Super Smash Bros. Melee

Pichu (SSBM)/Down aerial

< Pichu (SSBM)
Revision as of 17:15, January 6, 2025 by FunkyGrip2000 (talk | contribs) (Expanded and reorganized Overview.)
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Hitbox visualization showing Pichu's down aerial.
Hitbox visualization showing Pichu's down aerial landing.

OverviewEdit

Down aerial does not spike, resulting in it being outclassed by neutral aerial in many cases due to recoil and worse frame data. However, the primary hitbox lasts five frames longer than Neutral aerial, while having identical damage output. The landing hitbox increases safety of the move, allowing Pichu to avoid some punishes, but its unideal frame data and additional recoil must be considered.

One of the two landing hitbox frames are lost if this move is l-canceled. Interestingly, the move's hitboxes for bottom half of Pichu's body are respectably disjointed.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Attack
0 0 12% 0   20 100 0 5.48793 15 0.496062 2.160018 0.0             Shock
1 0 12% 0   20 100 0 4.655952 4 0.0 0.0 0.0             Shock
Landing
0 0 4% 0   0 100 30 5.987898 15 0.496062 2.160018 0.0             Shock
1 0 4% 0   0 100 30 4.991868 4 0.0 0.0 0.0             Shock

TimingEdit

Hitbox 14-26
Ending autocancel 39-57
Interruptible 48-57
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Hitboxes 1-2
Animation length 26
L-cancelled hitboxes 1
L-cancelled animation length 13
Normal                                                     
L-cancelled                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible