OverviewEdit
Mii Brawler delivers a flurry of punches. This move can be extended by continuing to hold down the button. Its frame data and damage output are typical of a normal infinite jab.
Update HistoryEdit
- Neutral infinite has increased range and is harder to SDI.
- Neutral infinite has more range.
HitboxesEdit
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 21-22 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19, 21 |
Finisher | 4-5 |
Interruptible | 41 |
Animation length | 55 |
Lag time |
Hitbox |
Loop point |
Interruptible |