Hitbox visualization showing Lucina's back throw.

OverviewEdit

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Lucina turns around and pulls the opponent over her outstretched leg.

It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. However, it is very effective at launching the opponent off-stage due to its high base knockback.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 80 60 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 6.79 7.01 7.05 7.13 7.2 7.24 7.28 7.32 7.39 7.43 7.58 7.62 7.66 7.73 7.77 7.81 7.85 7.89 7.92 7.96 8 8.08 8.11 8.15 8.23 8.27 8.3 8.49 8.61 8.72 8.83 9.14
Interupptible 37.37 38.8 39.04 39.52 40 40.23 40.47 40.71 41.19 41.43 42.38 42.62 42.86 43.33 43.57 43.81 44.05 44.29 44.52 44.76 45 45.48 45.72 45.95 46.43 46.67 46.91 48.1 48.81 49.53 50.24 52.15
Animation length 40.68 42.24 42.5 43.02 43.54 43.8 44.06 44.32 44.84 45.1 46.14 46.4 46.66 47.18 47.44 47.7 47.96 48.22 48.48 48.74 49 49.52 49.78 50.04 50.56 50.82 51.08 52.38 53.16 53.94 54.72 56.8
Min (Jigglypuff)                                                                                                                 
                                                                                                               
Baseline                                                                                                                 
                                                                                                               
Max (Bowser)                                                                                                                 
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible