Super Smash Bros. Ultimate

Mii Brawler (SSBU)/Down special/Default

< Mii Brawler (SSBU)‎ | Down special
Revision as of 22:17, November 6, 2024 by Mariogeek2 (talk | contribs) (Added "move itself" blurb.)
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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Head-On Assault.
Hitbox visualization showing Mii Brawler's first down special, Head-On Assault, when used on the ground.
Hitbox visualization showing Mii Brawler's first down special, Head-On Assault, when falling.
Hitbox visualization showing Mii Brawler's first down special, Head-On Assault, when landing.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early ascent
0 0 0 6.0% 0   Standard 0 100 83   3.0 top 0.0 3.0 to 7.0 8.0 1.0× 0.2× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 0 100 80   5.0 top 0.0 5.0 9.0 to 12.0 1.0× 0.2× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 0 100 80   5.0 top 0.0 5.0 9.0 to 15.0 1.0× 0.2× 0%               Kick   All All            
Mid ascent
0 0 0 6.0% 0   Standard 40 5 0   4.0 kneel 4.0 -3.0 0.0 1.0× 0.2× 0%               Kick   All All            
Late ascent
0 0 0 6.0% 0   Standard 35 5 0   4.0 kneel 4.0 -3.0 0.0 1.0× 0.2× 0%               Kick   All All            
Early fall
0 0 0 16.0% 5   Standard 120 51 0   4.0 top 0.0 0.5 -0.5 0.9× 1.0× 0%               Kick   All All            
1 0 1 1.0% 0   Standard 0 100 60   6.0 top 0.0 5.2 -0.5 0.2× 0.0× 0%               Kick   All All            
Mid fall
0 0 0 16.0% 5   Standard 120 51 0   4.0 top 0.0 0.5 -0.5 0.9× 1.0× 0%               Kick   All All            
1 0 1 1.0% 0   Standard 0 100 207   6.0 top 0.0 5.2 -0.5 0.2× 0.0× 0%               Kick   All All            
Late fall
0 0 0 16.0% 5   Standard 120 51 0   4.0 top 0.0 0.5 -0.5 0.9× 1.0× 0%               Kick   All All            
1 0 2 1.0% 0   Standard 0 100 130   6.0 top 0.0 5.2 -0.5 0.2× 0.0× 0%               Kick   All All            
Latest fall
0 0 0 16.0% 5   Standard 120 51 0   4.0 top 0.0 0.5 -0.5 0.9× 1.0× 0%               Kick   All All            
1 0 2 1.0% 0   Standard 0 100 240   6.0 top 0.0 5.2 -0.5 0.2× 0.0× 0%               Kick   All All            
Landing
1 0 0 14.0% 0   Standard 120 48 0   4.0 top 0.0 4.0 5.0 to -6.0 1.1× 1.0× 0%               Kick   All All            

TimingEdit

GroundEdit

Ascent hitboxes 8, 9-11, 12-15
Falling hitboxes 31-32, 33, 34-35, 36+
                                                                       

AirEdit

Falling hitboxes 23-24, 25, 26-27, 28+
                                                       

LandingEdit

Hitboxes 1-4
Interruptible 59
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
 
Interruptible