Zelda (SSBU)/Forward throw
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Zelda forward throw hurtbox visualization | ||||
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Overview
Zelda tosses the opponent in front of her after restraining them with magic. Forward throw has very high base knockback, but very low knockback scaling. Barring incredibly niche scenarios, it is not a viable kill throw. However, it has good synergy with Phantom, being able to send off stage for a ledge trap, regardless of the percent. With correct timing and spacing, it can also combo into Phantom, which can KO quite early, especially near the ledge.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 100 | 30 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-30 |
---|---|
Throw Release | 30 |
Interruptible | 50 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|