Super Smash Bros. 4

Villager (SSB4)

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This article is about Villager's appearance in Super Smash Bros. 4. For the character in other contexts, see Villager.
Villager
in Super Smash Bros. 4
Villager
AnimalCrossingSymbol.svg
Universe Animal Crossing
Availability Starter
Final Smash Dream Home
Tier B (17)
Villager (SSB4)
Villager Comes to Town!
—Introduction Tagline

Villager (むらびと, Villager) is a newcomer in Super Smash Bros. 4. Villager was revealed during E3 2013 on June 11th, 2013 during the first reveal trailer for Smash 4, and alongside other newcomers announced during E3 2013, Wii Fit Trainer and Mega Man. Similar to the Wii Fit Trainer, Robin, and Corrin, players are able to play as male and female versions of the Villager. There are four male and four female variations available. He was also among the first wave of amiibo figures that are compatible with SSB4.

Villager is currently ranked 17th out of 58 characters in the official tier list, clocking into B tier, the high tier. Villager is arguably the best "zoning" character in the game, able to outcamp opponents with his slingshot (forward and back aerials) and Lloid Rocket while countering opposing projectiles with Pocket and asserting large amounts of stage control with Timber. Additionally, he possesses an effective aerial moveset, a very reliable recovery, and a wealth of edgeguarding options, making him a terror offstage, as well as having very powerful KOing options for a middleweight.

However, Villager lacks reliable KO setups despite his impressive power. He also has one of the slowest running speeds and a slow and rather punishable grab, limiting his ability to fight up close on the ground, and is quite vulnerable to reflectors due to his reliance on projectiles.

Overall, Villager's stage control and edgeguarding options have allowed him to achieve very positive tournament results, especially in Japan (largely thanks to Ranai), and he is considered to be a viable high-tier character.

Attributes

Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to Mega Man.

Villager possesses a strong camping game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with Lloid Rocket, are great for harrassing opponents from a distance. Opposing projectiles can either be Pocketed or blocked by a tree; Pocket can also be used to "steal" character-generated items such as R.O.B.'s Gyro, preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest dashing speed in the game (albeit still noticeably faster than the bottom three), so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses three sex kicks out of his five aerial moves of which all have quick startups, giving him a relatively easy time knocking away an enemy if they approach to point blank range.

Should camping not be desirable, Villager's projectiles can also serve as good approach tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to punish their reaction. Using his down aerial in a short hop is also a good approach option, as it is a disjointed attack with little lag.

Despite being a middleweight character, Villager possesses arguably the best recovery in the game thanks to Balloon Trip. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to gimp; although the balloons can be popped to render Villager helpless, doing so requires two separate hits, and hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be reflected.

Villager is also a very potent edgeguarder, with a wealth of options to finish recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent recovering low to avoid. If the opponent's recovery is slow enough or a tree is set up beforehand, Timber can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful meteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the blast line, and is generally the best choice against an opponent recovering high. Many of his aerials are sex kicks as well which, when combined with his extremely long-ranged recovery, allows him to gimp opponents pretty easily.

However, Villager's ability to set up edgeguards in the first place is hampered by his slow grab. Although his net has relatively long range, it is one of the laggiest grabs in the game, making it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good out of shield options, such as his neutral aerial.

Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a neutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong juggling move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full shields, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities.

Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a tripping hazard which, unlike Banana Peels, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset.

Villager is considered a solid character by many in competitive play, with players such as Japan's Ranai and Australia's Villyness using him to take major tournaments, and although Americas Skillager has maintained a handful of notable results to his credit, his overall American representation is not as strong.

Update history

Villager has received a mix of buffs and nerfs in game updates, but has been slightly nerfed overall. Since 1.0.6, he can no longer Pocket Sonic's Spring or Pac-Man's Trampoline, his recovery was noticeably nerfed in 1.0.8 and once again in 1.1.1, by granting less and even less distance with consistent use. The same patch also made Extreme Balloon Trip, one of his best custom moves, less effective as a disruption tool. 1.1.3 slightly reduced his usefulness in team battles by having pocketed projectiles by teammates deal significantly less damage and knockback. However, 1.0.8 also brought some useful buffs to his grab game, most notably to his down throw, which allows him to combo his opponents better. He also benefits from the changes on the shield mechanics more than most characters do as of updates 1.1.0 and 1.1.1, as it allows him to break shields easier, most notably with a rising axe followed by a clean hit with three turnips with his down air.

Super Smash Bros. 4 1.0.6

Super Smash Bros. 4 1.0.8

  • Buff All grabs have less ending lag: 57/71/65 → 55/69/64.
  • Buff Down throw damage: 4.5% → 6%.
  • Buff Down throw's knockback growth is decreased: 105 → 80, making it better for follow-ups.
  • Buff Forward throw base knockback: 100 → 102
  • Buff Back throw base knockback: 15 → 18
  • Nerf Consecutive uses of Balloon Trip now result in less distance.

Super Smash Bros. 4 1.1.1

  • Nerf Extreme Balloon Trip hitbox sizes decreased: 6.5/14.5 → 4/11.5.
  • Nerf Consecutive uses of Balloon Trip further reduced in distance.

Super Smash Bros. 4 1.1.3

  • Nerf Pocketing and throwing a teammate's projectile now deals half damage.


Moveset

  Name Damage Description
Neutral attack   3% Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters.
3%
Forward tilt   9% Swings an umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes.
Up tilt   6% (hit 1), 5% (hit 2) Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters.
Down tilt   13% (weed), 8% (shockwave) Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
Dash attack   10% (clean), 6% (late) Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further.
Forward smash   15% (early), 17% (clean) Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range.
Up smash   3% (hit 1 on grounded opponents), 1% (hits 2-5), 4% (hit 6) Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
Down smash   6% (clean), 3% (farther opponents on the ground) Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Up smash is an effective followup at high percentages, as its first hit will unbury the victim, circumventing the knockback reduction on buried characters. Up smash will also cover the area right above the opponent which is where they will be as soon as they escape, making the room for error a little better in case villager underestimates how long the opponent will be buried. At lower damage the opponent will be freed very quickly, but may be hit by an aerial attack as they pop out of the ground.
Neutral aerial   9% (clean), 5% (late) Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
Forward aerial   7% (clean), 4% (mid), 2.5% (late) Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
Back aerial   9% (clean), 5% (mid), 3% (late) Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
Up aerial   One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration.
Down aerial   One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a meteor smash if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield.
Grab   Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. Pivot grabbing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
Pummel   3% Yanks the net backwards to damage the opponent inside. Somewhat slow.
Forward throw   9% Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
Back throw   11% Turns around swinging his net horizontally. The second strongest back throw in the game (behind only Ness's back throw), KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
Up throw   10% Flips net over and tosses opponent upwards. Good for juggling.
Down throw   6% Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Gets up then swings with a stick in front and then back of him.
Floor attack (back)
Floor getups (back)
  7% Gets up then swings with a stick in front and then back of him.
Floor attack (trip)
Floor getups (trip)
  5% Does a low kick with both feet in ahead of himself, then does the same thing behind him.
Edge attack
Edge getups
  7% Climbs the ledge while spinning, then kicks with his right leg.
Neutral special Default Pocket 1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles) Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. The damage of a pocketed projectiles is reset to its base damage before the multiplier is applied. Grants Villager brief invincibility during the first few frames. Items and projectiles will stay in his pocket for 30 seconds before disappearing, however items that can be held can be taken out of his pocket and then put back in to refresh the 30 second timer.
Custom 1 Garden 10% (flower attack), 1x damage (pocketed projectiles) Can inflict the flower ailment if opponents are nearby. Pocketed projectiles only deal the base damage.
Custom 2 Pocket Plus 1.3x damage (pocketed projectiles) Item-grabbing range is increased, but the amount of damage projectiles deal isn't increased as much.
Side special Default Lloid Rocket 7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object.
Custom 1 Liftoff Lloid 5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) Lloid initially moves forward, but after a short period of time, it flies upwards at high speed.
Custom 2 Pushy Lloid 1.5% per hit, 1.2x damage if riding the Lloid; 6% (ending explosion), 5% (explosion after hitting a wall) Lloid is larger and will hit opponents multiple times, pushing them before exploding.
Up special Default Balloon Trip 0% Villager uses two balloons, both of a set color determined by the player's number, to fly Balloon Fight-style. As of 1.0.8, the move gives less distance if it is used consecutively in a short amount of time. Boasts the longest recovery potential in the game and travels quite fast, however Villager is vulnerable while using it. He will move slower if one balloon is popped and will be left helpless if both balloons are hit. However, if Villager himself is hit he can simply use the move again, at least until he runs out of 'fuel' due to the nerf.
Custom 1 Extreme Balloon Trip 9% (sweetspot) or 6% (sourspot) per balloon At the cost of reduced vertical and horizontal distance, as well as lower speed, the balloons cause explosions when they burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost while in a helpless state.
Custom 2 Balloon High Jump 10% (clean), 6% (late) Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced.
Down special Default Timber 0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Custom 1 Timber Counter 2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) The sprout can trip opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down.
Custom 2 Super Timber 0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water.
Final Smash Dream Home 25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building) Builds a house on an enemy before it explodes, dealing high knockback.

On-screen appearance

  • Steps out of his house and shuts the door as it disappears.
VillagerOnScreenAppearanceSSB4.gif

Taunts

  • Up taunt: Faces the camera and cheers three times in different directions.
  • Side taunt: Does the Shrunk Funk Shuffle.
  • Down taunt: Bends down and scrapes the ground with a stick.
Up taunt Side taunt Down taunt
VillagerUpTauntSSB4.gif VillagerSideTauntSSB4.gif VillagerDownTauntSSB4.gif

Idle poses

  • Puts his hand on his face while tapping his foot. This is the pose villagers do while accessing their inventory in the Animal Crossing games.
  • Scratches the side of his head.
VillagerIdlePose1WiiU.jpg VillagerIdlePose2WiiU.jpg

Crowd cheer

English Japanese
Cheer
Description Vill - a -ger! Mura-no! Son-cho!
Pitch Group chant Group chant

Victory poses

A short remix of the first phase of the original Animal Crossing games on the Nintendo 64 and GameCube.
  • Digs up a fossil and then shows it off.
  • Captures a horned dynastid and then shows it off.
  • Does a short dance and then poses similar to the character artwork.
VillagerPose1WiiU.gif VillagerPose2WiiU.gif VillagerPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Villager (SSB4) Villager 1122 1322 2322 1121 1321
1312 3322 1332 2122 2121

Notable players

Active

Inactive

Tier placement and history

While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enable him to shut down the approach of many characters, leading to a high perception of him as a character. However, it wasn't until Ranai's performance with Villager in Japan in various regional tournaments and eventually the USA at GENESIS 3 (getting 3rd place out of 1,096 entrants) that he started to gain more popularity, in spite of the negative light he had left at EVO 2015 and the infamous use of his custom moves. As a result of Ranai's high placings, and to an extent, various other placings from other Villager mains like MJG and SS, Villager was ranked 11th place in the first 4BR tier list.

Given the nerfs to other top and high-tier characters such as Sheik and Zero Suit Samus, and Ranai's high 5th place at EVO 2016, it was debatable whether or not he was actually any worse. He would eventually drop to 14th place in the second tier list, this being due to the movement (and introduction) of Bayonetta, the buffs to Mewtwo and the immense perception of Cloud in the metagame. However, Villager's tournament results have not been as strong since then, due to most of his main players gaining lower results, mostly due to his trouble at handling most DLC characters. This has culminated on him ranking at 17th place on the third and current tier list, and while he remains a stable high-tier character ever since the game's release, his lower results have deterred him from rising on the tier list.

Trophies

Villager
Ntsc An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
Pal This chipper chap came all the way from his quiet little village to do a bit of aerial sightseeing, take Lloid out for a spin, look after the trees and maybe do some bowling. If you're very lucky, he might even bring along Tom Nook and the Nooklings and throw everyone a party. Gosh, this all sounds like such fun!
GameCube: Animal Crossing (09/2002)
3DS: Animal Crossing: New Leaf (06/2013)
Villager (Alt.)
Ntsc Just a normal girl living a normal life in a normal town—her special moves, however, are anything but. She can pocket items, projectiles, and even beams, and then pull them out at a moment's notice. Her down special lets her plant a tree, water it, and chop it down. If she leaves the tree standing, she can use the axe against foes.
Pal This girl's special moves are very special indeed. The standard one lets you pocket items, projectiles and even laser beams, then use them by pressing the button again. Her down special plants a tree, which you can water and finally chop down to hurt other fighters. Or you can leave the tree alone and attack with the axe. Up to you.
GameCube: Animal Crossing (09/2002)
3DS: Animal Crossing: New Leaf (06/2013)
Dream Home Ntsc/Housewarming Party Pal
If you're wanting to buy a house in Animal Crossing, Tom Nook is always happy to help. And it looks like he's expanding his business to Smash Bros, too. If you activate the Villager's Final Smash, Nook will rush in and build a house for you right then and there! One small, very minor difference between this house and ones in the original game? This one explodes.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Villager Palette (SSB4).png
Villager (SSB4) Villager (SSB4) Villager (SSB4) Villager (SSB4) Villager (SSB4) Villager (SSB4) Villager (SSB4) Villager (SSB4)

Gallery

Trivia

Playable Villager's alternate costumes being worn by background-character Villagers in the Smashville stage.
  • The Villager was the first newcomer announced for Super Smash Bros. 4.
  • The initial reveal for the Villager quickly became an internet phenomenon; due to his constant smile (just like how the Villager in Animal Crossing usually keeps the same expression during gameplay) and having weapons associated with stereotypical serial killers, namely his shovel and axe, many smashers and outside observers joked that the Villager was actually a dangerous killer, earning him the nickname "Killager".[1]
    • The Wii Fit Trainer additionally received several memes after her reveal, though this was much less widespread than the Villager's.
  • The Villager was considered as a character in the planning stages of Brawl, but dropped because "he wasn't suited for battle".[2]
  • The Villager is the only newcomer to be on both the Wii U and 3DS covers. This is also the case with Pac-Man and Rosalina if one counts the full group art on both versions.
  • The Villager's alternate costumes are also worn by the Villagers who appear as background characters in Smashville.
  • Villager and Bowser Jr. are the only characters who can use any of their costumes as an opponent in All-Star Mode.
  • When the Villager ducks, one of his animations will make him grow an index finger.
  • The Villager holds the record for the most amount of sex kicks, with them being his neutral, up, and down aerials.
  • The Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded.
  • The Villager's forward smash involves him dropping a bowling ball in front of him as a projectile, being the only smash attack in the series with infinite vertical range.
  • The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in Animal Crossing.[3]
  • Villager, Pac-Man, and Duck Hunt are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing Punch-Out!! which appeared in the original Animal Crossing as an obtainable NES game. His up special, Balloon Trip, is taken from Balloon Fight which also appeared in the original Animal Crossing as an obtainable NES game.
  • Villager's fall animation is identical to the defeat animation of the protagonist of Balloon Fight and also has increased fall speed when helpless, further cementing the similarities.
  • While the Villager blinks his eyes in normal gameplay, he does not blink during his clapping animation after losing a battle.

References