Meta Knight (SSB4): Difference between revisions
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*{{change|Meta Knight's roll animation has him wrapped in his cape, similar to his up taunt.}} | *{{change|Meta Knight's roll animation has him wrapped in his cape, similar to his up taunt.}} | ||
== | ==Moveset== | ||
{{MovesetTable | |||
|game=SSB4 | |||
|neutralname=Meta Multislash | |||
|neutral1dmg=1% each hit | |||
|- | |neutral2dmg=2% last hit | ||
|[[ | |neutraldesc=Executes a lightning-fast series of slashes that can also hit enemies behind him. | ||
| | |ftiltname=Slash Combo | ||
| | |ftiltdmg=2% (hits 1 - 2), 3% (3rd hit) | ||
| | |ftiltdesc=Slashes twice in front of him, then once upwards. Last hit deals vertical knockback. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times. | ||
| | |utiltname=Up Thrust | ||
| | |utiltdmg=7% (sweet), 5% (sour) | ||
| | |utiltdesc=Stabs upward. Decent vertical knockback, and in some cases at higher percentages, makes up for his up smash's weak vertical knockback. Sweetspot is at the tip of the sword (similar to Marth's tipper sweetspots). | ||
|- | |dtiltname=Down Thrust | ||
| | |dtiltdmg=5% | ||
|dtiltdesc=Thrusts his sword across the ground. | |||
|dashname=Running Kick | |||
|dashdmg=6% (clean), 5% (late) | |||
|dashdesc=Does a running kick with vertical knockback. His only attack (other than all of his throws, excluding the b-throw) that does not use his sword. | |||
|fsmashname=Power Slash | |||
|fsmashdmg=16% - 22% | |||
|fsmashdesc=Pulls his sword back for a second, then slashes in front of him. Has below average knockback, but it's his strongest move in terms of knockback. | |||
|usmashname=Triple Slash | |||
|usmashdmg=3% - 4% (1st hit), 2% (2nd hit), 4% - 5% (3rd hit) | |||
|usmashdesc=Slashes above him three times. Like Link's up smash, but much faster, less range and less damage/knockback. | |||
|dsmashname=Quick Slash | |||
|dsmashdmg=7% - 9% (front), 10% - 14% (back) | |||
|dsmashdesc=Slashes in front of him, then behind. Arguably his best KO move due to its extremely fast speed. | |||
|nairname=Knight Spin | |||
|nairdmg=10% (clean), 7% (late) | |||
|nairdesc=Slashes while spinning in a circle. | |||
|fairname=Aero Triple Slash | |||
|fairdmg=1.5% (hits 1 - 2), 3% (3rd hit) | |||
|fairdesc=Slashes in front of him three times. | |||
|bairname=Reverse Triple Slash | |||
|bairdmg=1.5% (hits 1 - 2), 4% (3rd hit) | |||
|bairdesc=Like his fair, but behind him and more slowly. To compensate for the slower slashes, this move has slightly more knockback. | |||
|uairname=Overhead Slash | |||
|uairdmg=5% | |||
|uairdesc=Slashes above him very quickly. | |||
|dairname=Comet Slash | |||
|dairdmg=6% | |||
|dairdesc=Slashes below him very quickly. Sends the opponent on a semi-spike trajectory and is quite deadly offstage, especially against opponents with poor horizontal recovery. | |||
|grabname= | |||
|grabdesc= | |||
|pummelname=Claw Jab | |||
|pummeldmg=3% | |||
|pummeldesc=Jabs opponents with his wings' claws. | |||
|fthrowname=Flip Kick | |||
|fthrowdmg=9% [6% (1st hit), 3% (2nd hit)] | |||
|fthrowdesc=Kicks the opponent in front of him. A very fast throw. | |||
|bthrowname=Shadow Slash | |||
|bthrowdmg=10% [7% (1st hit), 3% (2nd hit)] | |||
|bthrowdesc=Lays down the opponent behind him, teleports, and slashes his/her back. Good knockback. Good for putting opponents off-stage. Can KO at very high percentages. | |||
|uthrowname=Air Drop | |||
|uthrowdmg=10% | |||
|uthrowdesc=Jumps into the air holding his foe, and then crashes down. | |||
|dthrowname=Fury Stomp | |||
|dthrowdmg=7% [0.5% (hits 1 - 9), 1% (10th hit), 2% (last hit) | |||
|dthrowdesc=Like Kirby's d-throw: stomps on opponent multiple times, then ends by slamming down on them. | |||
|floorfname= | |||
|floorfdmg=7% both slashes | |||
|floorfdesc=Slashes on either side of himself. | |||
|floorbname= | |||
|floorbdmg=7% both slashes | |||
|floorbdesc=Slashes on either side of himself. | |||
|floortname= | |||
|floortdmg= | |||
|floortdesc= | |||
|edgename= | |||
|edgedmg=7% | |||
|edgedesc=Slashes with blade. | |||
|nsdefname=Mach Tornado | |||
|nsdefdmg=1% (hits 1 to 5), 3% (last hit) | |||
|nsdefdesc=Spins at a very high speed, attacking in a tornado. He slashes them multiple times and traps them. This makes escape via directional influence difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate knockback, but can be very dangerous if used near the top of the screen as Meta Knight could suicide himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be punished. Mach Tornado can be controlled by pressing left or right to move in that direction. | |||
|nsc1name=Entangling Tornado | |||
|nsc1dmg=9% | |||
|nsc1desc=Pull enemies in, and then hit them straight up into the air. | |||
|nsc2name=Dreadful Tornado | |||
|nsc2dmg=2% (hits 1 to 4), 6% (last hit) | |||
|nsc2desc=A more powerful Mach Tornado, but the amount of spins can't be increased. | |||
|ssdefname=Drill Rush | |||
|ssdefdmg=1% each hit, 3% (last hit) | |||
|ssdefdesc=Leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. | |||
|ssc1name=High-Speed Drill | |||
|ssc1dmg=1% each hit, 3% (last hit) | |||
|ssc1desc=Faster than Drill Rush, but the angle can't be changed. | |||
|ssc2name=1% each hit, 2% (last hit) | |||
|ssc2dmg=Shieldbreaker Drill | |||
|ssc2desc=A Drill Rush designed to break shields. Attack power and distance are reduced. | |||
|usdefname=Shuttle Loop | |||
|usdefdmg=9% (1st hit), 6% (last hit) | |||
|usdefdesc=Hits twice and it can reach high distances. This version is similar to the original Shuttle Loop that [[wikirby:Wing|Wing Kirby]] performs, in that it hits twice and only sends Kirby a short distance forward rather than a glide. | |||
|usc1name=Blade Coaster | |||
|usc1dmg=8% (1st hit), 5% (2nds hit) | |||
|usc1desc=Fly forward instead of up. Enemies hit will be launched at a lower angle. | |||
|usc2name=Lazy Shuttle Loop | |||
|usc2dmg=9% | |||
|usc2desc=Do a slow loop, and then strike hard while risisng quickly. | |||
|dsdefname=Dimensional Cape | |||
|dsdefdmg=15% | |||
|dsdefdesc=Teleports in a direction, controllable with the Control Stick. If the attack button is pressed or the special button is held, he will perform a slash. It can be used to disappear from projectiles, and even attacks. Many players disregard the cape, but it is very useful for surprising opponents, making recovery less predictable and for edgeguarding. This is an extremely "flashy" move, and is often used for showing off. Meta Knight can use this as a recovery move, but afterwards, he will enter helpless state, even if the attack connects. | |||
|dsc1name=Shiel Piercer | |||
|dsc1dmg=9% [8% (1st hit), 1% (2nd hit)] | |||
|dsc1desc=The attack penetrates shields, but the power and distance are lower. | |||
|dsc2name=Stealth Smasher | |||
|dsc2dmg=15% - 17% | |||
|dsc2desc=Longer travel distance, but you're left vulnerable for longer. | |||
|fsname=Galaxia Darkness | |||
|fsdmg=38% - 40% to trapped opponents, ~9% for others | |||
|fsdesc=Swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects, characters nearby become trapped, the screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. Characters who are trapped by Meta Knight's cape always receive high, upwards knockback that can KO above 50%, with super armor ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. | |||
}} | |||
==[[Alternate costume (SSB4)#Meta Knight|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Meta Knight|Alternate costumes]]== |
Revision as of 12:31, December 20, 2014
Meta Knight in Super Smash Bros. 4 | |
---|---|
Universe | Kirby |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Galaxia Darkness |
Meta Knight is a playable veteran character in Super Smash Bros. 4, revealed on August 13th, 2014, being teased before hand on the 11th. Visually, Meta Knight now has gauntlets over his gloves and small battle damage details on his armor to make him less cartoonish, the opposite situation to most character visual changes. Additionally, the top corners of his mask opening are more pointed, with the sides curving inward instead of being straight. Eric Newsome reprises his role as the voice of Meta Knight, albeit using the same voice clips from Super Smash Bros. Brawl.
Changes from Brawl
Due to Meta Knight's dominance in Brawl, he received some significant nerfs in Smash 4. However, he was also given some improvements; as such, he is now more balanced in relation to other playable characters than he was in Brawl.
- Neutral attack links into a finisher.
- Hitboxes only connect in front of Meta Knight instead of both sides.
- Up smash and dash attack are stronger.
- Forward smash is stronger.
- Back aerial is faster and is stronger.
- Down throw has more follow-up ability.
- It deals less damage.
- Forward air now has a small hitbox that sends opponents straight down, allowing it to knock lighter opponents onto the ground to create highly damaging setups and combos and has higher knockback.
- Drill Rush connects more reliably and is much stronger.
- It has more startup lag.
- It now cannot allow a small jump at the end unless the last attack connects with a solid object (such as an opponent, a wall or a floor).
- Dimensional Cape is much stronger.
- Meta Knight is slightly heavier then he was in Brawl.
- Mach Tornado has slightly less damage potential.
- It also lasts for a slightly shorter amount of time.
- However, it is now significantly more difficult to SDI out of.
- Forward tilt combo, forward air, and down throw deal less damage.
- Down smash has less knockback and is slower.
- Up air is slower.
- Meta Knight is larger, increasing his hurtbox.
- Meta Knight's attacks have much less range in general.
- New Shuttle Loop animation renders Meta Knight unable to glide out of it.
- To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in Brawl, and hits airborne foes fast.
- However, it has less KO potential.
- Combined with the removal of gliding in Smash 4, Meta Knight's recovery is overall much shorter.
- To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in Brawl, and hits airborne foes fast.
- Meta Knight's jump is lower.
- Meta Knight's roll animation has him wrapped in his cape, similar to his up taunt.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Meta Multislash | 1% each hit | Executes a lightning-fast series of slashes that can also hit enemies behind him. | |
2% last hit | ||||
Forward tilt | Slash Combo | 2% (hits 1 - 2), 3% (3rd hit) | Slashes twice in front of him, then once upwards. Last hit deals vertical knockback. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times. | |
Up tilt | Up Thrust | 7% (sweet), 5% (sour) | Stabs upward. Decent vertical knockback, and in some cases at higher percentages, makes up for his up smash's weak vertical knockback. Sweetspot is at the tip of the sword (similar to Marth's tipper sweetspots). | |
Down tilt | Down Thrust | 5% | Thrusts his sword across the ground. | |
Dash attack | Running Kick | 6% (clean), 5% (late) | Does a running kick with vertical knockback. His only attack (other than all of his throws, excluding the b-throw) that does not use his sword. | |
Forward smash | Power Slash | 16% - 22% | Pulls his sword back for a second, then slashes in front of him. Has below average knockback, but it's his strongest move in terms of knockback. | |
Up smash | Triple Slash | 3% - 4% (1st hit), 2% (2nd hit), 4% - 5% (3rd hit) | Slashes above him three times. Like Link's up smash, but much faster, less range and less damage/knockback. | |
Down smash | Quick Slash | 7% - 9% (front), 10% - 14% (back) | Slashes in front of him, then behind. Arguably his best KO move due to its extremely fast speed. | |
Neutral aerial | Knight Spin | 10% (clean), 7% (late) | Slashes while spinning in a circle. | |
Forward aerial | Aero Triple Slash | 1.5% (hits 1 - 2), 3% (3rd hit) | Slashes in front of him three times. | |
Back aerial | Reverse Triple Slash | 1.5% (hits 1 - 2), 4% (3rd hit) | Like his fair, but behind him and more slowly. To compensate for the slower slashes, this move has slightly more knockback. | |
Up aerial | Overhead Slash | 5% | Slashes above him very quickly. | |
Down aerial | Comet Slash | 6% | Slashes below him very quickly. Sends the opponent on a semi-spike trajectory and is quite deadly offstage, especially against opponents with poor horizontal recovery. | |
Grab | — | |||
Pummel | Claw Jab | 3% | Jabs opponents with his wings' claws. | |
Forward throw | Flip Kick | 9% [6% (1st hit), 3% (2nd hit)] | Kicks the opponent in front of him. A very fast throw. | |
Back throw | Shadow Slash | 10% [7% (1st hit), 3% (2nd hit)] | Lays down the opponent behind him, teleports, and slashes his/her back. Good knockback. Good for putting opponents off-stage. Can KO at very high percentages. | |
Up throw | Air Drop | 10% | Jumps into the air holding his foe, and then crashes down. | |
Down throw | Fury Stomp | 7% [0.5% (hits 1 - 9), 1% (10th hit), 2% (last hit) | Like Kirby's d-throw: stomps on opponent multiple times, then ends by slamming down on them. | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% both slashes | Slashes on either side of himself. | ||
Floor attack (back) Floor getups (back) |
7% both slashes | Slashes on either side of himself. | ||
Floor attack (trip) Floor getups (trip) |
||||
Edge attack Edge getups |
7% | Slashes with blade. | ||
Neutral special | Default | Mach Tornado | 1% (hits 1 to 5), 3% (last hit) | Spins at a very high speed, attacking in a tornado. He slashes them multiple times and traps them. This makes escape via directional influence difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate knockback, but can be very dangerous if used near the top of the screen as Meta Knight could suicide himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be punished. Mach Tornado can be controlled by pressing left or right to move in that direction. |
Custom 1 | Entangling Tornado | 9% | Pull enemies in, and then hit them straight up into the air. | |
Custom 2 | Dreadful Tornado | 2% (hits 1 to 4), 6% (last hit) | A more powerful Mach Tornado, but the amount of spins can't be increased. | |
Side special | Default | Drill Rush | 1% each hit, 3% (last hit) | Leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. |
Custom 1 | High-Speed Drill | 1% each hit, 3% (last hit) | Faster than Drill Rush, but the angle can't be changed. | |
Custom 2 | 1% each hit, 2% (last hit) | Shieldbreaker Drill | A Drill Rush designed to break shields. Attack power and distance are reduced. | |
Up special | Default | Shuttle Loop | 9% (1st hit), 6% (last hit) | Hits twice and it can reach high distances. This version is similar to the original Shuttle Loop that Wing Kirby performs, in that it hits twice and only sends Kirby a short distance forward rather than a glide. |
Custom 1 | Blade Coaster | 8% (1st hit), 5% (2nds hit) | Fly forward instead of up. Enemies hit will be launched at a lower angle. | |
Custom 2 | Lazy Shuttle Loop | 9% | Do a slow loop, and then strike hard while risisng quickly. | |
Down special | Default | Dimensional Cape | 15% | Teleports in a direction, controllable with the Control Stick. If the attack button is pressed or the special button is held, he will perform a slash. It can be used to disappear from projectiles, and even attacks. Many players disregard the cape, but it is very useful for surprising opponents, making recovery less predictable and for edgeguarding. This is an extremely "flashy" move, and is often used for showing off. Meta Knight can use this as a recovery move, but afterwards, he will enter helpless state, even if the attack connects. |
Custom 1 | Shiel Piercer | 9% [8% (1st hit), 1% (2nd hit)] | The attack penetrates shields, but the power and distance are lower. | |
Custom 2 | Stealth Smasher | 15% - 17% | Longer travel distance, but you're left vulnerable for longer. | |
Final Smash | Galaxia Darkness | 38% - 40% to trapped opponents, ~9% for others | Swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects, characters nearby become trapped, the screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. Characters who are trapped by Meta Knight's cape always receive high, upwards knockback that can KO above 50%, with super armor ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. |
Alternate costumes
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Meta Knight's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.
- Meta Knight
- NA: Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row, and he has a special move to soar higher.
- PAL: A mysterious masked swordsman from the Kirby series. His cape can turn into wings, which gives him the ability to fly. His swift swordplay and ability to stay in the air give him an edge in this game. He can combine five mid-air jumps with a special move to make recovering a cinch. If you use him, try to keep battle airborne.
- Meta Knight (Alt.)
- NA: Meta Knight's Dimensional Cape lets you teleport, changing where you'll reappear with directional inputs and attacking by holding the button! His Mach Tornado special can draw in and attack multiple opponents. Rise by pressing the button repeatedly, and press left or right to move.
- PAL: Meta Knight's Dimensional Cape lets you teleport. After vanishing, you can move to reappear somewhere else. You can also keep holding the button to turn it into an attack! His Mach Tornado special can mix up multiple opponents in the fray. Press the button repeatedly to rise up, and move left and right to create extra havoc.
- MetaKnightAllStarTrophy3DS.png
Alt.
Update History
- Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
- The second hit of forward aerial can no longer meteor smash opponents.
- Back aerial deals more knockback
- Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
Gallery
Meta Knight and Kirby.
Meta Knight in Final Smash standby.
Meta Knight slashes Samus with his forward smash.
Drill Rush on Mario and Yoshi.
Meta Knight wielding a Star Rod with Kirby wielding Palutena's copy ability.
Meta Knight appearing in Smash Run.
Trivia
- Meta Knight was the last veteran fighter revealed before the launch of Super Smash Bros. for Nintendo 3DS in Japan. This is ironic, considering he was the first announced newcomer for Super Smash Bros. Brawl.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |