Luigi (SSB4)
Luigi in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Poltergust 5000 |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]
Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1]as he was both revealed before release and is a starter now.
Changes from Brawl
Luigi has undergone many visual changes to his attacks, as well as some buffs and nerfs, though he received more buffs. He has a few new animations, and has also gained a new Final Smash.
Aesthetics
Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which is more inline with his appearance in the Mario games. Like King Dedede and several other characters, his facial expressiveness has been exaggerated even further to reflect his characteristic cowardliness. His sound effects are also more cartoonist to emphasize their silliness. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.
Attributes
- Luigi dashes faster.
- Luigi's air speed is slightly slower.
- Luigi jumps higher.
- Luigi has a new jumping animation where he scuttles, similar to what he does in certain Mario games.
Ground attacks
- Neutral attack's first two jabs appear to have new animations.
- The final hit of neutral attack now sends Luigi forward, increasing its range.
- All tilts deal less damage.
- Up tilt does less knockback, and more hitsun, making it much better at juggling, and a better combo starter; therefore, it's considered to have much more utility overall.
- Down tilt now knocks opponent upwards and to the side a bit.
- Dash attack's first hits link together better, and its last hit has much more knockback.
- Sweetspotted up smash deals 1% less damage.
- Down smash deals 2% less damage throughout.
- Down smash is slightly faster.
Aerial attacks
- Neutral air and back air can no longer be performed twice in a short hop.
- Neutral air does less damage and has much lower knockback growth, being unable to KO in the early 100%s.
- This makes it a better combo starter.
- Forward aerial appears to have greater range and knockback.
- Forward air deals 1% less damage.
- Up air deals 2% less damage.
- Back air deals 2% more damage.
- Back air has more ending lag.
- Down aerial has been sped up, and appears to have a slightly larger hitbox. It is much easier to meteor smash with.
- Down aerial deals less damage.
Throws/other attacks
- His grab has less ending lag.
- Luigi now grabs with one hand as opposed to two.
- Back throw deals 2% less damage throughout. It's also weaker, KO'ing about 30-40% later.
- Down throw appears to have less ending lag and lower knockback growth, allowing Luigi more follow up options.
- Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds the opponent, similar to Peach and Wario's down throws.
- During his up taunt, Luigi's facial expressions are different than in Brawl.
Special moves
- Green Missile deals more damage when uncharged, dealing 10% uncharged as opposed to 5%.
- Charging Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely.
- Super Jump Punch doesn't go as far horizontally after ascent. It also gains less vertical distance.
- Luigi Cyclone is stronger.
- Luigi Cyclone gains much less altitude when used in the air.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Luigi does a combo that involves punching twice and hitting with his behind. | ||
2% | ||||
5% | ||||
Forward tilt | 8% | Luigi performs a spinning kick. This move can be angled. | ||
Up tilt | 6% | Luigi swipes over his head with his fist. Great combo starter. | ||
Down tilt | 8% | Luigi couches, turns around, and kicks his heel out behind him. | ||
Dash attack | 1% (hits 1-6), 2% (hit 7) | Luigi begins to rapidly swing his arms towards the opponent, then launching them away. | ||
Forward smash | 15% | Luigi bends his elbow and thrusts his arm out with an open hand stab. | ||
Up smash | 14% (head), 12% (body) | Luigi performs a hard-hitting headbutt. | ||
Down smash | 15% (legs), 14% (feet) | Luigi swings along the floor and does devastating kicks to both sides. | ||
Neutral aerial | 12% (clean), 6% (late) | Luigi does a powerful sex kick. | ||
Forward aerial | 9% | Luigi raises his hand up and brings it down with a karate chop. | ||
Back aerial | 14% (clean feet), 8% (clean legs, late) | Luigi turns around and does a powerful dropkick. | ||
Up aerial | 11% | Luigi performs a somersault and kicks backward. | ||
Down aerial | 10% (clean), 8% (late) | Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control. | ||
Grab | — | Luigi's grab range is relatively short. | ||
Pummel | 3.2% | Headbutts opponent. | ||
Forward throw | 9% | Luigi spins his opponent around once and tosses the opponent forward. | ||
Back throw | 10% (throw), 6% (collateral) | A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. | ||
Up throw | 8% | Luigi throws his opponent high into the air with both hands. | ||
Down throw | 6% | Luigi shoves his opponent under him and sits on them. Great combo starter and can be followed up by any other aerial. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up then kicks behind him, then in front of him. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up then punches behind him, then in front of him. | ||
Floor attack (trip) Floor getups (trip) |
5% | Kicks behind him, then in front of him while getting up. | ||
Edge attack Edge getups |
7% | Does a somersault and then kicks upwards, from a laying down position. | ||
Neutral special | Default | Fireball | 6% | Luigi fires a weak, green ball of flame that ignores gravity. |
Custom 1 | Bouncing Fireball | 6% (clean), 5% (mid), 4% (late) | Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance. | |
Custom 2 | Ice Ball | 4% | Luigi fires a slow-moving iceball that freezes enemies at higher percents. | |
Side special | Default | Green Missile | 10% (uncharged), ~19.8% (fully charged) 25% (misfire) | Luigi charges up and shoots forward like a missile. If used on the ground for to long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge. |
Custom 1 | Floating Missile | ~4.3% (uncharged), ~18% (fully charged), 23% (misfire) | This only goes straight, which can be more accurate to hitting enemies and getting back on stage. However, it deals less damage. | |
Custom 2 | Quick Missile | ~5.15% (uncharged), ~20% (fully charged), 20% (misfire) | Luigi flies farther, but missing causes him to slide across the ground and be open for an attack. | |
Up special | Default | Super Jump Punch | 25% (ground sweetspot), 20% (air sweetspot), 1% (otherwise) | Luigi performs a super jump that deals massive amounts of damage if sweetspotted and pitiful damage otherwise. |
Custom 1 | Fiery Jump Punch | 18% (ground sweetspot), 15% (air sweetspot), 1% (otherwise) | Makes it easier to hit the sweetspot at the expense of its power and the move's height. | |
Custom 2 | Burial Header | 8% (descent), 8% (landing), 1% (otherwise) | Instead of a fiery sweetspot, Luigi deals burying damage as he falls. | |
Down special | Default | Luigi Cyclone | 1.5% (loop hits), 3% (last hit) | Luigi rapidly spins around dealing damage the opponent before sending them flying. |
Custom 1 | Mach Cyclone | 6% | Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage. | |
Custom 2 | Clothesline Cyclone | 8% | Slower, and only hits once, but is stronger. | |
Final Smash | Poltergust 5000 | 30% (captured), 10% (throw) | The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them. |
Taunts
- Initiates a variety of poses. In order: he faces the screen with one hand on his waist, the other giving the V sign; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Superstar Saga. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
- Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
- He bashfully kicks the ground like in Mario Party 2 and sighs deeply. If it contacts with an opponent, Luigi can perform a powerful meteor smash.
On-Screen Appearance
A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"[2]
Victory Fanfare
A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Dr. Mario, and Peach.
Update history
- Forward smash damage: 14% → 15%
- Forward smash side angle: 55 → 53
- Down smash angle: 70 → 60
- Down smash knockback scaling: 80 → 100
- Forward aerial hand hitbox radius: 4.8 → 5.6
- Order of hitboxes of forward aerial reversed (no practical effect).
- Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
- Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
- Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
- Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5
Trophies
Luigi's regular trophy can be obtained by completing Classic Mode as him and his alternative trophy can be obtained by completing All-Star mode as him in Super Smash Bros. for Nintendo 3DS.
Luigi
- (3DS) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
- (Wii U) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
- With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
- Appears In
- Mario Bros. 1983
- : Luigi's Mansion: Dark Moon 03/2013
Luigi (Alt.)
- Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
- Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
- Appears In
- Mario Bros. 1983
- : Luigi's Mansion: Dark Moon 03/2013
- LuigiAllStarTrophy3DS.png
Alt. (3DS)
- LuigiAllStarTrophyWiiU.png
Alt. (Wii U)
Alternate costumes
Gallery
- Luigi amiibo.jpg
Luigi's amiibo.
Neutral attack third hit.
His dash attack.
His neutral aerial.
His forward smash.
His Fireball.
- Side taunt.png
Luigi taunting.
The same taunt in Skyloft.
The same pose, with a Crash Bomb attached to Luigi.
Luigi poses, in a manner seen in Mario & Luigi: Partners in Time artwork.
Luigi using his down taunt to meteor smash Kirby.
Luigi throwing back a Metal Blade at Mega Man.
Mario and Luigi jumping.
Mario and Luigi in a section of 3D Land.
Green Missile with Kirby and a Smash Ball.
Luigi with the Poltergust 5000.
Luigi with a Screw Attack.
Trivia
- His official artwork is based on his side taunt.
- Early in development, Luigi could wall jump, but not in final release.
- He has a different emotion while jumping in the Wii U version of the game.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |