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Mega Man down throw hurtbox visualization
MegaManDThrowSSBU.gif

Overview

Throw Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 4.5%   Forward 75 75 0 0.0×       None

Timing

During frame 16, the move inflicts 7 frames of hitlag to both Mega Man and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.

Invincibility 1-17
Throw Release 17
Interruptible 40
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible