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Mega Man (SSBU)/Neutral attack

Hitbox visualization showing Mega Man's neutral attack.
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Overview

Update History

  2.0.0

  •   Special moves can no longer be used when jumping and using neutral attack.

  3.0.0

  •   Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Mega Buster
0 0 0 1.0% 0   Standard 40 25 0   3.5 arml 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Early Lemon
0 0 0 2.0% -1.0   Standard 22 30 0   3.3 top 0.0 0.0 0.0 1.0× 0.5× 0%               Punch   All All            
Mid Lemon
0 0 0 2.0% -1.0   Standard 12 10 0   2.2 top 0.0 0.0 0.0 0.75× 0.5× 0%               Punch   All All            
Late Lemon
0 0 0 2.0% -1.0   Standard 8 10 0   1.8 top 0.0 0.0 0.0 0.1× 0.5× 0%               Punch   All All            

Timing

Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired.

Pellets generated 7, 19, 31
Pellets (life) 1-3, 4-7, 8-24
Hitbox 7
Interruptible (ending animation) 19
Animation length (ending animation) 23
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event
 
Interruptible