Super Smash Bros. 4

Lucina (SSB4)/Neutral special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shield Breaker.
Hitbox visualization showing Lucina's Shield Breaker.
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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge
0 0 8.5% 25 Sakurai angle 45 95 0 3.0 0 0.0 8.5 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 8.5% 25 Sakurai angle 45 95 0 3.0 0 0.0 8.5 27.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Full charge
0 0 23% 50 Sakurai angle 45 95 0 2.5 0 0.0 8.5 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 23% 50 Sakurai angle 45 95 0 2.5 0 0.0 8.5 27.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Update history[edit]

1.0.6[edit]

  • Buff Damage increased: 8.075% (uncharged)/21.85% (fully charged) → 8.5%/23%.

1.1.0[edit]

  • Buff Ending lag decreased: 52 frames → 50.

1.1.1[edit]

  • Nerf Uncharged/partially charged Shield Breaker's Shield damage decreased: 30 → 25.