Mii Brawler (SSBU)/Down special/Custom 2
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Hitbox visualization showing Mii Brawler's down special 3, Counter Throw.

Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when grabbing on the ground.

Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when grabbing in the air.

Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when throwing.
Overview[edit]
Update History[edit]
Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).
Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.
Throw and Hitboxes[edit]
Collateral Hitbox[edit]
Throw[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 14.0% | ![]() |
Forward | 75 | 60 | 0 | 0.0× | ![]() |
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Timing[edit]
Counter[edit]
Intangibility | 5-6 |
---|---|
Counter | 6-23 |
Interruptible | 38 |
Animation length | 46 |
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Grab[edit]
Intangibility | 1-47 |
---|---|
Search | 4-5 |
Interruptible | 40 |
Animation length | 47 |
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Throw[edit]
During frames 1 and 13, the move inflicts 5 frames of hitlag to both Mii Brawler and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincible | 1-13 |
---|---|
Hitbox (early, late) | 9-11, 12 |
Throw | 14 |
Interruptible | 47 |
Animation length | 55 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() Counter |
![]() Intangible |
![]() Interruptible |
![]() Searchbox |
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