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Revision as of 15:07, January 21, 2015
Bowser Jr. in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Availability | Unlockable (3DS) Starter (Wii U) |
Final Smash | Shadow Mario Paint |
“ | Bowser Jr. Clowns The Competition! | ” |
—Introduction Tagline |
Bowser Jr. (クッパ Jr., Koopa Jr.) was officially revealed as a new playable character in Super Smash Bros. 4 on October 23, 2014. Prior to that, he was leaked by ESRB on August 29th, 2014 alongside Shulk and Ganondorf. He appears as a new Mario representative alongside Rosalina & Luma.
Attributes
What makes Bowser Jr. unique is that he rides in the Junior Clown Car, his personal Koopa Clown Car. This makes him a very heavy character (tied with Charizard). While in the Clown Car, he can use various weapons from the Mario series in a similar way to Mr. Game & Watch and Mega Man.
- Attacks that strike the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.[1]
- Unlike the other characters, Bowser Jr. does not change colors, but is instead replaced by one of the Koopalings.
How To Unlock
Complete one of the following:
- Play 100 VS Matches.
- As Bowser, complete Classic Mode on Intensity 6.0 or higher.
After completing one of the two methods, Bowser Jr. must then be defeated on 3D Land.
In Super Smash Bros. for Wii U, Bowser Jr. is a starter character, so he does not have to be unlocked.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Punches twice, followed by a flurry of punches and a finishing hit using boxing gloves. | ||
2% | ||||
1% (loop), 3% (last) | ||||
Forward tilt | 8% | Stabs forward using a pitchfork. Can be angled. | ||
Up tilt | 6% | Slashes upward using a pitchfork. | ||
Down tilt | 1.5% (hits 1-2), 5% (hit 3) | The Clown Car licks three times in front of it. | ||
Dash attack | 1.5% (loop), 4% (last) | Slashes multiple times with a grinder. | ||
Forward smash | 1% (loop), 11% (last) | Uses two drills to converge like pinchers. Can be angled. | ||
Up smash | 1% (first), 1.3% (loop), 1% (second-last), 6% (last) | Flips upside down and attacks with the Clown Car's propeller. | ||
Down smash | 18% | Slams the ground on both sides of him using wrecking balls. | ||
Neutral aerial | 6% (clean), 5% (mid), 3% (late) | Spins around with the boxing glove arms extended. | ||
Forward aerial | 11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | Hits in front of himself with a wrecking ball. | ||
Back aerial | 14% (clean tip), 8% (clean base, late) | Hits behind himself with a wrecking ball. | ||
Up aerial | 10% (clean), 6.5% (late) | Swings a hammer above himself. | ||
Down aerial | 1.3% (loop), 2% (last), 2% (landing) | Extends a drill below himself. | ||
Grab | — | A claw appears from the Junior Clown Car and grabs the opponent. | ||
Pummel | 2% | Bowser Jr. hits the opponent with an Eekhammer. | ||
Forward throw | 3% (hit 1), 6% (throw) | The boxing glove arm uppercuts the opponent forward. | ||
Back throw | 12% | Spins, then throws the opponent behind him with the claw. | ||
Up throw | 7% | Throws the opponent above him with the claw. | ||
Down throw | 0.5% (loop), 4% (throw) | Throws the opponent onto the ground and drills into them. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
6% | Bowser Jr. gets up while spinning with boxing gloves outstretched. | ||
Floor attack (back) Floor getups (back) |
7% | Bowser Jr. gets up while spinning with a grinder. | ||
Floor attack (trip) Floor getups (trip) |
5% | Bowser Jr. gets up while stabbing a fork from either side of him. | ||
Edge attack Edge getups |
7% | Bowser Jr. climbs up and swings two wrecking balls to the ground. | ||
Neutral special | Default | Clown Cannon | 7% uncharged, 18% fully charged | Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically. |
Custom 1 | Piercing Cannon | 4% uncharged, 10% fully charged | Cannonballs pierce through opponents, but it does less damage. | |
Custom 2 | Air Cannon | 0% | Cannonballs are replaced with a wind effect and take less time to charge. | |
Side special | Default | Clown Kart Dash | 4%+speed (collision), 8% (spinout) | The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out. |
Custom 1 | Koopa Drift | 2%+speed (collision), 1% (spinout loop), 2% (spinout last) | The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack. | |
Custom 2 | Grounding Dash | 8%+speed | The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact. | |
Up special | Default | Abandon Ship! | 5% (contact), 13% (explosion), 15%/10% (hammer) | Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. He can then use a hammer attack as he falls by inputting any aerial. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge. |
Custom 1 | Meteor Ejection | 8%/3% (contact), 10% (explosion), 15%/10% (hammer) | The falling car becomes a meteor smash at the cost of vertical distance. | |
Custom 2 | Koopa Meteor | 17% (contact), 15%/10% (hammer) | Launch high into the air before the Junior Clown Car explodes, firing him downward. | |
Down special | Default | Mechakoopa | 2% (contact), 9% (explosion) | Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items. |
Custom 1 | Impatient Mechakoopa | 5% | The Mecha-Koopa is launched as a vertical projectile and detonates upon contact. | |
Custom 2 | Big Mechakoopa | 15% | The Mecha-Koopa is larger and walks a shorter distance, but it does more damage. | |
Final Smash | Shadow Mario Paint | 3% (loop), 5% (last) | Bowser Jr. transforms into his Shadow Mario disguise and paints an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. The "X" will clear away after some time. |
Taunts
- Up - Sits on the edge of the Clown Car and breathes fire.
- Side - Pulls out his hammer and spins it around twice.
- Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.
On-Screen Appearance
Flies in onto the stage in the Junior Clown Car and makes a face at the camera.
Victory Fanfare
An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with his father, Bowser.
Reveal Trailer
<youtube>UI7mc5OMssw</youtube>
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Bowser Jr.'s regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.
- Bowser Jr.
- NA: Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
- PAL: Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The tyke's Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but...you wouldn't dream of attacking the cute little fella then, would you?
- Bowser Jr. (Alt.)
- NA: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
- PAL: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!
- BowserJrAllStarTrophy3DS.png
Bowser Jr. (Alt.)
Super Smash Bros. for Wii U trophy descriptions
Bowser Jr.'s regular trophy can be obtained by completing Classic Mode and his Final Smash trophy can be obtained by completing All-Star mode. His alternative trophy can be purchased at the Trophy Shop if one of his trophies have already been obtained.
- Bowser Jr.
- NA: Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
- PAL: Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but…you wouldn't dream of attacking the cute little fella then, would you?
- Bowser Jr. (Alt.)
- NA: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
- PAL: The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!
- Shadow Mario Paint
- NA: In Super Mario Sunshine, someone went around causing havoc disguised as Mario. It turned out not to be the brawny Bowser, but his brainier son, Bowser Jr. Now he becomes Shadow Mario again for his Final Smash, painting a giant X on the screen. It sticks around after Bowser Jr. transforms back, letting him gleefully knock foes into it.
- PAL: ???
- BowserJrAllStarTrophyWiiU.png
Bowser Jr. (Alt.)
- ShadowMarioPaintTrophy.png
In Event Matches
Solo Events
- Behind Enemy Lines: As Fox, the player must survive one minute against Bowser Jr. and Mega Man.
- It's Past Your Bedtime!: As Jigglypuff, the player must make Bowser Jr., Ness, and Toon Link fall asleep at the same time by using Sing.
- New Challengers 1: Bowser Jr. is one of the seven opponents fought in this event alongside Villager, Wii Fit Trainer, Rosalina & Luma, Little Mac, Lucina, and Duck Hunt.
- Family Ties: The player controls Bowser Jr. must defeat Mario and Luigi alongside a Giant Bowser.
- Enough with the Kidnapping: As Peach, the player must defeat Bowser and Bowser Jr. on Mushroom Kingdom U, so Nabbit will appear as well.
Co-op Events
- A Lurking Menace: Mario and Luigi must defeat Bowser Jr.; if the fight lasts too long, they must also defeat Giant Bowser.
- Peach in Peril: Bowser and Bowser Jr. must defeat all opponents except Peach, where KOing her results in a failure.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Alternate costumes
Bowser Jr.'s alternate costumes replace him with each of the seven Koopalings. Bowser Jr.'s Koopa Clown Car is the only one with black eyes, while the other Koopaling's Clown Cars have yellow machine eyes.
Gallery
Artwork of Bowser Jr. from the official site.
Using the Clown Kart Dash with Wario.
Aiming the Clown Cannon with Kirby
Bowser Jr. and all the Koopalings on Onett
Morton and Iggy using Abandon Ship! on Ludwig and Lemmy. Note the difference in size compared to the Mario series.
Bowser Jr. and all the Koopalings on the Great Cave Offensive.
Using his Final Smash on Mario and Luigi
Summoning a Mechakoopa
Trivia
- Bowser Jr. is the only fighter who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he's one of two characters to use his default color scheme in his All-Star trophy, the other being R.O.B. (Japanese version only).
- Similarly, Bowser Jr. is the only character who doesn't use an alternative costume when he's fought in rounds 4-5 in Super Smash Bros. for Wii U's classic mode. However, he will be forced to use the Larry costume if he appears in a team battle and the player chooses a previously-defeated Bowser Jr. as a teammate.
- Because Bowser Jr.'s placement in All-Star Mode is based on his debut rather than that of the Koopalings (who debuted before him), the Koopalings will be misplaced chronologically during All-Star Mode if the opponent's costume is a Koopaling. The same applies to Olimar and Alph.
- Bowser Jr. and Villager are the only characters where all 8 of their palette swaps have a chance of appearing in All-Star Mode.
- The hammer Bowser Jr. uses in his pummel bears a strong resemblance to the Eekhammer from Paper Mario: Sticker Star.
- Bowser Jr. was almost on the brink of being cut as a playable character due to limited time and resources. He barely got in due to the game's staff's diligent work.[2]
- Bowser Jr. is the only newcomer to be both a starter and an unlockable in Smash 4.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |