Super Smash Bros. Ultimate

Mega Man (SSBU)/Forward aerial

Hitbox visualization showing Mega Man's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.5% 0   Forward 48 118 0   4.0 havel 0.0 11.0 -2.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 8.0% 0   Forward 48 118 0   4.0 havel 0.0 7.0 -2.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 8.0% 0   Forward 48 118 0   4.0 havel 0.0 2.0 -2.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 5.0% 0   Forward 12 100 0   3.0 havel 0.0 10.0 -2.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 5.0% 0   Forward 12 100 0   3.0 havel 0.0 5.5 -2.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 5.0% 0   Forward 12 100 0   3.0 havel 0.0 2.0 -2.0 1.0× 1.0× 0%               Fire   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 9-11
Late hit 12-17
Ending autocancel 39-
Interruptible 41
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 12
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible