Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Super Mushroom: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Spirit Name Standardization)
 
(48 intermediate revisions by 19 users not shown)
Line 13: Line 13:
}}
}}
{{cquote|''Briefly boosts your size and power.''|cite=''Super Smash Bros. Brawl'' instruction booklet description}}
{{cquote|''Briefly boosts your size and power.''|cite=''Super Smash Bros. Brawl'' instruction booklet description}}
The '''Super Mushroom''' ({{ja|スーパーキノコ|Sūpā Kinoko}}, ''Super Mushroom'') is an object from the {{uv|Mario}} series, debuting as an [[item]] in ''[[Super Smash Bros. Melee]]''.
The '''Super Mushroom''' ({{ja|スーパーキノコ|Sūpā Kinoko}}, ''Super Mushroom'') is an item from the {{uv|Mario}} series.


==Origin==
==Origin==
[[File:Super Mushroom 5x.gif|thumb|left|100px|Super Mushroom sprites from (clockwise from top-left) ''{{s|mariowiki|Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Bros. 3}}'', and ''{{s|mariowiki|Super Mario World}}'']]
[[File:Super Mushroom 5x.gif|thumb|left|100px|Super Mushroom sprites from (clockwise from top-left) ''{{s|mariowiki|Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Bros. 3}}'', and ''{{s|mariowiki|Super Mario World}}'']]
The Super Mushroom is an important aspect of the entire ''Mario'' series. Starting in ''[[Super Mario Bros.]]'', where it was originally called the Magic Mushroom, it [[mariowiki:Super Mario (form)|made the user larger]], allowing him to withstand a single hit from enemies and break [[Block|Brick Block]]s by jumping into them. Since then, it has appeared in nearly every ''Mario'' sidescroller, as well as ''{{s|mariowiki|Super Mario 3D Land}}'' and ''{{s|mariowiki|Super Mario 3D World}}'', with the same effect, with the exception of ''{{s|mariowiki|Super Mario Bros. 2}}'', where it simply increased the player's health. It has appeared so much in the ''Mario'' series that it is now considered an icon of it, and as a result it serves as its [[series symbol]] in the ''Smash'' games.
The Super Mushroom made its debut in ''[[Super Mario Bros.]]'' as the '''Magic Mushroom''' and has become an important recurring item in later ''Mario'' games. The Super Mushroom allowed the player who touched it [[mariowiki:Super Mario (form)|to grow larger]] and able to withstand a single hit from enemies and break [[Block|Brick Block]]s by jumping into them from underneath. It has since appeared in nearly every ''Mario'' sidescroller game (except for ''{{s|mariowiki|Super Mario Bros. 2}}'', where it simply increased the player's health), as well as ''{{s|mariowiki|Super Mario 3D Land}}'' and ''{{s|mariowiki|Super Mario 3D World}}'' with the same effect.
 
The Super Mushroom is considered an icon in the ''Super Mario'' series and serves as its [[series symbol]] in the ''Super Smash Bros.'' series. In the ''{{s|mariowiki|Mario Kart}}'' series, it also serves as the logo for the {{s|mariowiki|Mushroom Cup}}.
{{clrl}}
{{clrl}}


==Effect==
==Effect==
The Super Mushroom appears on the stage and keeps sliding to the right. In ''Melee'', it will slide left if it spawns on the right half of the stage. A character touching it will grow larger, with the following effects:
The Super Mushroom appears on the stage and keeps sliding to the right. In ''Super Smash Bros. Melee'', it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects:
*Makes the character, and their [[hitbox]]es and hurtboxes, bigger.
*Makes the fighter, and their [[hitbox]]es and hurtboxes, bigger.
*Increases the fighter's [[weight]] by a small amount (applies a 1.6× multiplier in ''Melee'', and a 1.42× multiplier in ''Super Smash Bros. 4'' and ''Ultimate'').
*Increases the fighter's [[weight]] by a small amount (applies a 1.6× multiplier in ''Melee'', and a 1.42× multiplier in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'').
*Reduces the fighter's [[knockback]] taken multiplier.
*Applies a reduction multiplier to the fighter's sustained [[knockback]], in addition to the weight change.
**The item does not offer any [[armor|knockback resistance]] bonuses, however, so the fighter will still [[flinch]] from attacks that deal any amount of knockback.
**The item does not offer any [[armor]], however, so the fighter will still [[flinch]] from attacks that deal any amount of knockback.
*Direct attacks deal more damage (multiplied by 1.56× from ''Brawl'' onwards, less in ''Melee'') and subsequently more knockback.
*Increases the base power of direct attacks (1.2× in ''Melee'', 1.56× from ''Super Smash Bros. Brawl'' onwards), subsequently increasing knockback.
**Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as {{b|Hammer|item}}s.
**Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as {{b|Hammer|item}}s.
**The base knockback and knockback growth values are not affected.
**The base knockback and knockback growth values are not directly affected.
*Thrown [[items]] go farther and deal more damage.
*Increases the fighter's [[item]] toss strength, making thrown items go further and deal more damage.
*Increases [[Jumping|jump]] height proportionally.
*Increases the fighter's [[Jumping|jump]] height.
*Increases [[falling speed]] and [[gravity]]. Certain [[up special]]s, such as [[Hero's Spin]], will grant less vertical height as a result.
*Increases the fighter's [[falling speed]] and [[gravity]] (1.42× fall speed from ''Brawl'' onward). Certain [[up special]]s, such as [[Hero's Spin]], will grant less vertical height as a result.
*Increases [[air speed]] significantly (seemingly by a larger factor than fall speed).
*Increases the fighter's [[air speed]] significantly (1.5× from ''Brawl'' onward).
*Increases [[Dashing|running speed]] proportionally.
*Increases the fighter's [[walk]]ing and [[run]]ning speeds (1.5× from ''Brawl'' onward).
*Longer landing lag when using [[aerial attack]]s.
*Increases landing lag and aerial landing lag.
*Increases size of [[ledge]] sweetspot.
*Increases the fighter's [[ledge]] grab range proportionally.
*Shortens the distance gained by the character's [[recovery]] moves in ''Melee''.
*The fighter's sound effects and voice become lower-pitched and slowed down. This does not affect gameplay.
*The character's sound effects and voice become lower-pitched and slowed down. This does not affect gameplay.
The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a [[Poison Mushroom]] and vice versa will restore a character to their normal size, whereas the effects of [[Lightning]] are canceled.
The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a [[Poison Mushroom]] and vice versa will restore a character to their normal size, whereas the effects of [[Lightning]] are canceled.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
The Super Mushroom does not appear in the game. [[Giant Donkey Kong]], who has the effect of the Super Mushroom, is an opponent in the 6th stage of the [[1P Game]] mode. The Super Mushroom also cameos as the [[series symbol|Universe symbol]] of the [[Mario universe]].
The Super Mushroom does not appear as an item; however, [[Giant Donkey Kong]], the opponent in the sixth stage of the [[1P Game]] mode, has differences from [[Donkey Kong (SSB)|Donkey Kong]] reminiscent of the Super Mushroom, possibly inspiring its appearance in ''Melee''.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:Ssbmitemsmushroom.jpg|thumb|A Super Mushroom in ''Melee''.]]
[[File:Ssbmitemsmushroom.jpg|thumb|left|A Super Mushroom in ''Melee''.]]
The Super Mushroom made its debut in the ''Super Smash Bros.'' series in ''Melee'', with the effects described above. Additionally, in the [[Special mode]] [[Giant Melee]], all players are permanently under the effects of one, and these effects (except pitch) can stack. Giant battles can also occur in {{SSBM|Classic Mode}}.
The Super Mushroom debuts as a transformation item, with the effects described above.  
 
Giant battles appear as a feature in ''Melee's'' [[Special Smash]] where all fighters become metal under the permanent effects of a Super Mushroom, and these effects (except for the fighter's pitch) can stack. Giant battles can also occur in {{SSBM|Classic Mode}}.
{{clrl}}


===Trophy===
===Trophy===
[[File:Super Mushroom Trophy Melee.png|left|thumb|100px|Super Mushroom trophy in ''Melee''.]]
{{Trophy
;Super Mushroom
|name=Super Mushroom
''Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.''
|image=Super Mushroom Trophy Melee.png
*''Super Mario Bros.'' (10/85)
|desc=Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.
|gamelist={{Trophy games|game1=Super Mario Bros.|release1=10/85}}
|game=Melee
}}
{{clrl}}
{{clrl}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Super mushroom.jpg|thumb|Super Mushroom on [[Pokémon Stadium 2]] in ''Brawl'']]
[[File:Super mushroom.jpg|thumb|left|Super Mushroom on [[Pokémon Stadium 2]] in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', characters strike a pose while growing/shrinking, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the player in the course of doing an action.
The Super Mushroom returns as an item, reprising its behavior from ''Melee''. It is based on its modern design.
 
When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the fighter, as well as their own projectiles, will grow proportionately to the fighter's bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the fighter in the course of doing an action.  


Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}, where their direct attacks will deal 1.8× their normal damage.
Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}, where their direct attacks will deal 1.8× their normal damage.


Giant battles also return as a [[Special Brawl]] feature and in Classic Mode. In a Giant Special Brawl, fighters are heavier, and take less knockback than normal. Their direct attacks also deal 1.64× their normal damage, but the multiplier increases to around 2.648× (3.08× for the previously mentioned characters) upon acquiring a Super Mushroom. Pitch can also now be altered further.
Giant battles also return as a [[Special Brawl]] feature and in Classic Mode. In a Giant Special Brawl, fighters are heavier, and take less knockback than normal. Their direct attacks also deal 1.64× their normal damage, but the multiplier increases to around 2.648× (3.08× for the previously mentioned characters) upon acquiring a Super Mushroom. Pitch can also now be altered further.
{{clrl}}


===Trophy===
===Trophy===
[[File:Super Mushroom - Brawl Trophy.png|thumb|left|100px|Super Mushroom trophy in ''Brawl''.]]
{{Trophy
;Super Mushroom
|name=Super Mushroom
:''A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros.''
|image=Super Mushroom - Brawl Trophy.png
{{Trophy games|console1=NES|game1= [[Super Mario Bros.]]|console2=GB|game2={{s|mariowiki|Super Mario Land 2: 6 Golden Coins}}}}
|desc=A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros.
|gamelist={{Trophy games|console1=NES|game1=Super Mario Bros.|console2=GB|game2={{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


Line 74: Line 87:
! Game
! Game
! Effect
! Effect
! Characters
! Fighter(s)
|-
|-
| Mushroom
| Mushroom
| {{s|mariowiki|New Super Mario Bros.}}
| {{s|mariowiki|New Super Mario Bros.}}
| {{SortKey|AttackArmLeg+005}}{{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +5
| {{SortKey|AttackArmLeg+005}}{{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +5
| {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|g=SSBB|s=16px}}{{Head|Luigi|g=SSBB|s=16px}}{{Head|Peach|g=SSBB|s=16px}}{{Head|Bowser|g=SSBB|s=16px}}{{Head|Yoshi|g=SSBB|s=16px}}
| {{StickerHead|Mario|Yoshi|Luigi|Bowser|Peach}}
|}
|}
{{StickerPicBox|Mushroom|New Super Mario Bros.}}
{{StickerPicBox|Mushroom|New Super Mario Bros.}}
{{clrl}}


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Super Mushroom U.jpg|thumb|The Super Mushroom in {{forwiiu}}]]
[[File:Super Mushroom U.jpg|thumb|left|The Super Mushroom in {{forwiiu}}]]
The Super Mushroom returns in ''Super Smash Bros. 4'', keeping its prior behavior. Giant battles are once again available as a [[Special Smash]] option and during Classic Mode.
The Super Mushroom returns as an item, reprising its behavior from the previous games.
There is now a glitch that occurs in training mode where the item may fail to increase the weight of the user until it is attacked at least once.
 
Unlike in ''Brawl'', all fighters who acquire a Super Mushroom will deal 1.56x their normal damage with their direct attacks.
 
Giant battles are once again available as a [[Special Smash]] option and during Classic Mode. In a Giant Special Smash, fighters are heavier than normal, but unlike in ''Brawl'', they don't receive any knockback taken reductions. Their direct attacks still deal 1.64x their normal damage, and the multiplier increases to 3.08x if they acquire a Super Mushroom. In a Tiny Special Smash, fighters who acquire Super Mushrooms will deal 0.676x their normal damage.


Unlike in ''Super Smash Bros. Brawl'', all fighters who acquire a Super Mushroom will deal 1.56x their normal damage with their direct attacks.
In [[Training Mode]], there is a glitch where the Super Mushroom may fail to increase the weight of the user until it is attacked at least once.
{{clrl}}


In a Giant Special Smash, fighters are heavier than normal, but unlike in ''Super Smash Bros. Brawl'', they don't receive any knockback taken reductions. Their direct attacks still deal 1.64x their normal damage, and the multiplier increases to 3.08x if they acquire a Super Mushroom. In a Tiny Special Smash, fighters who acquire Super Mushrooms will deal 0.676x their normal damage. The Super Mushroom also appears as headgear for Mii Fighters.
===As a [[Mii Costume]]===
[[File:SuperMushroomHat.jpg|left|thumb|200px|Super Mushroom Hat in ''Smash 4'']]
The Super Mushroom serves as the basis for the Super Mushroom Hat headgear for the {{SSB4|Mii Fighter}}s.
 
In {{for3ds}}, it can be unlocked by playing [[Rival Smash]] for the first time.
{{clrl}}


===In [[Smash Tour]]===
===In [[Smash Tour]]===
The Super Mushroom is a red trophy item: when selected, it makes the user start a battle under the effect of a Super Mushroom. Using this trophy cancels the effect of a [[Poison Mushroom]] trophy used by an opponent.
[[File:SuperMushroomSmashTour.png|thumb|left|50px|Item in Smash Tour]]
The Super Mushroom appears as a red trophy item. When used, it makes the player's fighter start the battle in giant form. Using this trophy cancels the effect of a [[Poison Mushroom]] trophy used by an opponent.


The Super Mushroom is one of the items that can appear during a Transformation Smash.
The Super Mushroom is one of the items that can appear during a Transformation Smash.
{{clr}}


===Trophy===
===Trophy===
[[File:SuperMushroomTrophyWiiU.png|thumb|left|100px|Super Mushroom trophy in ''for Wii U''.]]
{{Trophy
[[File:SuperMushroomTrophy3DS.png|thumb|right|100px|Super Mushroom trophy in ''for 3DS''.]]
|name=Super Mushroom
;Super Mushroom
|image-3ds=SuperMushroomTrophy3DS.png
:{{Flag|ntsc}} ''This mysterious mushroom will cause you to grow several times your normal size. Once you've grown, the power of your attacks and your ability to launch your opponents will increase. However, being so large— and such an easy target—may not be so great in a fight with lots of enemies...''
|image-wiiu=SuperMushroomTrophyWiiU.png
:{{Flag|pal}} ''This mysterious mushroom will just keep sliding until it bounces off a wall. If you touch it, though, you will grow! You'll get stronger and be harder to launch, but you'll also be a much easier target. Maybe standing out so much during a fight isn't such a good idea...''
|desc-ntsc=This mysterious mushroom will cause you to grow several times your normal size. Once you've grown, the power of your attacks and your ability to launch your opponents will increase. However, being so large—and such an easy target—may not be so great in a fight with lots of enemies...
{{Trophy games|console1=NES|game1=[[Super Mario Bros.]] (10/1985)|console2=DS|game2={{s|mariowiki|New Super Mario Bros.}} (05/2006)}}
|desc-pal=This mysterious mushroom will just keep sliding until it bounces off a wall. If you touch it, though, you'll grow and grow and grow! You'll get stronger and be harder to launch, but you'll also be a much easier target. Maybe standing out so much during a fight isn't such a good idea...
{{clear}}
|gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=10/1985|console2=DS|game2={{iw|mariowiki|New Super Mario Bros.}}|release2=05/2006}}
|gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=05/1987|console2=DS|game2=New Super Mario Bros.|release2=06/2006}}
}}
{{clrl}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Super Mushroom returns once again as an item in ''Ultimate''. Unlike ''Brawl'' and ''Super Smash Bros 4.'', characters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one. The Super Mushroom also returns as headgear for Mii Fighters.
The Super Mushroom returns once again as an item in ''Ultimate''.  
{{clear}}
 
Unlike in ''Brawl'' and ''Super Smash Bros 4.'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one.
 
The Super Mushroom cannot appear in [[The Great Cave Offensive]], [[Golden Plains]], and [[Minecraft World]].
{{clrl}}
 
===As a [[Mii Costume]]===
[[File:SSBU Super Mushroom Hat.jpg|thumb|left|100px|Super Mushroom Hat in ''Ultimate'']]
The Super Mushroom Hat returns as a default headgear for the {{SSBU|Mii Fighter}}s.
{{clr}}
 
===Spirit===
===Spirit===
The Super Mushroom also appears as an Advanced-class [[support spirit]]. It can only be [[Shopping|purchased]] from [[Master Spirit|Timmy & Tommy's]]. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.
{|class="wikitable"
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
Line 116: Line 156:
|}
|}


There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.
====Primary spirits====
====Primary spirits====
{|class="wikitable sortable"
{|class="wikitable sortable"
Line 127: Line 166:
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
! Ability !! Series
|-
| 54 || {{SpiritTableName|Petey Piranha|size=64}} || {{SpiritType|Attack}} || Ace || 2
|| 3319 || 9989 || 1616 || 4862 || 1322 || 1978 || Giant || ''Super Mario'' Series
|-
|-
| 711 || {{SpiritTableName|Medusa (Kid Icarus: Uprising)|size=64}} || {{SpiritType|Attack}} || ★★★★ || 2 || 4984 || 12462 || 2426 || 6066 || 1985 || 4963 || Giant || ''Kid Icarus'' Series
| 711 || {{SpiritTableName|Medusa (Kid Icarus: Uprising)|size=64}} || {{SpiritType|Attack}} || ★★★★ || 2 || 4984 || 12462 || 2426 || 6066 || 1985 || 4963 || Giant || ''Kid Icarus'' Series
Line 136: Line 178:
| 1,342 || {{SpiritTableName|The Mighty Jinjonator|size=64}} || {{SpiritType|Neutral}} || ★★★ || 2 || 3470 || 10441 || 2227 || 6699 || 844 || 2541 || Giant || ''Banjo-Kazooie'' Series
| 1,342 || {{SpiritTableName|The Mighty Jinjonator|size=64}} || {{SpiritType|Neutral}} || ★★★ || 2 || 3470 || 10441 || 2227 || 6699 || 844 || 2541 || Giant || ''Banjo-Kazooie'' Series
|}
|}
====Support spirits====
====Support spirits====
{|class="wikitable sortable"
{|class="wikitable sortable"
! No. !! Image !! Name !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Class !! Cost !! Ability !! Series
|-
| 210 || {{SpiritTableName|Moon|size=64}} || ★★★ || 2 || Giant || ''The Legend of Zelda'' Series
|-
|-
| 1,046 || {{SpiritTableName|Great Zapfish|size=64}} || ★★★ || 2 || Giant || ''Splatoon'' Series
| 1,046 || {{SpiritTableName|Great Zapfish|size=64}} || ★★★ || 2 || Giant || ''Splatoon'' Series
Line 150: Line 195:
==Gallery==
==Gallery==
<gallery>
<gallery>
SupermushroomSSBB.jpg|Artwork of the Super Mushroom from ''Brawl''.
SupermushroomSSBB.jpg|Render of the Super Mushroom from ''Brawl''.
SSBUSuperMushroom.png|Artwork of the Super Mushroom from ''Ultimate''.
SSBUSuperMushroom.png|Render of the Super Mushroom from ''Ultimate''.
</gallery>
</gallery>


Line 173: Line 218:
|ru={{rollover|Супергриб|Supergrib|?}}
|ru={{rollover|Супергриб|Supergrib|?}}
|ruM=Super Mushroom
|ruM=Super Mushroom
|ko={{rollover|슈퍼버섯|Syupeobeoseos|?}}
|ko={{rollover|슈퍼버섯|Syupeobeoseot|?}}
|koM=Super Mushroom
|koM=Super Mushroom
|zh_cn={{rollover|超级蘑菇|Chāojí Mógū|?}}
|zh_cn={{rollover|超级蘑菇|Chāojí Mógū|?}}
Line 186: Line 231:
*In ''Melee'', jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the [[Bunny Hood]].
*In ''Melee'', jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the [[Bunny Hood]].
*In ''Brawl'', a glitch occurs when [[Pikachu]] uses [[Quick Attack]] on a Super or Poison Mushroom. It will cause the [[size change super jump]].
*In ''Brawl'', a glitch occurs when [[Pikachu]] uses [[Quick Attack]] on a Super or Poison Mushroom. It will cause the [[size change super jump]].
*In ''Brawl'', [[Pikmin Throw]] uniquely won’t change pitch upon growing or shrinking.
*In ''Brawl'', [[Pikmin Throw]] uniquely won't change pitch upon growing or shrinking.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*When [[Ridley]] uses the Super Mushroom in ''Ultimate'', his size becomes closer to his actual size in his own series.
*In ''Ultimate'', the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the [[condition]]s "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of [[List of spirits (Persona series)#Spirit Battles|Spirit Battles]] in {{uv|Persona}}'s [[DLC Spirits (mode)|DLC Spirit Board]]. This is also true for the Spirit Battles involving tiny puppet fighters.
*In ''Ultimate'', the sounds of giant puppet fighters in several Spirit battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the [[conditions]] "The enemy is giant" and/or "Giant [character]" are not listed on the spirit battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of [[List of spirits (Persona series)#Spirit Battles|spirit battles]] in {{uv|Persona}}'s [[DLC Spirits (mode)|DLC Spirit Board]]. This is also true for the spirit battles involving tiny puppet fighters.


{{SSBMItems}}
{{SSBMItems}}
Line 199: Line 243:
{{Smash Tour}}
{{Smash Tour}}
{{Mario universe}}
{{Mario universe}}
[[Category:Items (SSBM)]]
 
[[Category:Items (SSBB)]]
[[Category:Items (SSB4)]]
[[Category:Items (SSBU)]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Powerup items]]
[[Category:Powerup items]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 11:49, December 19, 2024

Super Mushroom
Super Mushroom Artwork - Super Mario 3D World.png
Mario (universe)
The Super Mushroom from Super Mario 3D World.
Universe Mario
Appears in Melee
Brawl
SSB4
Ultimate
Item class Transforming
Article on Super Mario Wiki Super Mushroom
Briefly boosts your size and power.
Super Smash Bros. Brawl instruction booklet description

The Super Mushroom (スーパーキノコ, Super Mushroom) is an item from the Mario series.

Origin[edit]

Super Mushroom sprites from (clockwise from top-left) Super Mario Bros., Super Mario Bros. 3, and Super Mario World

The Super Mushroom made its debut in Super Mario Bros. as the Magic Mushroom and has become an important recurring item in later Mario games. The Super Mushroom allowed the player who touched it to grow larger and able to withstand a single hit from enemies and break Brick Blocks by jumping into them from underneath. It has since appeared in nearly every Mario sidescroller game (except for Super Mario Bros. 2, where it simply increased the player's health), as well as Super Mario 3D Land and Super Mario 3D World with the same effect.

The Super Mushroom is considered an icon in the Super Mario series and serves as its series symbol in the Super Smash Bros. series. In the Mario Kart series, it also serves as the logo for the Mushroom Cup.

Effect[edit]

The Super Mushroom appears on the stage and keeps sliding to the right. In Super Smash Bros. Melee, it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects:

  • Makes the fighter, and their hitboxes and hurtboxes, bigger.
  • Increases the fighter's weight by a small amount (applies a 1.6× multiplier in Melee, and a 1.42× multiplier in Super Smash Bros. 4 and Super Smash Bros. Ultimate).
  • Applies a reduction multiplier to the fighter's sustained knockback, in addition to the weight change.
    • The item does not offer any armor, however, so the fighter will still flinch from attacks that deal any amount of knockback.
  • Increases the base power of direct attacks (1.2× in Melee, 1.56× from Super Smash Bros. Brawl onwards), subsequently increasing knockback.
    • Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as Hammers.
    • The base knockback and knockback growth values are not directly affected.
  • Increases the fighter's item toss strength, making thrown items go further and deal more damage.
  • Increases the fighter's jump height.
  • Increases the fighter's falling speed and gravity (1.42× fall speed from Brawl onward). Certain up specials, such as Hero's Spin, will grant less vertical height as a result.
  • Increases the fighter's air speed significantly (1.5× from Brawl onward).
  • Increases the fighter's walking and running speeds (1.5× from Brawl onward).
  • Increases landing lag and aerial landing lag.
  • Increases the fighter's ledge grab range proportionally.
  • The fighter's sound effects and voice become lower-pitched and slowed down. This does not affect gameplay.

The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a Poison Mushroom and vice versa will restore a character to their normal size, whereas the effects of Lightning are canceled.

In Super Smash Bros.[edit]

The Super Mushroom does not appear as an item; however, Giant Donkey Kong, the opponent in the sixth stage of the 1P Game mode, has differences from Donkey Kong reminiscent of the Super Mushroom, possibly inspiring its appearance in Melee.

In Super Smash Bros. Melee[edit]

A Super Mushroom in Melee.

The Super Mushroom debuts as a transformation item, with the effects described above.

Giant battles appear as a feature in Melee's Special Smash where all fighters become metal under the permanent effects of a Super Mushroom, and these effects (except for the fighter's pitch) can stack. Giant battles can also occur in Classic Mode.

Trophy[edit]

Super Mushroom's trophy in Melee
Super Mushroom
Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.
Super Mario Bros. (10/85)

In Super Smash Bros. Brawl[edit]

Super Mushroom on Pokémon Stadium 2 in Brawl.

The Super Mushroom returns as an item, reprising its behavior from Melee. It is based on its modern design.

When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the fighter, as well as their own projectiles, will grow proportionately to the fighter's bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the fighter in the course of doing an action.

Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for Wario, Wario-Man, Samus, Fox, Falco, Wolf, Captain Falcon, Squirtle, Ivysaur, Lucario, and Snake, where their direct attacks will deal 1.8× their normal damage.

Giant battles also return as a Special Brawl feature and in Classic Mode. In a Giant Special Brawl, fighters are heavier, and take less knockback than normal. Their direct attacks also deal 1.64× their normal damage, but the multiplier increases to around 2.648× (3.08× for the previously mentioned characters) upon acquiring a Super Mushroom. Pitch can also now be altered further.

Trophy[edit]

Super Mushroom's trophy in Brawl
Super Mushroom
A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros.
NES: Super Mario Bros.
Game Boy: Super Mario Land 2: 6 Golden Coins

Sticker[edit]

Name Game Effect Fighter(s)
Mushroom New Super Mario Bros. AttackArmLeg+005Hand (type)Foot (type) Attack +5 Mario Yoshi Luigi Bowser PeachMario (SSBB)Yoshi (SSBB)Luigi (SSBB)Bowser (SSBB)Peach (SSBB)
Brawl Sticker Mushroom (New Super Mario Bros.).png
Mushroom
(New Super Mario Bros.)

In Super Smash Bros. 4[edit]

The Super Mushroom in Super Smash Bros. for Wii U

The Super Mushroom returns as an item, reprising its behavior from the previous games.

Unlike in Brawl, all fighters who acquire a Super Mushroom will deal 1.56x their normal damage with their direct attacks.

Giant battles are once again available as a Special Smash option and during Classic Mode. In a Giant Special Smash, fighters are heavier than normal, but unlike in Brawl, they don't receive any knockback taken reductions. Their direct attacks still deal 1.64x their normal damage, and the multiplier increases to 3.08x if they acquire a Super Mushroom. In a Tiny Special Smash, fighters who acquire Super Mushrooms will deal 0.676x their normal damage.

In Training Mode, there is a glitch where the Super Mushroom may fail to increase the weight of the user until it is attacked at least once.

As a Mii Costume[edit]

Super Mushroom Hat in Smash 4

The Super Mushroom serves as the basis for the Super Mushroom Hat headgear for the Mii Fighters.

In Super Smash Bros. for Nintendo 3DS, it can be unlocked by playing Rival Smash for the first time.

In Smash Tour[edit]

Item in Smash Tour

The Super Mushroom appears as a red trophy item. When used, it makes the player's fighter start the battle in giant form. Using this trophy cancels the effect of a Poison Mushroom trophy used by an opponent.

The Super Mushroom is one of the items that can appear during a Transformation Smash.

Trophy[edit]

Super Mushroom's trophy in Super Smash Bros. for Nintendo 3DS
Super Mushroom's trophy in Super Smash Bros. for Wii U
Super Mushroom
NTSC This mysterious mushroom will cause you to grow several times your normal size. Once you've grown, the power of your attacks and your ability to launch your opponents will increase. However, being so large—and such an easy target—may not be so great in a fight with lots of enemies...
NES: Super Mario Bros. (10/1985)
Nintendo DS: New Super Mario Bros. (05/2006)
PAL This mysterious mushroom will just keep sliding until it bounces off a wall. If you touch it, though, you'll grow and grow and grow! You'll get stronger and be harder to launch, but you'll also be a much easier target. Maybe standing out so much during a fight isn't such a good idea...
NES: Super Mario Bros. (05/1987)
Nintendo DS: New Super Mario Bros. (06/2006)

In Super Smash Bros. Ultimate[edit]

The Super Mushroom returns once again as an item in Ultimate.

Unlike in Brawl and Super Smash Bros 4., the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to Melee. This also prevents certain attacks and animations from being interrupted when a player touches one.

The Super Mushroom cannot appear in The Great Cave Offensive, Golden Plains, and Minecraft World.

As a Mii Costume[edit]

Super Mushroom Hat in Ultimate

The Super Mushroom Hat returns as a default headgear for the Mii Fighters.

Spirit[edit]

The Super Mushroom also appears as an Advanced-class support spirit. It can only be purchased from Timmy & Tommy's. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.

No. Image Name Type Class Cost Ability Series
18
SSBU spirit Super Mushroom.png
Super Mushroom
Support
★★ 1 Stats ↑ after Eating Super Mario Series

Primary spirits[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
54
SSBU spirit Petey Piranha.png
Petey Piranha
Attack
Ace 2 3319 9989 1616 4862 1322 1978 Giant Super Mario Series
711
SSBU spirit Medusa (Kid Icarus Uprising).png
Medusa (Kid Icarus: Uprising)
Attack
★★★★ 2 4984 12462 2426 6066 1985 4963 Giant Kid Icarus Series
773
SSBU spirit Sahelanthropus.png
Sahelanthropus
Shield
★★★ 1 3145 9438 1402 4208 1219 3657 Metal and Giant Metal Gear Solid Series
960
SSBU spirit Metal Face.png
Metal Face
Attack
★★★★ 1 4996 12493 2353 5882 1811 4529 Metal and Giant Xenoblade Chronicles Series
1,342
SSBU spirit The Mighty Jinjonator.png
The Mighty Jinjonator
Neutral
★★★ 2 3470 10441 2227 6699 844 2541 Giant Banjo-Kazooie Series

Support spirits[edit]

No. Image Name Class Cost Ability Series
210
SSBU spirit Moon.png
Moon ★★★ 2 Giant The Legend of Zelda Series
1,046
Great Zapfish
Great Zapfish ★★★ 2 Giant Splatoon Series
1,302
SSBU spirit Golden Dash Mushroom.png
Golden Dash Mushroom ★★★ 2 Giant Super Mario Series
1,329
SSBU spirit Cetacea.png
Cetacea ★★★ 2 Giant DRAGON QUEST Series

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese スーパーキノコ Super Mushroom
UK English Super Mushroom
France French (PAL) Super champi Super Mushroom
Quebec French (NTSC) Super champignon Super Mushroom
Germany German Superpilz Super Mushroom
Spain Spanish Superchampiñón Super Mushroom
Italy Italian Super fungo Super Mushroom
China Chinese (Simplified) 超级蘑菇 Super Mushroom
Taiwan Chinese (Traditional) 超級蘑菇 Super Mushroom
South Korea Korean 슈퍼버섯 Super Mushroom
Netherlands Dutch Superpaddenstoel Super Mushroom
Russia Russian Супергриб Super Mushroom

Trivia[edit]

  • Mario's taunt in the first four games, where he temporarily grows, is similar to the Super Mushroom effect.
    • The largest a character can be under normal circumstances in Melee is by using Mario's taunt while under the effect of Super Mushroom in Giant Melee.
  • In Melee, jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the Bunny Hood.
  • In Brawl, a glitch occurs when Pikachu uses Quick Attack on a Super or Poison Mushroom. It will cause the size change super jump.
  • In Brawl, Pikmin Throw uniquely won't change pitch upon growing or shrinking.
  • In SSB4, although Pikmin grow and shrink with Olimar, the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
  • In Ultimate, the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the conditions "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of Spirit Battles in Persona's DLC Spirit Board. This is also true for the Spirit Battles involving tiny puppet fighters.