2,427
edits
(→Attributes: These are technically nerfs.) |
|||
Line 38: | Line 38: | ||
*{{nerf|Dr. Mario is lighter than he was in ''Melee'', with his weight being changed from 100 to 98, the same as Mario's in ''SSB4''. This hurts his survival.}} | *{{nerf|Dr. Mario is lighter than he was in ''Melee'', with his weight being changed from 100 to 98, the same as Mario's in ''SSB4''. This hurts his survival.}} | ||
*{{buff|Dr. Mario jumps slightly higher.}} | *{{buff|Dr. Mario jumps slightly higher.}} | ||
*{{nerf|He has decreased [[walking]] ( | *{{nerf|He has decreased [[walking]] (1.1 → 0.9) and [[dashing]] speed (1.5 → 1.3), making Dr. Mario much slower and less mobile overall.}} | ||
*{{nerf|The loss of [[wavedashing]] has hindered Dr. Mario's approach and mobility options.}} | *{{nerf|The loss of [[wavedashing]] has hindered Dr. Mario's approach and mobility options.}} | ||
*{{buff|[[Air speed]] is slightly higher ( | *{{buff|[[Air speed]] is slightly higher (0.9 → 0.943).}} | ||
*{{buff|He can now wall jump, aiding his recovery.}} | *{{buff|He can now wall jump, aiding his recovery.}} | ||
Line 49: | Line 49: | ||
*{{nerf|Up tilt no longer sends the opponent forward if the opponent is hit in front of Dr. Mario. Instead, the move sends the opponent up no matter where it hits, whereas in ''[[Melee]]'' the move had different trajectories depending on where it hit the opponent. This reduces its versatility.}} | *{{nerf|Up tilt no longer sends the opponent forward if the opponent is hit in front of Dr. Mario. Instead, the move sends the opponent up no matter where it hits, whereas in ''[[Melee]]'' the move had different trajectories depending on where it hit the opponent. This reduces its versatility.}} | ||
*{{buff|This makes up tilt have much more combo potential.}} | *{{buff|This makes up tilt have much more combo potential.}} | ||
*{{buff|Down tilt is faster making it a safer close range | *{{buff|Down tilt is faster making it a safer close range space. It can no longer sends the opponent behind Dr. Mario, but instead launches them into the air, making it a better combo starter.}} | ||
*{{buff|Forward smash has slightly more range.}} | *{{buff|Forward smash has slightly more range.}} | ||
*{{nerf|Forward smash has less knockback ( | *{{nerf|Forward smash has less knockback (30 base/97 growth → 25/96), slightly more start up, and ending lag. It also now has a sourspot located in Dr. Mario's hand.}} | ||
*{{buff|Up smash is stronger and faster. As of the 1.06 update, it now also has more horizontal knockback allowing for easier side KOs in addition to sending opponents over Dr. Mario.}} | *{{buff|Up smash is stronger and faster. As of the 1.06 update, it now also has more horizontal knockback allowing for easier side KOs in addition to sending opponents over Dr. Mario.}} | ||
*{{nerf|Both hits of down smash deal much less damage ( | *{{nerf|Both hits of down smash deal much less damage (18/15% → 11/13%).}} | ||
*{{buff|Down smash has less base knockback (30 | *{{buff|Down smash has less base knockback (50 → 30) but much more knockback growth (75 → 100) which makes it stronger at K.O. percents.)}} | ||
*{{change|Down smash sweet and sourspots are reversed with the front hit being weaker and the back hit being stronger.}} | *{{change|Down smash sweet and sourspots are reversed with the front hit being weaker and the back hit being stronger.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf|Neutral, up, and down aerials deal less damage ( | *{{nerf|Neutral, up, and down aerials deal less damage (10/14%, 11%, 18% → 5/8%, 7%, and 10% respectively.)}} | ||
*{{nerf|Forward aerial | *{{nerf|Forward aerial now necessitates landing a {{b|sweet spot|hitbox}} to be strong at all. Its sourspots and sweetspots do less damage (17/16% → 16/11/10%) and knockback (50 base/100 growth (sweetspot) and 40/100 (Sourspot) → 30/102 (sweetspot) and 20/95 (sour spot)).}} | ||
*{{buff|Back aerial deals 5% more damage and knockback ( | *{{buff|Back aerial deals 5% more damage and knockback (43 base/65 growth → 10 base/95 growth), allowing it to function as a KO move.}} | ||
*{{nerf|Back aerial no longer semi-spikes (angle was changed to 361 degrees) reducing it's amazing edgeguarding potential. It also has a late hitbox that deals less damage.}} | *{{nerf|Back aerial no longer semi-spikes (angle was changed to 361 degrees) reducing it's amazing edgeguarding potential. It also has a late hitbox that deals less damage.}} | ||
*{{change|Dr. Mario uses Mario's back aerial animation from ''[[Brawl]]'' instead of using the back aerial animation from ''[[Melee]]''.}} | *{{change|Dr. Mario uses Mario's back aerial animation from ''[[Brawl]]'' instead of using the back aerial animation from ''[[Melee]]''.}} | ||
*{{buff|Up aerial deals more knockback ( | *{{buff|Up aerial deals more knockback (0 base/100 growth → 9 base/ 100 growth).}} | ||
*{{change|Up air angle was changed to 45 degrees instead of 55.}} | *{{change|Up air angle was changed to 45 degrees instead of 55.}} | ||
*{{buff|Down aerial has stronger knockback. It is also much harder to DI out of the attack.}} | *{{buff|Down aerial has stronger knockback. It is also much harder to DI out of the attack.}} | ||
Line 71: | Line 69: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|Dr. Mario now grabs with one hand as opposed to two, has a higher grab range, and his throws have less ending lag.}} | *{{buff|Dr. Mario now grabs with one hand as opposed to two, has a higher grab range, and his throws have less ending lag.}} | ||
*{{nerf|Back throw has much less knockback compared to ''Melee'' ( | *{{nerf|Back throw has much less knockback compared to ''Melee'' (80 base/72 growth → 70 base/60 growth) much like Mario's back throw in ''Brawl'', though it still is one of the strongest throws in the game.}} | ||
===Special moves=== | ===Special moves=== | ||
*{{nerf|[[Megavitamins]] | *{{nerf|[[Megavitamins]] deals less damage (8% → 4-6% damage), based on distance.}} | ||
*{{buff|Megavitamins are now slightly larger and have longer range.}} | *{{buff|Megavitamins are now slightly larger and have longer range.}} | ||
*{{buff|Megavitamins are no longer [[absorb]]able.}} | *{{buff|Megavitamins are no longer [[absorb]]able.}} |