Super Smash Bros. Ultimate

Zelda (SSBU)/Up special

Hitbox visualization showing Zelda's up special, Farore's Wind, when grounded.
Hitbox visualization showing Zelda's up special, Farore's Wind, when aerial.
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Overview

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Standard 118 30 0   8.0 top 0.0 6.0 -4.0 to 4.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 10.0% 0   Standard 80 90 0   10.0 rot 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 60 90 0   15.0 rot 0.0 0.0 0.0 1.2× 1.0× 0%               Slash   All All            

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Standard 60 100 0   10.5 rot 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 12.0% 0   Standard 80 94 0   11.0 rot 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 60 90 0   15.0 rot 0.0 0.0 0.0 1.2× 1.0× 0%               Slash   All All            

Timing

Grounded

Hit 1 6-7
Intangibility 17-34
Hit 2 35-36
Animation length 75
                                                                                                                                                             
                                                                                                                                                             

Aerial

Hit 1 6-7
Intangibility 17-34
Hit 2 35-36
Animation length 93
                                                                                                                                                                                         
                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible