Super Smash Bros. Melee

All-Star Rest Area

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The All-Star Rest Area is a stage in Melee and Brawl which appears in the All-Star and Boss Battles modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three (or five if playing in co-op mode) Heart Containers which heal all of the player's damage, instead of the usual 100%.

In Super Smash Bros. Melee

File:AllStar.jpg
The Rest Station in Melee

The Melee version of the teleporter is a sort of hybrid between the Super Smash Bros. universe and the Kirby universe. The music and a few other elements of the stage are borrowed from Kirby games, but the rest of the stage is completely original. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.

Occasionally, after three matches, the player may find a trophy in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.

It is available through hacking, but it is nearly impossible to KO opponents, requiring a powerful hit with high percentage to the top left corner of the screen.

If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This problem was fixed in Brawl.

In Super Smash Bros. Brawl

File:Allstar.jpg
The Rest Station in Brawl

The stage reappears in Super Smash Bros. Brawl in both the All-Star and Boss Battles modes. In Brawl, it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 5 Heart Containers instead of 3.

Like its Melee counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. Mr. Game & Watch's icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that it's not possible in actual gameplay, since there is not a rest area before the first stage in All-Star. No one can die as the stage is completely enclosed. The Heart Containers can be used.

Origin

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The concept of a resting area between fights with optional healing items comes from Kirby Super Star, where game modes such as The Arena pit Kirby against a series of fights with no healing items. The Melee version of the Rest Area is strongly linked to the Super Star version (including the music), while the Brawl stage is more original.

Trivia

  • When Charizard's Rock Smash is used in the Rest Station, it uses a whitish chunk of rock that looks like a chunk of ice, rather than the usual plain brown boulder.
  • A random trophy reward between matches will be a question mark if the game is paused before it is collected.
  • Careless players may cause themselves self-damage by using moves such as Eruption, Judge, Rocketbarrel Boost, or Bomb while in the Rest Area.