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Super Smash Bros. 4

Bowser Jr. (SSB4)

Revision as of 06:55, October 29, 2014 by SSBBNess (talk | contribs) (Haven't you seen his trophy?)
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Bowser Jr.
in Super Smash Bros. 4
Bowser Jr. SSB4.png
MarioSymbol.svg
Universe Mario
Availability Unlockable (3DS)
Starter (Wii U)
Final Smash Shadow Mario Paint
Bowser Jr. (SSB4)
This article is about Bowser Jr.'s appearance in Super Smash Bros. 4. For the character in other contexts, see Bowser Jr..
Bowser Jr. Clowns The Competition!
—Introduction Tagline

Bowser Jr. was unofficially revealed as a playable character in Super Smash Bros. 4 via leaked videos from footage used by ESRB to rate the game. He was leaked again in a official Super Smash Bros. for Wii U screenshot on the official website before finally being officially revealed on October 23, 2014. He and Rosalina appear as newcomers that represent the Mario series.

Attributes

What makes Bowser Jr. unique is that he rides in the Junior Clown Car, his personal Koopa Clown Car. This makes him a very heavy character (tied with Charizard). While in the Clown Car, he can use various weapons from the Mario series in a similar way to Mr. Game & Watch and Mega Man.

  • Attacks that strike the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.[1]
  • Unlike the other characters, Bowser Jr. does not change colors, but is instead replaced by one of the Koopalings.

Aesthetically, Bowser Jr. looks more realistic than in the Mario games, with a similar color scheme to Bowser's appearance in Super Smash Bros. Brawl.

How To Unlock

In Super Smash Bros. for Nintendo 3DS

Complete one of the following:

  • Play 100 VS Matches.
  • As Bowser, complete Classic Mode on Intensity 6.0 or higher.

After completing one of the two methods, Bowser Jr. must then be defeated on 3D Land.

In Super Smash Bros. for Wii U

Bowser Jr. does not have to be unlocked in the Wii U version.

Moveset

  Name Damage Description
Neutral attack   3% Punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
2%
3% (finisher)
2% per punch
Forward tilt rowspan="1" 8% Stabs forward using a pitchfork. Can be angled up or down with the control stick.
Up tilt rowspan="1" 6% Slashes upward using a pitchfork.
Down tilt rowspan="1" 1%, 3%, 8% The Clown Car licks three times in front of it.
Dash attack 11% Slashes multiple times with a grinder.
Forward smash rowspan="1" 16% Uses two drills to converge like pincers. Can be angled up or down with the control stick.
Up smash 13% Flips upside down and attacks with the Clown Car's propeller.
Down smash 18% Slams the ground on both sides of him using wrecking balls.
Neutral aerial rowspan="1" 6% Spins around with the boxing glove arms extended.
Forward aerial rowspan="1" 11% (side), 6% (bottom) Hits in front of himself with a wrecking ball. When outside of the Clown Car after using Abandon Ship!, Bowser Jr. will instead attack with a hammer for 15% damage.
Back aerial 14% (side), 8% (bottom) Hits behind himself with a wrecking ball. When outside of the Clown Car after using Abandon Ship!, Bowser Jr. will instead attack with a hammer for 15% damage.
Up aerial 10% Swings a hammer above himself.
Down aerial 12% Extends a drill below himself.
Grab A claw appears from the Junior Clown Car and grabs the opponent.
Pummel 2% Bowser Jr. hits the opponent with a squeaky hammer.
Forward throw 9% The boxing glove arm uppercuts the opponent forward.
Back throw 12% Spins, then throws the opponent behind him with the claw.
Up throw 7% Throws the opponent above him with the claw.
Down throw 8% Throws the opponent onto the ground and drills into them.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
?% Bowser Jr. gets up while spinning with boxing gloves outstretched.
Floor attack (back)
Floor getups (back)
?% Bowser Jr. gets up while spinning with a grinder.
Floor attack (trip)
Floor getups (trip)
?% Bowser Jr. gets up while stabbing a fork from either side of him.
Edge attack
Edge getups
7% Bowser Jr. climbs up and swings tow wrecking balls to the ground.
Neutral special Default Clown Cannon 7% uncharged, 18% fully charged Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
Custom 1 Piercing Cannon 4% uncharged 10% fully charged Cannonballs pierce through opponents, but it does less damage.
Custom 2 Air Cannon 0% Cannonballs are replaced with a wind effect and take less time to charge.
Side special Default Clown Kart Dash 7% by driving into opponents, 12% by spinning into opponents The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
Custom 1 Koopa Drift ?% The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack.
Custom 2 Grounding Dash ?% The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
Up special Default Abandon Ship! 5% by contact, 13% by explosion Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
Custom 1 Meteor Ejection ?% The explosion becomes a meteor smash at the cost of vertical distance.
Custom 2 Koopa Meteor ?% Launch high into the air before the Junior Clown Car explodes, firing him downward.
Down special Default Mechakoopa 2% by contact, 9% by explosion Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
Custom 1 Impatient Mechakoopa 5% The Mecha-Koopa is launched as a vertical projectile and detonates upon contact.
Custom 2 Big Mechakoopa ?% The Mecha-Koopa is larger and walks a shorter distance, but it does more damage.
Final Smash Bowser Jr.'s Final Smash 52% if all hits connect Bowser Jr. transforms into his Shadow Mario disguise and paints an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. The "X" will clear away after some time.

Taunts

  • Up - Sits on the edge of the Clown Car and breathes fire.
  • Side - Pulls out his hammer and spins it around twice.
  • Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.

On-Screen Appearance

Flies in onto the stage in the Junior Clown Car and makes a face at the camera.

Victory Fanfare

An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with his father, Bowser.

Reveal Trailer

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Palette swaps

Bowser Jr.'s alternate costumes replace him with each of the seven Koopalings. Bowser Jr.'s Koopa Clown Car is the only one with black eyes, while the other Koopaling's Clown Cars have yellow machine eyes.

 
               

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Bowser Jr.'s regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Bowser Jr.
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
Bowser Jr. (Alt.)
The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.

Super Smash Bros. for Wii U trophy descriptions

Gallery

Trivia

  • Bowser Jr. is the only fighter who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he's one of three characters to use his default color scheme in his All-Star trophy, the others being R.O.B. (to a certain extent) and Pac-Man
  • Because Bowser Jr.'s placement in All-Star Mode is based on his debut rather than that of the Koopalings (who debuted before him), the Koopalings will be misplaced chronologically during All-Star Mode if the opponent's costume is a Koopaling. The same applies to Olimar and Alph.
  • Bowser Jr. and Villager are the only characters where all 8 of their palette swaps have a chance of appearing in All-Star Mode.

References

  1. ^ [1]