Lucina (SSB4)
Lucina in Super Smash Bros. 4 | |
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Universe | Fire Emblem |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Lucina Wakes Her Blade?! | ” |
—Introduction Tagline |
Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. 4. She was confirmed during a live stream alongside Captain Falcon and Robin on the official Smash Bros. website on July 14th, 2014, making her the only unlockable character to be revealed before the game's release. She is a moveset clone of Marth.
Lucina was originally planned as an alternate costume for Marth[1], but was given her own character slot later in development due to "the characteristics of their attacks" being different. She was the first of three intended skins to be made separate in this way, with Dr. Mario and Dark Pit being the others.
Yū Kobayashi and Laura Bailey, the Japanese and English voice actors for Lucina in Fire Emblem Awakening, reprise their roles.
How To Unlock
Super Smash Bros. for Nintendo 3DS
- Play 40 VS Matches.
- Complete Classic Mode with Marth without using any continues.
Lucina must then be defeated on Arena Ferox.
Super Smash Bros. for Wii U
- Clear Classic Mode on 5.5 Intensity or higher
- Play 30 VS Matches.
Lucina then must be defeated on Coliseum.
Attributes and Differences from Marth
Lucina is a clone of Marth, meaning her moveset and animations are primarily based off of his. In a Miiverse post, Sakurai explains that "even a small difference in abilities" gives a character their own roster slot, citing Lucina as an example[2]. In her case, the most obvious difference between Lucina and Marth is that her sword does the same amount of damage throughout, while Marth deals higher damage, knockback and hitstun when hitting with his sword's tip. Additionally, all her attacks do more damage than Marth's sourspot attacks and comparably do less damage than Marth's sweetspotted attacks. She is generally considered a "training" character to help inexperienced players learn Marth's moveset, as her traits make Lucina's moveset a lower-risk, lower-reward version of Marth's.
As Marth's greatest strengths have been significantly toned down in SSB4 (with his sweetspot being one of his best remaining positive assets), Lucina inherits most of Marth's negative traits and lacks this one major advantage, which prevents her from effectively finishing opponents early in a stock with hard reads. This makes her much less of a threat in the neutral game as opponents do not have to worry about losing positional advantage from stray tippers, while they can approach and corner her the same way as they approach Marth: by slowly taking space with approaching and shielding until she is in a poor position. However, because her attacks deal solid knockback regardless of where her sword hits, less experienced players who cannot space Marth's tippers can KO opponents at high percentages more easily. Lucina is also arguably slightly more effective at racking up damage and "rushing down" the enemy due to her consistent damage output, but because Lucina still lacks any safe ways to approach, this is ultimately only influential at low-level play. Ironically, this means that the most effective way to play Lucina at high levels is to adopt the very same patient, read-heavy playstyle that was intended for Marth, and that Marth is superior at performing.
Lucina was considered one of the worst characters in early SSB4 competitive play; however, from version 1.0.4 onwards, she has received a multitude of buffs in balance patches (some shared with Marth and some of her own). As these buffs further improve her damage output by decreasing the ending lag of several combo-oriented moves and increasing the damage and knockback of many of her standard attacks, her punishes are slightly stronger than they were initially, although they do not bring her (and the current Marth) close to the level of strength of previous Marth incarnations as they do not address Lucina's disadvantages in the neutral game.
Aesthetics
- Lucina's weapon is a variant of the Falchion, the Parallel Falchion from Fire Emblem: Awakening.
- Lucina's Falchion trail is a full white blur compared to Marth's, which is a translucent blue blur with an accentuated tip. This is an aesthetic detail which shows players that Lucina's sword does equal damage throughout.
- Lucina's taunts and victory poses are different from Marth's. Unlike Marth, she is dubbed in English for non-Japanese versions of SSB4, and has unique victory quotes against Marth and Ike.
Attributes
- Lucina is slightly shorter than Marth, giving her a smaller hurtbox.
- Lucina's range is slightly shorter than Marth's.
- Unlike Marth, her Falchion does not have a tipper hitbox (except down aerial), meaning every part of the blade will deal equal damage and knockback. Her attacks deal more damage and knockback than the sourspot hitboxes of Marth's attacks and less damage and knockback than the tipper hitboxes of Marth's attacks.
- Lucina does not have any hitlag modifiers on her attacks.
- Lucina's dashing animation looks quicker than Marth's, but they both run at the exact same speed regardless.
Ground attacks
- Lucina's up tilt deals increased damage to opponents behind her.
Special moves
- Lucina does a different pose during her Counter.
- Her animation for Shield Breaker is much more exaggerated than Marth's.
Update History
- First hit of jab has severely weakened knockback.
- Forward aerial damage: 8.075% → ~8.575%
- Down tilt damage: 8.075% → ~8.575%
- Forward smash damage: 14.725% → ~15.275%
- Down smash (second hit) damage: 13.775% → ~14.275%
- Shield Breaker damage: 8.075% → ~8.575%
- Shield Breaker (full charge) damage: 21.85% → ~22.85%
- Jab hit 1 IASA: Frame 29 → Frame 26
- Forward tilt IASA: Frame 39 → Frame 35
- Dancing Blade hit 1 IASA: Frame 45 → Frame 42
- Dancing Blade combos more consistently.
- Jab 1 damage: 4.75% → 3.325%
- Jab (hit 1) angle modified to make it easier to follow up on.
- Transition from Jab 1 to Jab 2: frame 20 → frame 17
- Jab endlag and time until earliest transitions are two frames shorter.
- Up tilt knockback increased.
- Up tilt endlag reduced by approximately three frames.
- Up tilt body hitbox angle more vertical.
- Forward tilt damage: 9.975% → ~10.85%
- Neutral air landing lag: 15 frames → 12 frames
- Dolphin Slash knockback scaling: 68 → 74
- Dolphin Slash/Crescent Slash hitlag: 0.5 → 0.7
- Lucina can possibly say one of two lines when using Counter: "My turn!", "You're mine!"
- Lucina may shout sometimes when using Dolphin Slash
Moveset
Generally, the damage dealt by Lucina's attacks is close to the mathematical average of each of the hitboxes of Marth's attacks. Moves of Marth's without a tipper are generally unchanged.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4.75% | Swings the Parallel Falchion twice. | ||
4.75% | ||||
Forward tilt | 9.975% | A fast forward leaning Falchion swipe upward. | ||
Up tilt | 6.65% (early), 7.125% (clean) | Swings Parallel Falchion in a large arc above her head, with a large hitbox that can hit enemies behind her. Does more damage when hitting an enemy behind her. | ||
Down tilt | 8.075% | A quick crouching Falchion poke. | ||
Dash attack | 9.975% | A quick upward sweeping diagonal slash with the Parallel Falchion. | ||
Forward smash | 14.725% | Rotates body counter-clockwise with a strong arc-like one-handed swing from her head to the ground. | ||
Up smash | 3% (ground), 14.25% (blade) | A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. | ||
Down smash | 9.5% (hit 1), 13.775% (hit 2) | Sweeps Falchion on the ground toward the front outward then toward the back inward. | ||
Neutral aerial | 2.375% (hit 1), 6.65% (hit 2) | Two horizontal slashes around herself via in inward slash followed into a full 360 outward spin. | ||
Forward aerial | 8.075% | Does a forward vertical slash (up to down). | ||
Back aerial | 9.975% | Slashes the Parallel Falchion from bottom to top behind her in an inward swipe. Has the interesting property of turning Lucina around, changing facing direction. | ||
Up aerial | 9.975% | A forward to back upward Falchion slash in a delayed somersault. | ||
Down aerial | 11.4% (non-meteor), 13.3% (meteor) | A forward to back downward outward slash with the Parallel Falchion. If struck at the tip in the middle at the swinging arc, it sends opponents downwards, meteor smashing powerfully. High ending and landing lag. | ||
Grab | — | Grabs the enemy with her left hand. | ||
Pummel | 2% | Knees the enemy. | ||
Forward throw | 4% | Grabs and pushes forward, tripping with her leg. | ||
Back throw | 4% | Trips the enemy over her leg. Similar to her down throw. | ||
Up throw | 4% | Powerful upward throw with one arm. | ||
Down throw | 5% | Hooks her arm and drags the opponent to the floor, sending the opponent backwards. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | |||
Neutral special | Default | Shield Breaker | 8.075% (uncharged), 23% (fully charged) | Lucina charges up the Parallel Falchion over her head before powerfully thrusting it forward. As the name implies, this attack deals high amounts of shield damage. |
Custom 1 | Storm Thrust | 3.8% (uncharged), 10.45% (fully charged) | A blast of wind is produced from the Falchion's tip that pushes back foes. The stab itself is weaker, but the pushing strength of the tornado increases with its charge. | |
Custom 2 | Assault Dash | 5.7%/4.75%/2.85% (ground uncharged early/mid/late), 6.65%/5.7%/3.8% (air uncharged early/mid/late), 15.2%/12.35%/8.55% (ground fully charged early/mid/late), 16.15%/13.3%/9.5% (air fully charged early/mid/late) | Lucina performs a lunging thrust with the Parallel Falchion. Deals less damage, but propels her forward. | |
Side special | Default | Dancing Blade | 3.325% (parts 1-2), 4.275% (part 3 up/side), 3.325% (part 3 down), 6.65% (part 4 up), 5.7% (part 4 side), 2% (part 4 down hits 1-4), 4.75% (part 4 hit 5) | A sequence of Parallel Falchion slashes with several variations based on control stick tilts. The finishing blow is one of three options: a skyward slice(control stick up), a strong slash(control stick neutral or control stick to the side), or a flurry of low stabs(control stick down). |
Custom 1 | Effortless Blade | 2.375% (parts 1-3), 4.275% (part 4) | Lucina slashes with less effort, making the hits easier to link, but can only use the side option. | |
Custom 2 | Heavy Blade | 7.6% (part 1), 9.5% (part 2), 10.45% (part 3), 13.3% (part 4 up), 14.25% (part 4 side), 2.09% (part 4 down hits 1-4), 11.4% (part 4 down hit 5) | Lucina swings the Parallel Falchion with more force, making the hits harder to link but stronger. | |
Up special | Default | Dolphin Slash | 11% (clean), 7% (late blade), 6% (late body) | Lucina performs a rapid jumping slash that can be reversed. |
Custom 1 | Crescent Slash | 7% (clean), 12% (late blade), 6% (late body) | A lower Dolphin Slash that gains more horizontal distance, but less vertical distance. | |
Custom 2 | Dolphin Jump | 0% | Lucina leaps into the air without her blade. She jumps higher, but deals no damage in this custom move. | |
Down special | Default | Counter | 1.2x (min 8%) | Blocks and retaliates against incoming attacks. The strength of the attack blocked influences the strength of the counterattack. |
Custom 1 | Easy Counter | 0.7x (min 4%) | Lucina holds her stance longer, and strikes with less power. Has decreased damage scaling, but has a wider trigger window. | |
Custom 2 | Iai Counter | 1.3x (min 6%) | Lucina dashes behind the foe and slashes them at blinding speed. Deals more damage, knocks opponents backwards, and activates faster. However, it has a narrower trigger window. | |
Final Smash | Critical Hit | 60% | Lucina lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character. |
Victory Fanfare
This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Marth, Ike, Robin, and Roy.
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Lucina | 3113 | 3123 | 1123 | 3133 | 1133 |
3121 | 1121 | 3111 | 1131 | 3131 |
Reveal trailer
<youtube>N9ytrX0wweA</youtube>
Alternate costumes
Trophies
- Lucina
- Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
- Daughter of Chrom and future Princess of Ylisse. When she comes from the future to prevent a terrible future from unfolding, she goes by the name of Marth, but only until her true identity comes to light. She is a very similar fighter to Marth, except it doesn't actually matter which part of her sword she strikes with.
- Lucina (Alt.)
- Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.
- Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but with Lucina, it doesn't matter, making her easier to use. Her Shield Breaker move lets her damage opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.
- Critical Hit (Lucina)
- In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!
- LucinaAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- In the Name of the Hero-King: The player controls Marth, and must defeat Lucina in a 200 HP battle.
- New Challengers 1: Lucina is one of the seven opponents that must be fought alongside Villager, Wii Fit Trainer, Rosalina & Luma, Little Mac, Bowser Jr., and Duck Hunt.
Co-op Events
- Mirror Magic: Lucina and Ike must defeat Ganondorf, who is aided by Giant Metal Dark Lucina and Ike.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Gallery
Artwork of Robin and Lucina from the official site.
About to stab Link.
About to attack a Phantom.
Using Counter.
On Smash Ball standby with Luigi in Coliseum.
Lucina and Female Robin.
On the floor with Palutena.
Lucina wearing her mask with Kirby.
Trivia
- Lucina is the only clone in the entire series whose special moves (even the custom moves) all share the same names with the character she is a clone of, Marth.
- In the Japanese-language version of SSB4, two of Lucina's custom moves have different names. "Dashing Assault" is called "Assault Dash", and "Effortless Blade" is named "Easy Combination".
- Although acting as a newcomer to Super Smash Bros., Lucina was not depicted as such on the front page of the Super Smash Bros. 4 Official Site; she was only given a small slot like the returning veterans. However, her profile page also displayed the word "newcomer" and the mobile site still gave Lucina a large slot like other newcomers.
- Robin and Lucina are the only Fire Emblem characters to originate from the same game, being Fire Emblem: Awakening.
- Lucina's SSB4 official art is posed identically to official art of her disguised as Marth from Fire Emblem Awakening. Lucina also uses this pose for her Counter, as a victory pose, and as a taunt.
- Lucina is the only unlockable character in both games who was officially revealed prior to the release of Super Smash Bros. 4 and the only unlockable to appear in the opening movie in Super Smash Bros. for Wii U.
- As stated by Masahiro Sakurai on Miiverse, Lucina's in-game model bears the Mark of Naga in her left eye, which Sakurai states is so small that players "probably have no chance they'll be able to see it in the game".
- Interestingly, the Mark of Naga is absent in her artwork as well as her amiibo.
References
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- ^ https://miiverse.nintendo.net/replies/AYMHAAACAABnUYn9HXMxEA
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |