Daisy (SSBU)
Daisy in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Availability | Unlockable |
Final Smash | Daisy Blossom |
“ | Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Daisy (デイジー, Daisy) is a playable character in Super Smash Bros. Ultimate. She was revealed as a newcomer alongside Inkling and Ridley on June 12th, 2018. She is an Echo Fighter of Peach, thus being classified as fighter #13ε.
Deanna Mustard's portrayals of Daisy in the Mario games, mainly Mario Kart Wii and Mario Kart 8, were repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Daisy being the 28th character to be unlocked.
- Clear Classic Mode with Fox or anyone in his unlock tree, being the fifth character unlocked after Falco.
- Have Daisy join the player's party in World of Light.
With the exception of the third method, Daisy must then be defeated on Figure-8 Circuit.
Differences from Peach
As with certain other Echo Fighters, Daisy is functionally nearly identical to Peach, with her sole gameplay difference being slightly different animations that affect her size and shape of her hurtbox. As a result, Daisy is arguably the most identical clone not only in Ultimate, but the entire Super Smash Bros. series as a whole, as she has no genuine gameplay differences beyond her hurtbox-altering animations, and all of her other differences are purely aesthetic.
Aesthetics
- As with all other Echo Fighters, Daisy has different taunts and victory animations.
- Daisy's on-screen appearance is different.
- Daisy has a more energetic idle stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.
- Daisy only has two unique idle animations, compared to Peach's four.
- Daisy's dashing and turnaround animations are different, resembling her run animation in Mario Party 10, though her initial dash animation is identical.
- Daisy uses a Blue Toad instead of using Toad for her counter and throws.
- Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.
- The tennis racket used in Daisy's forward smash has a different design, matching the one she uses in the Mario Tennis games.
- Daisy has different facial expressions for numerous actions.
- Daisy's Final Smash, Daisy Blossom, summons edible daisies instead of peaches, and is themed around herself.
Attributes
- Daisy crouches slightly during her idle animation. This makes her harder to hit vertically.
- However Daisy's idle having arms held up by her side expand her hurtbox making her easier to hit sideways.
- Daisy's hurtbox is wider when she runs and when she reverses her running animation.
- Daisy has a smaller hurtbox while floating, due to a slightly altered animation.
Moveset
- Daisy can float for 2.5 seconds.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | Slaps the enemy twice with the her arm. At low percentages, the first hit can lock. | ||
3% | ||||
Forward tilt | 7% (early, clean leg), 8% (clean foot) | Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos. | ||
Up tilt | 10% (blast), 8% (arm) | Extends her arm upward, creating a discharge of orange magic in the form of a flower. | ||
Down tilt | 7% | A low sweep kick. This move meteor smashes grounded opponents. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents. | ||
Dash attack | 4% (hit 1), 6% (hit 2) | Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. | ||
Forward smash | A Tool For Every Job | 18% (frying pan), 15% (golf club), 13.5% (tennis racket) | Strikes with a bludgeon, depending on the angle of the smash attack: angling upward uses a frying pan, angling downward uses the tennis racket, and no angling uses the golf club. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike. | |
Up smash | Ribbon Dance | 12% (ribbon), 17% (flower) | Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. | |
Down smash | 2% (hits 1-6), 3% (hit 7) | Daisy does an anticlockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times. | ||
Neutral aerial | 13% (clean), 6% (late arms), 5% (late body) | Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. | ||
Forward aerial | 15% (crown), 14% (arm) | Daisy grabs the crown off her head and strikes with it in a vertical arc with magic sparkles. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial, if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later. | ||
Back aerial | 12% (clean), 10.2% (mid), 7% (late) | Daisy strikes behind her by thrusting her butt. She creates a flower, although it is aesthetic and possesses no hitbox. At low percent, even hitting clean, can lock. | ||
Up aerial | 4% (hit 1), 6% (hit 2) | Swipes above her head with her arms from left to right, creating 2 magic rainbow trails. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. | ||
Down aerial | 2% (hits 1-3), 5% (hit 4) | Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. From a short hop, it can even combo into another down aerial after her double jump. | ||
Grab | — | Reaches out with her arm. | ||
Pummel | 1.3% | The Toad punches the opponent. | ||
Forward throw | 2% (hit 1), 8% (throw) | The Toad leaps forward, headbutting the opponent away. | ||
Back throw | 2% (hit 1), 9% (throw) | Places opponent behind her and bumps them away with her butt. The Toad is present, mimicking her butt thrust, but does not contribute any damage. The strongest of Daisy's throws. | ||
Up throw | 2% (hit 1), 6% (throw) | Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent. | ||
Down throw | 1% (hit 1), 7% (throw) | After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back air and forward tilt at low to mid percents. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Swirls around in a similar fashion to Mario's down smash. | ||
Floor attack (back) Floor getups (back) |
7% | Swings her legs around. | ||
Floor attack (trip) Floor getups (trip) |
5% | Two kicks to either side. | ||
Edge attack Edge getups |
9% | While getting up, sweep kicks in front of her. | ||
Neutral special | Toad | 3.5% (per hit) | Daisy covers her ears with a terrified expression and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores, and Daisy will wince. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing. | |
Side special | Daisy Bomber | 12% | Daisy lunges her body forward to deliver a powerful butt bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further. | |
Up special | Daisy Parasol | 3% (first hit), 1% (hits 2-5), 2% (last hit), 2% (open) | Daisy jumps upward and then opens a parasol similar to Peach's, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will. | |
Down special | Vegetable | Varies | Plucks a Vegetable from Super Mario Bros. 2 from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out Mr. Saturns and Bob-ombs. | |
Final Smash | Daisy Blossom | 30% (close), 20% (mid), 10% (far) | Daisy performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant flowers appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders. |
Face | Power Level | Chance |
---|---|---|
Grin | 5 | 60.14% |
Stare | 5 | 10.14% |
Closed Eyes | 5 | 8.62% |
Surprised | 5 | 5.17% |
Happy | 5 | 5.14% |
Wink | 10 | 6.89% |
Dot-Eyes | 16 | 1.72% |
Stitch-Face | 24 | 1.72% |
Mr. Saturn | 7~9% | 0.6% |
Bob-omb | 25~36% | 0.4% |
Classic Mode: Sarasaland Represent!
Daisy's opponents are princesses in their respective franchise.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Zelda | Temple | Ocarina of Time Medley | |
2 | Lucina | Castle Siege | Id (Purpose) | |
3 | Rosalina & Luma | Mario Galaxy | Rosalina in the Observatory / Luma's Theme | |
4 | Female Corrin | Coliseum | Lost in Thoughts All Alone | |
5 | Mii Fighter Team | Peach's Castle | Underwater Theme - Super Mario Bros. | The Mii Fighters wear wigs that resemble royal figures such as Zelda or Daisy. |
6 | Peach | Princess Peach's Castle | Ground Theme - Super Mario Bros. (Melee) | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Daisy was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the Dracula's Castle sub-area where she is guarded by a ghost; the nearby Dry Bowser spirit must be freed to access the cannon able to destroy the ghost.
Spirits
Daisy's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
- Daisy Fighter Spirit.png
6. Daisy [Classic Mode] Spirit
Alternate costumes
Gallery
Daisy's amiibo.
Daisy performing one of her taunts on WarioWare, Inc.
Launching Link on Spirit Train.
Performing Daisy Bomber on Gaur Plain.
Daisy with Yuri Kozukata on Wrecking Crew.
On New Donk City Hall with Pit and Mega Man in Stamina Mode.
Daisy on Green Greens.
Performing Daisy Blossom against Palutena.
Character showcase video
Trivia
- Daisy, Dark Samus and Richter are the first full clones to not have any significant gameplay differences from their base characters.
- As an Echo Fighter of Peach with an identical moveset, Daisy utilizes several abilities exclusive to Peach that she never uses in the Mario series, such as floating, the use of a frying pan, and putting people to sleep.
- Despite utilizing a Toad in her neutral special, grabs, and throws, Daisy has no affiliation with them in the Mario games. However, in Mario Strikers Charged, Daisy uses Blue Toad sidekicks, like in Ultimate. Additionally, if she defeats Bowser in Super Mario Run, she rescues Toad as a reward.
- Aside from a unique color scheme for the Peach Parasol glider in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe (which is shared with Baby Daisy in the latter two games), Daisy has never been shown using a parasol similar to Peach's.
- Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous Mario spin-offs:
- Daisy's victory animations resemble her victory celebrations in Mario spin-offs such as Mario Golf: World Tour, Mario Tennis Aces, and Mario and Sonic at the Olympic Games.
- Daisy's running animation references the Mario Party series, specifically Mario Party DS and 10.
- Daisy's pose in her official artwork resembles a piece of artwork from Mario Tennis for the Nintendo 64, only mirrored.
- Daisy's pose for one of her taunts matches promotional artwork of her first used for Mario Kart 7.
- Daisy's pose in the group artwork for Ultimate is based on her back throw animation.
- Daisy was the second newcomer announced for Ultimate. This marks only the second time a new clone character for a Smash title had been announced before the game launched, with the first being Lucina in SSB4.
- Daisy is one of only two newcomers and the only Echo Fighter introduced in Ultimate to not have splash art and an introduction tagline, the other being Inkling.
- Daisy is the only Ultimate newcomer revealed during E3 to not be playable in the E3 demo.
- Daisy is the only Echo Fighter to be featured on the full version of the box art.
- Daisy and Dark Samus are the only Echo Fighters to be cloned from female characters.
- Daisy was the first character to be shown on the new victory screen.