From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Mii Brawler's up aerial.
Overview
Mii Brawler swings their foot over their head. With low base knockback, this move is a poor choice to use on opponents at low percentages. However, at medium-to-high percentages, up air can become a key combo tool for damage and KOs, as landing it while fastfalling can - at variable percents - lead into any aerial, up smash, an upward-angled forward smash, Suplex, and more. Most notably, a falling up air leads into up specials Helicopter Kick and Thrust Uppercut for extremely large percent windows, and can kill for much of those windows as well, making it a strong option for taking stocks while staying relatively safe. In addition, the move can be autocancelled out of a fast fall short hop, provided that the fast fall is delayed by a few frames. This allows for Mario-like up air chains and confirms into Mii Brawler's faster moves.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
0 |
0 |
0 |
9.0% |
0 |
 |
Standard |
9 |
100 |
0 |
 |
4.0 |
legr |
3.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
0 |
9.0% |
0 |
 |
Standard |
9 |
100 |
0 |
 |
5.0 |
kneer |
5.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
Timing
Attack
Initital autocancel
|
1
|
Hitboxes
|
6-10
|
Ending autocancel
|
23-
|
Interruptible
|
36
|
Animation length
|
52
|
Landing lag
Interruptible
|
11
|
Animation length
|
57
|
|
 |
|
Mii Brawler's moveset
|
|