Hitbox visualization showing Zelda's dash attack.

OverviewEdit

A quick leap forward with a shot of magical energy from Zelda's hands. Due to its frame 6 startup and the distance it covers, it is her best burst option. It is fairly large with a good horizontal disjoint and duration, allowing it to catch landings effectively. It is a common combo finisher, most notably from down tilt and neutral aerial. Its high base knockback across the board consistently gives Zelda advantage frames, and it often sends opponents off stage, allowing for Phantom setups and ledge traps.

Among its weaknesses, the sweetspot is small with a short duration, and it is entirely contained within the sourspot; therefore, the sourspot can often end up hitting the opponent first. The diagonal launch angle also leaves the sweetspot without outstanding horizontal or vertical kill power, and leaves the weak hits with no direct KO or combo potential. All its hits are also rather punishable on shield, as it almost never crosses up shield.

Overall, dash attack is still one of Zelda's most reliable moves due to its speed, size and burst range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Forward 85 70 0   2.8 top 0.0 9.0 12.6 to 13.2 1.2× 1.0× 0%               Magic   All All            
1 0 0 9.0% 0   Forward 80 50 0   5.2 top 0.0 9.0 13.6 to 7.8 1.0× 1.0× 0%               Magic   All All            
Late hit
0 0 0 6.0% 0   Forward 80 50 0   5.0 top 0.0 9.0 13.6 to 7.8 1.0× 1.0× 0%               Magic   All All            

TimingEdit

Clean hit 6-7
Late hit 8-12
Interruptible 36
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible