Super Smash Bros. 4

Bowser Jr. (SSB4): Difference between revisions

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(Partially undid edit by Wazzup111: I...don't think that's necessary.)
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|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=1% (loop), 3% (last)
|neutralinfdmg=1% (loop), 3% (last)
|neutraldesc=The Junior Clown Car punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
|neutraldesc=Punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
|ftiltname= 
|ftiltname= 
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=The Junior Clown Car stabs forward using a pitchfork. Can be angled.
|ftiltdesc=Stabs forward using a pitchfork. Can be angled.
|utiltname= 
|utiltname= 
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=The Junior Clown Car slashes upward using a pitchfork.
|utiltdesc=Slashes upward using a pitchfork.
|dtiltname= 
|dtiltname= 
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdesc=The Junior Clown Car opens its mouth to attack with its tongue.
|dtiltdesc=The Clown Car licks three times in front of it.
|dashname= 
|dashname= 
|dashdmg=1.5% (loop), 4% (last)
|dashdmg=1.5% (loop), 4% (last)
|dashdesc=The Junior Clown Car slashes multiple times with a grinder.
|dashdesc=Slashes multiple times with a grinder.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last)
|fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last)
|fsmashdesc=Bowser Jr. uses two drills to drill his opponents. Can be angled.
|fsmashdesc=Uses two drills to converge like pinchers. Can be angled.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second-last), {{ChargedSmashDmgSSB4|6}} (last)
|usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second-last), {{ChargedSmashDmgSSB4|6}} (last)
|usmashdesc=Bowser Jr. flips upside down and attacks with the Junior Clown Car's spinning propeller.
|usmashdesc=Flips upside down and attacks with the Clown Car's propeller.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|18}}
|dsmashdmg={{ChargedSmashDmgSSB4|18}}
|dsmashdesc=Bowser Jr. slams the ground on both sides of him using wrecking balls.
|dsmashdesc=Slams the ground on both sides of him using wrecking balls.
|nairname= 
|nairname= 
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended.
|nairdesc=Spins around with the boxing glove arms extended.
|fairname= 
|fairname= 
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdesc=The Junior Clown Car swings a wrecking ball in front of Bowser Jr.
|fairdesc=Hits in front of himself with a wrecking ball.
|bairname= 
|bairname= 
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdesc=The Junior Clown Car swings a wrecking ball behind Bowser Jr.
|bairdesc=Hits behind himself with a wrecking ball.
|uairname= 
|uairname= 
|uairdmg=10% (clean), 6.5% (late)
|uairdmg=10% (clean), 6.5% (late)
|uairdesc=Bowser Jr. swings a hammer above himself.
|uairdesc=Swings a hammer above himself.
|dairname= 
|dairname= 
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdesc=Bowser Jr. extends a drill below the Junior Clown Car to drill his opponents.
|dairdesc=Extends a drill below himself.
|grabname= 
|grabname= 
|grabdesc=A claw appears from the Junior Clown Car and grabs the opponent.
|grabdesc=A claw appears from the Junior Clown Car and grabs the opponent.
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|bthrowname= 
|bthrowname= 
|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=Bowser Jr. spins, then throws the opponent behind him with the claw.
|bthrowdesc=Spins, then throws the opponent behind him with the claw.
|uthrowname= 
|uthrowname= 
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=Bowser Jr. throws the opponent above him with the claw.
|uthrowdesc=Throws the opponent above him with the claw.
|dthrowname= 
|dthrowname= 
|dthrowdmg=0.5% (loop), 4% (throw)
|dthrowdmg=0.5% (loop), 4% (throw)
|dthrowdesc=Bowser Jr. throws the opponent onto the ground and drills into them.
|dthrowdesc=Throws the opponent onto the ground and drills into them.
|floorfname= 
|floorfname= 
|floorfdmg=6%
|floorfdmg=6%
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|nsdefname=Clown Cannon
|nsdefname=Clown Cannon
|nsdefdmg=7% uncharged, 18% fully charged
|nsdefdmg=7% uncharged, 18% fully charged
|nsdefdesc=Bowser Jr. fires a slow, heavy cannonball from the Junior Clown Car's mouth. It can be charged to increase the cannonball's speed and power.
|nsdefdesc=Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
|nsc1name=Piercing Cannon
|nsc1name=Piercing Cannon
|nsc1dmg=4% uncharged, 10% fully charged
|nsc1dmg=4% uncharged, 10% fully charged
|nsc1desc=Fires a smaller, less-powerful cannonball that can pierce through multiple opponents.
|nsc1desc=Cannonballs pierce through opponents, but it does less damage.
|nsc2name=Air Cannon
|nsc2name=Air Cannon
|nsc2dmg=0%
|nsc2dmg=0%
|nsc2desc=Blasts opponents with wind. In the air, it can also be used to move backward quickly.
|nsc2desc=Cannonballs are replaced with a wind effect and take less time to charge.
|ssdefname=Clown Kart Dash
|ssdefname=Clown Kart Dash
|ssdefdmg=4%+speed (collision), 8% (spinout)
|ssdefdmg=4%+speed (collision), 8% (spinout)
|ssdefdesc=Bowser Jr. transforms the Junior Clown Car into a kart that speed forward. Changing the direction will cause it to spin out.
|ssdefdesc=The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
|ssc1name=Koopa Drift
|ssc1name=Koopa Drift
|ssc1dmg=2%+speed (collision), 1% (spinout loop), 2% (spinout last)
|ssc1dmg=2%+speed (collision), 1% (spinout loop), 2% (spinout last)
|ssc1desc=When spinning, the kart careens forward, hitting opponents multiple times.
|ssc1desc=The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack.
|ssc2name=Grounding Dash
|ssc2name=Grounding Dash
|ssc2dmg=8%+speed
|ssc2dmg=8%+speed
|ssc2desc=The Junior Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
|ssc2desc=The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
|usdefname=Abandon Ship!
|usdefname=Abandon Ship!
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdefdesc=Bowser Jr. ejects from the Junior Clown Car just before it explodes. He can perform a hammer attack upon falling.
|usdefdesc=Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. He can then use a hammer attack as he falls by inputting any aerial. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
|usc1name=Meteor Ejection
|usc1name=Meteor Ejection
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer)
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer)
|usc1desc=Jumps out of the Junior Clown Car, and sends it crashing to the ground. The vertical distance is shorter, however.
|usc1desc=The falling car becomes a meteor smash at the cost of vertical distance.
|usc2name=Koopa Meteor
|usc2name=Koopa Meteor
|usc2dmg=17% (contact), 15%/10% (hammer)
|usc2dmg=17% (contact), 15%/10% (hammer)
|usc2desc=Launches high into the air before the Junior Clown Car explodes, firing him downward.
|usc2desc=Launch high into the air before the Junior Clown Car explodes, firing him downward.
|dsdefname=Mechakoopa
|dsdefname=Mechakoopa
|dsdefdmg=2% (contact), 9% (explosion)
|dsdefdmg=2% (contact), 9% (explosion)
|dsdefdesc=Bowser Jr. drops a Mechakoopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
|dsdefdesc=Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
|dsc1name=Impatient Mechakoopa
|dsc1name=Impatient Mechakoopa
|dsc1dmg=5%
|dsc1dmg=5%
|dsc1desc=Launches a Mechakoopa at a fair distance. It explodes shortly after landing.
|dsc1desc=The Mecha-Koopa is launched as a vertical projectile and detonates upon contact.
|dsc2name=Big Mechakoopa
|dsc2name=Big Mechakoopa
|dsc2dmg=15%
|dsc2dmg=15%
|dsc2desc=The Mechakoopa is larger and walks a shorter distance, but it does more damage.
|dsc2desc=The Mecha-Koopa is larger and walks a shorter distance, but it does more damage.
|fsname=Shadow Mario Paint
|fsname=Shadow Mario Paint
|fsdmg=3% (loop), 5% (last)
|fsdmg=3% (loop), 5% (last)
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}}
}}
===Taunts===
===Taunts===
*'''Up''' - Sits on the edge of the Junior Clown Car and breathes fire.
*Up - Sits on the edge of the Clown Car and breathes fire.
*'''Side''' - Pulls out his hammer and spins it around twice.
*Side - Pulls out his hammer and spins it around twice.
*'''Down''' - The Junior Clown Car spawns its wheels and performs a donut, then returns to normal.
*Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.
===Idle Poses===
===Idle Poses===
*Places his hand over his eyes and looks around.
*Places his hand over his eyes and looks around.

Revision as of 11:47, January 26, 2015

Bowser Jr.
in Super Smash Bros. 4
Bowser Jr. SSB4.png
MarioSymbol.svg
Universe Mario
Availability Unlockable (3DS)
Starter (Wii U)
Final Smash Shadow Mario Paint
Bowser Jr. (SSB4)
This article is about Bowser Jr.'s appearance in Super Smash Bros. 4. For the character in other contexts, see Bowser Jr..
Bowser Jr. Clowns The Competition!
—Introduction Tagline

Bowser Jr. (クッパ Jr., Koopa Jr.) was officially revealed as a new playable character in Super Smash Bros. 4 on October 23, 2014 alongside Mr. Game & Watch, being the last newcomer shown off by an official source. Prior to that, he was leaked by ESRB on August 29th, 2014 alongside Shulk and Ganondorf. He appears as a new Mario representative alongside Rosalina & Luma. His playstyle involves him using his Junior Clown Car. He is voiced by Catey Sagoian, who has portrayed him since Mario Strikers Charged.

Attacks that strike the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.[1]

Attributes

Bowser Jr. is one of the few heavy characters in the game that also has good mobility and recovery. Since the Junior Clown Car takes reduced damage compared to Bowser Jr., it's even more difficult for opponents to knock him out. Once Bowser Jr. is KO'd, he has the means for both vertical and horizontal recovery, so he always has an option. The main thing to watch out for are moves with a lot of recovery, like his down smash, that leaves him open to an opponent's attacks if they shield or evade him. With his Clown Cannon, Mechakoopa, and Clown Kart Dash, Bowser Jr. has options to efficiently rack up damage from a distance. His down tilt, jabs, and dash attack are good options up close.

The Clown Cannon can be charged up from a distance, as it has better damage and KO potential when charged. When playing at a distance, he can send out Mechakoopas to run interference while he can charge up the Clown Cannon. He can use the Clown Kart Dash to create distance when being harassed, or use his heavy weight to your advantage to go in with it and deal damage. Bowser Jr.'s Abandon Ship! is particularly useful as well; the hitbox is decent, and it has a lot of knockback. This works well when he's above a group of opponents. And because Bowser Jr. still has an aerial attack available while he's making his way to the ground, he isn't completely vulnerable in this situation. In fact, this aerial attack has tremendous KO potential, making it one of his best moves. A good way to combine his special moves is to send out a Mechakoopa and chase after it with Clown Kart Dash. If the Mechakoopa hits an opponent, he can charge into them with Clown Kart Dash, and then use Abandon Ship!

Bowser Jr.'s aerial attacks are also useful. His down aerial can be used for shield pressure or to rack up damage. His forward aerial and back aerial are both effective, but their startup is a little slow. Neutral aerial is fantastic, as it covers both sides. When airborne, up aerial is his only option against fighters above him. On the ground, forward smash is very strong, and down smash works well against opponents who like to roll a lot.

How To Unlock

Complete one of the following:

  • Play 100 VS Matches.
  • As Bowser, complete Classic Mode on Intensity 6.0 or higher.

After completing one of the two methods, Bowser Jr. must then be defeated on 3D Land.

In Super Smash Bros. for Wii U, Bowser Jr. is a starter character, so he does not have to be unlocked.

Moveset

  Name Damage Description
Neutral attack   3% Punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
2%
1% (loop), 3% (last)
Forward tilt   8% Stabs forward using a pitchfork. Can be angled.
Up tilt   6% Slashes upward using a pitchfork.
Down tilt   1.5% (hits 1-2), 5% (hit 3) The Clown Car licks three times in front of it.
Dash attack   1.5% (loop), 4% (last) Slashes multiple times with a grinder.
Forward smash   1% (loop), 11% (last) Uses two drills to converge like pinchers. Can be angled.
Up smash   1% (first), 1.3% (loop), 1% (second-last), 6% (last) Flips upside down and attacks with the Clown Car's propeller.
Down smash   18% Slams the ground on both sides of him using wrecking balls.
Neutral aerial   6% (clean), 5% (mid), 3% (late) Spins around with the boxing glove arms extended.
Forward aerial   11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) Hits in front of himself with a wrecking ball.
Back aerial   14% (clean tip), 8% (clean base, late) Hits behind himself with a wrecking ball.
Up aerial   10% (clean), 6.5% (late) Swings a hammer above himself.
Down aerial   1.3% (loop), 2% (last), 2% (landing) Extends a drill below himself.
Grab   A claw appears from the Junior Clown Car and grabs the opponent.
Pummel   2% Bowser Jr. hits the opponent with an Eekhammer.
Forward throw   3% (hit 1), 6% (throw) The boxing glove arm uppercuts the opponent forward.
Back throw   12% Spins, then throws the opponent behind him with the claw.
Up throw   7% Throws the opponent above him with the claw.
Down throw   0.5% (loop), 4% (throw) Throws the opponent onto the ground and drills into them.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Bowser Jr. gets up while spinning with boxing gloves outstretched.
Floor attack (back)
Floor getups (back)
  7% Bowser Jr. gets up while spinning with a grinder.
Floor attack (trip)
Floor getups (trip)
  5% Bowser Jr. gets up while stabbing a fork from either side of him.
Edge attack
Edge getups
  7% Bowser Jr. climbs up and swings two wrecking balls to the ground.
Neutral special Default Clown Cannon 7% uncharged, 18% fully charged Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
Custom 1 Piercing Cannon 4% uncharged, 10% fully charged Cannonballs pierce through opponents, but it does less damage.
Custom 2 Air Cannon 0% Cannonballs are replaced with a wind effect and take less time to charge.
Side special Default Clown Kart Dash 4%+speed (collision), 8% (spinout) The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
Custom 1 Koopa Drift 2%+speed (collision), 1% (spinout loop), 2% (spinout last) The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack.
Custom 2 Grounding Dash 8%+speed The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
Up special Default Abandon Ship! 5% (contact), 13% (explosion), 15%/10% (hammer) Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. He can then use a hammer attack as he falls by inputting any aerial. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
Custom 1 Meteor Ejection 8%/3% (contact), 10% (explosion), 15%/10% (hammer) The falling car becomes a meteor smash at the cost of vertical distance.
Custom 2 Koopa Meteor 17% (contact), 15%/10% (hammer) Launch high into the air before the Junior Clown Car explodes, firing him downward.
Down special Default Mechakoopa 2% (contact), 9% (explosion) Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
Custom 1 Impatient Mechakoopa 5% The Mecha-Koopa is launched as a vertical projectile and detonates upon contact.
Custom 2 Big Mechakoopa 15% The Mecha-Koopa is larger and walks a shorter distance, but it does more damage.
Final Smash Shadow Mario Paint 3% (loop), 5% (last) Bowser Jr. transforms into his Shadow Mario disguise and paints an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. The "X" will clear away after some time.

Taunts

  • Up - Sits on the edge of the Clown Car and breathes fire.
  • Side - Pulls out his hammer and spins it around twice.
  • Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.

Idle Poses

  • Places his hand over his eyes and looks around.
  • Jumps impatiently in the Junior Clown Car.

On-Screen Appearance

Flies in onto the stage in the Junior Clown Car and makes a face at the camera.

Victory Fanfare

An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with his father, Bowser.

Reveal Trailer

<youtube>UI7mc5OMssw</youtube>

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Bowser Jr.'s regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Bowser Jr.
NA: Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
PAL: Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The tyke's Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but...you wouldn't dream of attacking the cute little fella then, would you?
Bowser Jr. (Alt.)
NA: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
PAL: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!

Super Smash Bros. for Wii U trophy descriptions

Bowser Jr.'s regular trophy can be obtained by completing Classic Mode and his Final Smash trophy can be obtained by completing All-Star mode. His alternative trophy can be purchased at the Trophy Shop if one of the previous trophies have already been obtained.

Bowser Jr.
NA: Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
PAL: Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but…you wouldn't dream of attacking the cute little fella then, would you?
Bowser Jr. (Alt.)
NA: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
PAL: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!
Shadow Mario Paint
NA: In Super Mario Sunshine, someone went around causing havoc disguised as Mario. It turned out not to be the brawny Bowser, but his brainier son, Bowser Jr. Now he becomes Shadow Mario again for his Final Smash, painting a giant X on the screen. It sticks around after Bowser Jr. transforms back, letting him gleefully knock foes into it.
PAL: ???

In Event Matches

Solo Events

Co-op Events

Alternate costumes

As oppose to color swaps, Bowser Jr.'s alternate costumes consist of all seven of the Koopalings. Bowser Jr.'s Koopa Clown Car is the only one with black eyes, while the other Koopaling's Clown Cars have yellow machine eyes.

Palette swap (SSB4)
Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4)

Gallery

Trivia

  • Bowser Jr. is the only fighter who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he's one of two characters to use his default color scheme in his All-Star trophy, the other being R.O.B. (Japanese version only).
    • Similarly, Bowser Jr. is the only character who doesn't use an alternative costume when he's fought in rounds 4-5 in Super Smash Bros. for Wii U's classic mode. However, he will be forced to use the Larry costume if he appears in a team battle and the player chooses a previously-defeated Bowser Jr. as a teammate.
  • Because Bowser Jr.'s placement in All-Star Mode is based on his debut rather than that of the Koopalings (who debuted before him), the Koopalings will be misplaced chronologically during All-Star Mode if the opponent's costume is a Koopaling. The same applies to Olimar and Alph.
  • Bowser Jr. and Villager are the only characters where all 8 of their palette swaps have a chance of appearing in All-Star Mode.
  • Bowser Jr. was almost on the brink of being cut as a playable character due to limited time and resources. He barely got in due to the game's staff's diligent work.[2]
  • Bowser Jr. is the only newcomer to be both a starter and an unlockable in Smash 4.

References