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Super Smash Bros. Melee

Pichu (SSBM)/Dash attack: Difference between revisions

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m (Increased clarity)
(→‎Overview: Minor improvements, grammar fixes, links added; →‎Timing: Added boost grab window, →‎Similar moves: Added Pika's dash attack.)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low hit stun, poor knock back, and long frame data. Better options in relevant situations would typically be Neutral air or one of Pichu's tilt attacks.
Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low [[hitstun]] and [[knockback]], and sluggish frame data. Better options in relevant situations would typically be {{mvsub|Pichu|SSBM|neutral air}} or one of Pichu's tilt attacks.


==Hitboxes==
==Hitboxes==
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!Hitbox
!Hitbox
|5-16
|5-16
|-
!Boost grab window
|2-4
|-
|-
!Animation length
!Animation length
Line 49: Line 52:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=33}}
!Hitboxes {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=33}}
|-
!Boost grab {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=45}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}
 
==Similar moves==
*{{mvsub|Pikachu|SSBM|dash attack|poss=y}}
 
{{MvSubNavPichu|g=SSBM}}
{{MvSubNavPichu|g=SSBM}}
[[Category:Pichu (SSBM)]]
[[Category:Pichu (SSBM)]]
[[Category:Dash attacks (SSBM)]]
[[Category:Dash attacks (SSBM)]]

Revision as of 01:13, December 18, 2024

Hitbox visualization showing Pichu's dash attack.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low hitstun and knockback, and sluggish frame data. Better options in relevant situations would typically be neutral air or one of Pichu's tilt attacks.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 8% 0 Sakurai angle 40 70 0 4.4919 15 0.0 4.6872 0.496062 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 8% 0 Sakurai angle 40 70 0 2.991996 4 0.0 0.66402 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Hitbox 5-16
Boost grab window 2-4
Animation length 49
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Boost grab  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable

Similar moves