Super Smash Bros. 4

Dr. Mario (SSB4)/Down tilt

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Hitbox visualization showing Dr. Mario's down tilt.

Overview[edit]

Dr. Mario performs a one-legged sweep kick. It is used similarly to Mario's down tilt, as a combo tool into itself, jab, up tilt or aerials and as a punish tool for ledge hangs or 2-framing. It deals more damage than Mario's, with 0.6% more on the sourspot (tip of the foot), and 0.84% more on the sweetspot (the thigh). Since it retains its very weak kill power, the move is slightly worse for combos due to the increased damage. Dr. Mario's forward aerial however allows down tilt to be a decent 50/50 kill setup, where reading an airdodge can net a kill, due to forward aerial's horizontal kill power.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon80.png 35 80 0 4.2 11 1.5 0.0 0.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 AngleIcon80.png 35 80 0 3.5 9 0.0 0.0 0.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing[edit]

Hitbox 5-7
Interruptible 28
Animation length 34
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Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible