Mii Brawler (SSBU)/Forward throw
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Mii Brawler forward throw hurtbox visualization | ||||
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Overview[edit]
Mii Brawler swings the arm used to grab the opponent, launching them forward. While this throw has zero combo potential, it is Mii Brawler's most reliable kill throw, capable of killing midweight characters DIing properly around 170% near ledge, and earlier with rage. The throw is also executed on frame 14, meaning that a burst dash grab into a buffered forward throw is capable of catching an opponent DIing poorly, which kills about 50% earlier compared to proper DI.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | Forward | 60 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 13, the move inflicts 6 frames of hitlag to both Mii Brawler and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-14 |
---|---|
Throw Release | 14 |
Interruptible | 38 |
Animation length | 51 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|