OverviewEdit
Zelda's second Lightning Kick. Functionally identical to forward aerial, but in a backward direction and with a slightly stronger sweetspot, at the cost of marginally more landing lag, a longer animation and a later auto-cancel. It KOs about 5% earlier, so usage of RAR and slingshots can make the difference between a stock being taken. One should also be mindful of staleness between the two kicks throughout the duration of a game to optimize KOs. When sweetspotted, it is the strongest aerial in the game.
HitboxesEdit
TimingEdit
AttackEdit
Initial autocancel | 1-2 |
---|---|
Sweetspot | 6 |
Sourspots | 6-10 |
Ending autocancel | 45- |
Interruptible | 50 |
Animation length | 62 |
Landing lagEdit
Interruptible | 17 |
---|---|
Animation length | 33 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |