Super Smash Bros. 4

Final Destination (SSB4): Difference between revisions

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|location    = ''Super Smash Bros. 4''
|location    = ''Super Smash Bros. 4''
|name        = Final Destination
|name        = Final Destination
|image        = [[File:SSB4 WII U Final-Destination.jpg|250px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|250px|Final Destination on 3DS]]
|image        = [[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]
|universe    = ''{{Uv|Super Smash Bros.}}''
|universe    = ''{{Uv|Super Smash Bros.}}''
Line 11: Line 11:
|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic (''SSB3DS'' Only)<br/>Normal (''SSBU'' Only)
|cratetype    = Futuristic (''SSB3DS'')<br/>Normal (''SSBU'')
|maxplayers = 4
|maxplayers = 4
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
}}
}}
'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where {{SSB4|Master Hand}}, {{SSB4|Crazy Hand}}, and the [[Master Core]] are fought at the end of [[Classic Mode]] (however, Master Core is only fought if the intensity is set to 5.1 or higher).
'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}.
 
==Stage layout==
Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background.


==Ω Forms==
==Ω Forms==
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform and all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls.
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls.
 
Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japanese) or '''Ω''' (other languages), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen.


Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japan) or '''Ω''' (English), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen.
Final Destination itself can be selected as an Ω Form stage. This doesn't change its layout, but in {{forwiiu}} the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.


==Gallery==
==Gallery==
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===Wii U Images===
===Wii U Images===
<gallery>
<gallery>
SSB4 WII U First-Destination.jpg|The primary Final Destination with a different Background
SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background.
</gallery>
</gallery>


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*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref>
*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref>
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
*Even Final Destination itself can be selected as an Ω Form stage. If done so in the Wii U version, the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale".
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale".
*[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.
*[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.

Revision as of 06:53, October 2, 2015

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Clean, consistent images of 3DS Ω forms of Duck Hunt and Super Mario Maker
If you have a good image for this article, upload it here.
This article is about the Super Smash Bros. 4 stage. For other uses, see Final Destination (disambiguation).
Final Destination
Final Destination on Wii UFinal Destination on 3DS
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in SSB4
Availability Starter
Crate type Futuristic (SSB3DS)
Normal (SSBU)
Maximum players 4
Tracks available 3DS
Final Destination
Menu (Melee): Ver. 2
(Alternate)
Wii U
Final Destination
Final Destination Ver. 2
Master Hand
Menu (Melee): Ver. 2
Credits (Super Smash Bros.)
Metal Battle (Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Final Destination (Brawl)
Boss Battle Song 2 (Brawl)
Master Core
Master Fortress: First Wave
Master Fortress: Second Wave
Bolded tracks must be unlocked

Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.

Stage layout

Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background.

Ω Forms

In addition to the primary Final Destination stage, all other stages in Smash 4 are available in Ω Forms (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. This can have a significant impact on characters' recovery; for example, Mario gains a slight advantage on an Ω Form stage with walls, as he can wall jump to gain extra height when recovering. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls.

Pressing the X button on the stage select screen in the 3DS version will fill the circular cursor with either 終点 (Japanese) or Ω (other languages), allowing Ω Form stages to be selected. There is also an option in the rules to have the game automatically select Ω Form stages at random; this is how stages are selected in For Glory mode. Ω Form stages can also be selected at random by pressing the X button and selecting Random on the stage select screen.

Final Destination itself can be selected as an Ω Form stage. This doesn't change its layout, but in Super Smash Bros. for Wii U the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.

Gallery

3DS Images

Ω Forms

New stages (30)
Battlefield (SSB4)
Battlefield Ω
Super Smash Bros. (universe)
Final Destination
Final Destination Ω
Super Smash Bros. (universe)
3D Land
3D Land Ω
Mario (universe)
Golden Plains
Golden Plains Ω
Mario (universe)
Rainbow Road
Rainbow Road Ω
Mario (universe)
Paper Mario
Paper Mario Ω
Mario (universe)
Super Mario Maker
Super Mario Maker Ω (DLC)
Mario (universe)
Gerudo Valley
Gerudo Valley Ω
The Legend of Zelda (universe)
Spirit Train
Spirit Train Ω
The Legend of Zelda (universe)
Dream Land GB
Dream Land Ω
Kirby (universe)
Unova Pokémon League
Unova Pokémon League Ω
Pokémon (universe)
Prism Tower
Prism Tower Ω
Pokémon (universe)
Mute City SNES
Mute City Ω
F-Zero (universe)
Magicant
Magicant Ω
EarthBound (universe)
Arena Ferox
Arena Ferox Ω
Fire Emblem (universe)
Reset Bomb Forest
Reset Bomb Forest Ω
Kid Icarus (universe)
Tortimer Island
Tortimer Island Ω
Animal Crossing (universe)
Boxing Ring
Boxing Ring Ω
Punch-Out!! (universe)
Gaur Plain
Gaur Plain Ω
Xenoblade Chronicles (universe)
Duck Hunt (stage)
Duck Hunt Ω (1.1.1)
Duck Hunt (universe)
Wily Castle
Wily Castle Ω
Mega Man (universe)
Pac-Maze
Pac-Maze Ω
Pac-Man (universe)
Suzaku Castle
Suzaku Castle Ω (DLC)
Street Fighter (universe)
Midgar
Midgar Ω (DLC)
Final Fantasy (universe)
Umbra Clock Tower
Umbra Clock Tower Ω (DLC)
Bayonetta (universe)
Balloon Fight
Balloon Fight Ω
Balloon Fight (universe)
Living Room
Living Room Ω
Nintendogs (universe)
Find Mii
Find Mii Ω
StreetPass Mii Plaza (universe)
Tomodachi Life
Tomodachi Life Ω
Tomodachi (universe)
PictoChat 2
PictoChat 2 Ω
Nintendo DS (universe)
Returning stages (12)
Peach's Castle
Super Smash Bros. Peach's Castle (64) Ω (DLC)
Mario (universe)
Mushroomy Kingdom
Super Smash Bros. Brawl Mushroomy Kingdom Ω
Mario (universe)
Yoshi's Island (SSBB)
Super Smash Bros. Brawl Yoshi's Island Ω
Yoshi (universe)
Jungle Japes
Super Smash Bros. Melee Jungle Japes Ω
Donkey Kong (universe)
Hyrule Castle
Super Smash Bros. Hyrule Castle (64) Ω (DLC)
The Legend of Zelda (universe)
Brinstar
Super Smash Bros. Melee Brinstar Ω
Metroid (universe)
Dream Land
Super Smash Bros. Dream Land (64) Ω (DLC)
Kirby (universe)
Corneria
Super Smash Bros. Melee Corneria Ω
Star Fox (universe)
Flat Zone 2
Super Smash Bros. Brawl Flat Zone 2 Ω
Game & Watch (universe)
WarioWare, Inc.
Super Smash Bros. Brawl WarioWare, Inc. Ω
Wario (universe)
Distant Planet
Super Smash Bros. Brawl Distant Planet Ω
Pikmin (universe)
Green Hill Zone
Super Smash Bros. Brawl Green Hill Zone Ω
Sonic the Hedgehog (universe)

Bold denotes unlockable stages.

Wii U Images

Ω Forms

New stages (34)
Battlefield (SSB4)
Battlefield Ω
Super Smash Bros. (universe)
Big Battlefield
Big Battlefield Ω
Super Smash Bros. (universe)
Final Destination (SSB4)
Final Destination Ω
Super Smash Bros. (universe)
Mushroom Kingdom U
Mushroom Kingdom U Ω
Mario (universe)
Mario Galaxy
Mario Galaxy Ω
Mario (universe)
Mario Circuit
Mario Circuit Ω
Mario (universe)
Super Mario Maker
Super Mario Maker Ω (DLC)
Mario (universe)
Woolly World
Woolly World Ω
Yoshi (universe)
Jungle Hijinxs
Jungle Hijinxs Ω
Donkey Kong (universe)
Skyloft
Skyloft Ω
The Legend of Zelda (universe)
Pyrosphere
Pyrosphere Ω
Metroid (universe)
The Great Cave Offensive
The Great Cave Offensive Ω
Kirby (universe)
Orbital Gate Assault
Orbital Gate Assault Ω
Star Fox (universe)
Kalos Pokémon League
Kalos Pokémon League Ω
Pokémon (universe)
Coliseum
Coliseum Ω
Fire Emblem (universe)
Flat Zone X
Flat Zone X Ω
Game & Watch (universe)
Palutena's Temple
Palutena's Temple Ω
Kid Icarus (universe)
Gamer
Gamer Ω
Wario (universe)
Garden of Hope
Garden of Hope Ω
Pikmin (universe)
Town and City
Town and City Ω
Animal Crossing (universe)
Wii Fit Studio
Wii Fit Studio Ω
Wii Fit (universe)
Boxing Ring
Boxing Ring Ω
Punch-Out!! (universe)
Gaur Plain
Gaur Plain Ω
Xenoblade Chronicles (universe)
Duck Hunt (stage)
Duck Hunt Ω
Duck Hunt (universe)
Windy Hill Zone
Windy Hill Zone Ω
Sonic the Hedgehog (universe)
Wily Castle
Wily Castle Ω
Mega Man (universe)
Pac-Land
Pac-Land Ω
Pac-Man (universe)
Suzaku Castle
Suzaku Castle Ω (DLC)
Street Fighter (universe)
Midgar
Midgar Ω (DLC)
Final Fantasy (universe)
Umbra Clock Tower
Umbra Clock Tower Ω (DLC)
Bayonetta (universe)
Wrecking Crew
Wrecking Crew Ω
Wrecking Crew (universe)
Pilotwings
Pilotwings Ω
Pilotwings (universe)
Wuhu Island
Wuhu Island Ω
Wii Sports (universe)
Miiverse
Miiverse Ω (1.0.8)
Miiverse (universe)
Returning stages (21)
Peach's Castle
Super Smash Bros. Peach's Castle (64) Ω (DLC)
Mario (universe)
Delfino Plaza
Super Smash Bros. Brawl Delfino Plaza Ω
Mario (universe)
Figure-8 Circuit
Super Smash Bros. Brawl Mario Circuit (Brawl) Ω
Mario (universe)
Luigi's Mansion
Super Smash Bros. Brawl Luigi's Mansion Ω
Mario (universe)
Yoshi's Island (SSBM)
Super Smash Bros. Melee Yoshi's Island Ω
Yoshi (universe)
Kongo Jungle
Super Smash Bros. Kongo Jungle 64 Ω
Donkey Kong (universe)
75m
Super Smash Bros. Brawl 75m Ω
Donkey Kong (universe)
Hyrule Castle
Super Smash Bros. Hyrule Castle (64) Ω (DLC)
The Legend of Zelda (universe)
Temple
Super Smash Bros. Melee Temple Ω
The Legend of Zelda (universe)
Bridge of Eldin
Super Smash Bros. Brawl Bridge of Eldin Ω
The Legend of Zelda (universe)
Pirate Ship
Super Smash Bros. Brawl Pirate Ship Ω (DLC)
The Legend of Zelda (universe)
Norfair
Super Smash Bros. Brawl Norfair Ω
Metroid (universe)
Dream Land 64
Super Smash Bros. Dream Land (64) Ω (DLC)
Kirby (universe)
Halberd
Super Smash Bros. Brawl Halberd Ω
Kirby (universe)
Lylat Cruise
Super Smash Bros. Brawl Lylat Cruise Ω
Star Fox (universe)
Pokémon Stadium 2
Super Smash Bros. Brawl Pokémon Stadium 2 Ω
Pokémon (universe)
Port Town Aero Dive
Super Smash Bros. Brawl Port Town Aero Dive Ω
F-Zero (universe)
Onett
Super Smash Bros. Melee Onett Ω
EarthBound (universe)
Castle Siege
Super Smash Bros. Brawl Castle Siege Ω
Fire Emblem (universe)
Skyworld
Super Smash Bros. Brawl Skyworld Ω
Kid Icarus (universe)
Smashville
Super Smash Bros. Brawl Smashville Ω
Animal Crossing (universe)

Bold denotes unlockable stages.

Trivia

  • Although the Ω Forms of other stages were officially announced during the Super Smash Bros. Direct, Masahiro Sakurai had already shown footage of Mario, Mega Man and Wii Fit Trainer fighting on Battlefield Ω during the E3 2013 Developer Direct; however, it was not discussed.[1]
  • While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
  • In the PAL French version of Super Smash Bros. for Nintendo 3DS, the cursor spells DF for "Destination Finale".
  • Suzaku Castle is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.

References

  1. ^ Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s