The Battlefield and Ω forms are also banned due to the character's flat hitboxes.
Update history[edit]
- Introduced a bug where lava floors will sometimes not damage or launch fighters.
- Introduced a bug where Ice floors will sometimes not reduce the traction of applicable fighters.
- Fixed the lava floor bug, as the terrain will now properly damage and launch fighters.
Reveal trailer[edit]
Gallery[edit]
Super Smash Bros. for Wii U[edit]
Super Smash Bros. for Nintendo 3DS[edit]
Super Smash Bros. Ultimate[edit]
Pac-Man using Power Pellet on Wii Fit Trainer on the stage.
Mario with a Super Leaf floating over Piranha Plant's blue, gray, pink, and green costumes on the stage.
Names in other languages[edit]
Trivia[edit]
- In Ultimate, the lava on Super Mario Maker can temporarily cause a fighter's damage to exceed the 999% damage cap. The damage meter will still read 999.0%, but when damaged the opponent behaves as though their damage were higher than this limit. The effect wears off after the fighter's damage is updated by something other than the lava on the stage. This anomaly also occurs on Stage Builder, but does not appear to occur on Norfair.
- In Japan, Super Mario Maker is the most recent game represented in Super Smash Bros. 4, released about three weeks before the stage released, but in Europe and North America, it is beaten by Fire Emblem Fates.
- Certain structures in this stage such as slopes, tilted platforms, and pools of lava cannot be replicated in the Super Mario Maker game. Lava only appears at the bottom of stages using the Castle theme, and slopes cannot be placed at all.
- Slopes and tilted platforms eventually found their way into Super Mario Maker 2.
- This is the only stage in Ultimate wherein it is not possible to rotate the camera at all when using camera controls. Additionally, despite the "angled" camera setting in Special Smash usually being able to bypass camera restrictions on stages, the camera will still be prevented from angling at all when the setting is enabled.
- One of the possible random layouts for this stage is a single platform akin to its Ω form, but thinner. [2]
- Super Mario Maker is the first Super Smash Bros. stage with any part of its design based on Super Mario Bros. 3.
- Super Mario Maker is one of three stages in SSB4 to share music with other stages, the others being Pirate Ship and Big Battlefield. Castle Siege and Coliseum also share two tracks if Corrin is downloaded.
- Prior to Super Smash Bros. Ultimate, Super Mario Maker had the largest music selection of any Super Smash Bros. stage, at 27 tracks. In Super Smash Bros. for Nintendo 3DS, it is one of two stages to have more than two music tracks, having five possible tracks. Dream Land has six possible musical selections.
- In addition, while every stage from the same series shares the same tracklist (pertaining to songs from the series they belong to) in Ultimate, Super Mario Maker is the only one to have an exclusive track.
- Super Mario Maker and Duck Hunt are the only stages where Star KOs only occur in Super Smash Bros. for 3DS.
- However, it does not feature Screen KOs, similar to another stage in the Wii U version.
- Super Mario Maker is the only paid downloadable stage that is neither a past stage nor bundled with a fighter.
- Despite being from the Mario universe, it is also the only DLC stage in the 3DS version and the only paid DLC stage in the Wii U version to not appear in All-Star Mode.
- This is the only stage in the series to have an official reveal trailer.
- This is the only stage in the 3DS version with a slippery surface (although it doesn't always have one), including Smash Run.
- In Ultimate, the following Assist Trophies cannot appear on this stage: Skull Kid, Nightmare, Andross, Ashley, Devil, Dr. Wright, Nintendog, Nikki and the Squid Sisters. Additionally, the following Poké Ball Pokémon cannot be summoned: Snorlax, Lugia, Arceus, Xerneas and Lunala.
- Oddly, in the reveal trailer for the stage, King Dedede's name is displayed as "Dedede", his Japanese name, despite Charizard's name being translated from "Lizardon".
References[edit]