Final Destination | |
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Final Destination in Super Smash Bros. for Wii U (top) and Super Smash Bros. for Nintendo 3DS (bottom) | |
Universe | Super Smash Bros. |
Appears in | SSB4 |
Availability | Starter |
Crate type | Futuristic (SSB3DS) Normal (SSBWU) |
Maximum players | 4 |
Tracks available | 3DS Final Destination Menu (Melee): Ver. 2 (Alternate) Wii U Final Destination Final Destination Ver. 2 Master Hand Menu (Melee): Ver. 2 Credits (Super Smash Bros.) Metal Battle (Melee) Final Destination (Melee) Giga Bowser (Melee) Final Destination (Brawl) Boss Battle Song 2 (Brawl) Master Core Master Fortress: First Wave Master Fortress: Second Wave Bolded tracks must be unlocked |
Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.
Overview
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (resembling Brawl's Final Destination platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions respective background cycles each last two minutes.
In the Wii U version, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.
In the 3DS version, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, travelling through it before finally arriving at the initial scene, looping the cycle after two minutes.
Ω form
Final Destination itself can be selected as an Ω form, but doing so is identical to selecting the normal form.
Tournament legality
As usual, Final Destination is typically considered a legal stage in tournaments, due to its simple layout and lack of any stage hazards.
Gallery
3DS Images
Kirby and Master Hand on the standard Final Destination.
Master Hand transforming into Master Core.
Battling Master Core on the standard Final Destination.
Another shot from the Master Core battle.
Pikachu, Samus, and Mii Brawler in the standard Final Destination.
- SSB3DSAnnouncerGo!.jpg
The match between Mii Brawler and Duck Hunt begins.
Wii U Images
Trivia
- In the PAL French version of Super Smash Bros. for Nintendo 3DS, DF stands for "Destination Finale".
- This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
- Masahiro Sakurai stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. Brawl had sky imagery to convey a more free motif. Since SSB4 was designed to feel right in between Melee and Brawl[citation needed], the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
- At the moment of Master Core's appearence, the background will change into psychedelic-waves that look slightly similar to Melee's Battlefield during Classic, Adventure, and All-Star Modes, or Event Matches Space Travelers and Mewtwo Strikes!, thus making it the first time since Super Smash Bros. Melee that a Super Smash Bros. series stage has a unique background designed for non-versus mode.