Super Smash Bros. 4

Rosalina & Luma (SSB4)

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This article is about Rosalina & Luma's appearances in Super Smash Bros. 4. For the character in other contexts, see Rosalina and Luma.
Rosalina & Luma
in Super Smash Bros. 4
Rosalina as she appears in Super Smash Bros. 4, from the character page.
MarioSymbol.svg
Universe Mario
Availability Starter
Final Smash Power Star
Tier S (3)
Rosalina & Luma (SSB4)
Rosalina & Luma Launch into Battle!
—Introduction Tagline

Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko), known simply as Rosalina (ロゼッタ, Rosetta) in the customization menu and the Super Smash Bros. for Nintendo 3DS foldout, are playable characters in Super Smash Bros. 4. A duo consisting of Rosalina and a Luma, the player primarily controls Rosalina, while additional moves and inputs control the Luma's position and attacks, which gives them a "puppet fighter" playstyle. They were announced on December 18th, 2013 during a Nintendo Direct, which coincided with Rosalina's reveal in Mario Kart 8. Rosalina & Luma were the first newcomers announced after E3 2013, as well as the newest Mario representatives alongside Bowser Jr. Rosalina's proportions are based upon her appearances in Super Mario Galaxy and Super Mario Galaxy 2, although her dress now sports star-shaped designs and her high heels are now the same shade of blue as her dress instead of retaining their silver coloration. Kerri Kane, who first voiced Rosalina in Mario Kart 7, reprises her role as Rosalina's voice actor.

Luma (チコ, Chiko) is a member of the star-shaped species of the same name that is under the care of Rosalina. It fights in tandem with Rosalina, similarly to how Nana fights in tandem with Popo, while it utilizes hit points (HP) like Captain Olimar's Pikmin do. Unlike Nana, Luma is never controlled by the AI, even when separated from Rosalina. Rosalina is always accompanied by a yellow Luma at the beginning of each battle, and while the yellow Luma can respawn upon being KO'd, it is possible for a differently colored Luma to take its place. The other Lumas are colored blue, green, red, cream (who appears almost identical to Baby Luma), and dark brown (who is actually Polari).

Rosalina & Luma are ranked 3rd out of 56 on the tier list, placing them in the S tier along with Sheik and Zero Suit Samus and thus makes them the highest ranked newcomers. They are known for their strongly defensive neutral game, with the ability to invalidate projectiles using Gravitational Pull, Luma tanking hits for Rosalina while also being immune to status effects, and simply being very difficult to approach when together, as either character can cover the other and punish opponents when in danger. The duo also have great KO potential thanks to Luma's power and many of Rosalina's moves having disjointed reaches, while their respective moves are both quick and useful, such as Rosalina's up aerial being a great juggling tool and Luma's up tilt being an outright finisher. Lastly, Launch Star is a useful recovery move, as it covers impressive distance and can be angled, thus making it capable of providing purely vertical, nearly horizontal or even diagonal recovery.

However, Rosalina suffers from poor endurance due her tall frame and very light weight, while she has somewhat poor attack power and hitbox placements when Luma is KO'd. Despite its positives, Launch Star is linear and, due to lacking any hitboxes, it is unprotected. While Luma can be very difficult to KO, it is very prone to being tossed off of the stage due to it being unable to act out of a tumble until landing. Without Luma, Rosalina is far less capable of defeating incoming threats. On the other hand, as Luma remains KO'd for only 13 seconds, Rosalina is only briefly vulnerable until Luma respawns. Overall, Rosalina & Luma's strengths noticeably outweigh their weaknesses and they are considered among the best characters in the game, with strong tournament results to supplement their reputation.

Attributes

Rosalina follows the tall lightweight archetype established by characters such as Mewtwo and Zelda. In Rosalina's case, she is one of the lightest characters in the game, being the fourth lightest (or fifth if Shulk using Smash is included). She has a slightly above average dashing speed and average air speed, giving her surprisingly good mobility compared to the other characters that follow the same archetype. Her falling speed is one of the slowest in the game, making her a very floaty character.

Rosalina also follows the team archetype established by the Ice Climbers and perpetuated by Olimar, as she is allied with another character, with Luma being her teammate. Luma can remain next to Rosalina to attack with her or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between her and Luma. Luma responds to player inputs like Nana of the Ice Climbers, but it also uses a hit points (HP) mechanic like Pikmin, in which it will be KO'd if it is dealt 50%, essentially making Luma a blend between the two. Unlike Olimar, Rosalina cannot summon it back, which forces her to wait 13 seconds until another Luma appears. Luma also can not experience status effects such as stunning or sleep, so if Rosalina happens to find herself put under a status effect that renders her unable to move or attack, Luma can still attack and fend off opponents, making it very difficult to punish Rosalina in these scenarios as long as Luma is with her.

While being a primarily defensive-minded character, Rosalina has several offensive options that allow her to rack up damage if given the opportunity. Rosalina's dash attack is one of the best in the game and is great for approaching opponents due to its outstanding priority. She also has many attacks with disjointed hitboxes, most notably each of her aerials, which are also very useful for racking up damage. Her neutral aerial, when timed correctly, can be a useful punishing option. Her forward aerial holds the opponent in, hits multiple times and syncs well with her down throw much like Ness', although it is somewhat situational due to its considerable ending lag. Her back aerial is quick and can be used in a wide range of scenarios, such as edge-guarding. Her up aerial is one of her most effective attacks and is among the best moves in the game, as it possesses fantastic range, can easily be chained into itself and can KO off the top of some stages at very low percents when used properly. Her down aerial is one of the weaker meteor smashes in the game, however, it can still see use for ledge-guarding.

She is also gifted with a good set of smash attacks. Her forward smash, assuming Luma is next to her, is very quick and possesses a large amount of range, making it very useful to finish off opponents. Her up smash is also quick and, while it possesses less range, it is still a great KOing option regardless. Her down smash has a very different use in that it is very useful for throwing opponents off of her and proper usage of it can make it very hard for opponents to stay on her. Luma can also preform all of its smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out.

Perhaps the biggest positive trait Rosalina has is that, when used properly, she is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her and. Despite not being a reflector, it shares the same ability of making oncoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they come too close. In addition, Gravitational Pull has very fast start-up due to coming out on frame 2 and very little ending lag, making it very difficult for an opponent to punish her for using it. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being Ness and Lucas' PK Thunders; Rosalina can immediately pull away the PSI lightning bolt projectile before either of them can use it to recover, rendering them helpless as a result. Aside from Gravitational Pull, Luma can also be used to block projectiles, although this comes at the cost of depleting its HP.

Rosalina also has access to a unique advanced technique called Lunar Landing. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing with the aerial, allowing for more mix-ups, potential follow-ups and mindgames. However, Lunar Landing requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's good set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options.

Despite all of her strengths, Rosalina has a few significant weaknesses. Her large frame sometimes makes it very hard to avoid attacks and her low weight causes her to be very susceptible to early KOs. While Launch Star provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma. Her attacks sans Luma possess some of the worst knockback in the game and their strength is drastically reduced. While Luma will appear again, the 13 seconds it takes can be more than enough time for the opponent to land a combo or score a KO on Rosalina. And because Luma cannot act out of tumble until landing on the ground, attacks which knock Luma off the edge will KO it instantly, regardless of how much HP it has left. In a similar vein, Rosalina also has a tougher time against characters with large disjointed hitboxes, with Cloud being one of her and Luma's most challenging match-ups. Such characters can stand at a safe distance and whittle away at Luma's HP to dispatch it without the risk of trading hits or taking damage, and can also safely hit Luma through Rosalina's shield without the risk of being shield grabbed. While this does not necessarily mean Rosalina & Luma lose said match-ups, they are still tactics that they must be aware of. As a result, players must learn to protect not just Rosalina, but Luma as well, making them rather difficult to play with. Further faults to both Rosalina & Luma were also brought about via game updates, though despite receiving many nerfs from the updates, particularly from update 1.0.4, they have a great standing in the metagame regardless. This is courtesy of their success in competitive play, such as Dabuz advancing to Grand Finals of GENESIS 3 while using them. Despite widely regarded as a top-tier character, she has below-average representation due to her high-learning curve and defensive playstyle.

Although Rosalina & Luma are among the top 3 on the tier list, it is worth mentioning that the current tier list only represents the 1.1.3 metagame, while subsequent game updates have already occurred. Most notably, update 1.1.5 affected her fellow top-tier characters; Sheik was nerfed outright with no compensation, resulting in her being widely agreed upon as having lost her status as the highest ranking character in the game, while Zero Suit Samus' damage racking game was toned down, which in turn resulted in her punishment game's overall damage output decreasing. Notable changes occurred outside of the top-tier as well; Meta Knight, one of Rosalina & Luma's most challenging match-ups, was also nerfed, although how this effects their match-up is debatable due to the decrease of his forward aerial's landing lag making it even easier for Meta Knight to contend with Luma while he can still KO Rosalina early. Aside from Meta Knight, Cloud also received nerfs, although he remains another challenging match-up regardless. As a result of these changes and Rosalina & Luma's statuses remaining unchanged as of update 1.1.4, their tier position is debatable.

Update history

Both Rosalina & Luma have been nerfed via game updates, with the most notable occurrence being in update 1.0.4. This update saw some of their attacks receive nerfs to their damage outputs and knockback, as well as decreased hitbox sizes, while Luma's respawn time was increased and it lost its the ability to attack opponents when they throw Rosalina. However, Luma managed to retain its ability to attack opponents during grabs. The changes to game mechanics also seem to have nerfed Rosalina: if Luma is launched, due to the reduced power in her attacks, hitlag will possibly not work significantly unlike if Luma attacked alongside her and thus makes it harder for her to punish out of shield. As a result, the duo are slightly more balanced than they were in the initial release of the game, although they are still a force to be reckoned with in the current metagame.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Luma takes longer to respawn (500 frames → 750 frames).
  • Nerf Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.
  • Nerf Rosalina's down tilt has more startup lag with a shorter hitbox duration (frames 4-8 → 5-8).
  • Change Rosalina's down tilt's near hitboxes have swapped priority.
  • Nerf Rosalina's down tilt's near hitboxes are smaller (3.5u/3u → 3.2u/2.5u) and the nearest hitbox has been positioned closer to Rosalina (x offset: 0 → 1).
  • Nerf Rosalina's forward smash has slightly less knockback scaling (115 → 111), hindering its KO potential.
  • Nerf Rosalina's up smash has less knockback scaling (100 → 90), considerably hindering its KO potential.
  • Nerf Rosalina's up smash has a smaller hitbox on her head (5u → 4u).
  • Buff Luma's up smash has a larger hitbox (4u → 5.5u).
  • Buff Luma's up smash deals more damage during its late hit (4% → 5%).
  • Nerf Rosalina's down smash has more ending lag (FAF 36 → 42).
  • Nerf Rosalina's neutral aerial deals less damage (6% (early)/10% (late) → 5%/7.5%), hindering its KO potential, especially the late hit.
  • Nerf Rosalina's neutral aerial has smaller hitboxes (5u/3.5u→ 4.2u/3u) which have been positioned closer to Rosalina (x offset:4.5/-1.5 → 3/-2), reducing its range, especially in front of Rosalina.
  • Change Rosalina's forward aerial has higher base knockback on its loop hits (20/35 → 55).
  • Nerf Rosalina's forward aerial has less base knockback on the final hit (60 → 50).
  • Nerf All of Rosalina's grabs have more ending lag (FAF 31 (standing)/38 (dash)/37 (pivot) → 36/43/42).
  • Nerf Forward throw has less knockback scaling (85 → 76), significantly hindering its KO potential.
  • Nerf Back throw has less knockback scaling (70 → 60), significantly hindering its KO potential.
  • Change Luma travels slower from uncharged Luma Shot (2.8 → 2.2), reducing its distance by about 28%.
  • Change Lumas moves faster when summoned from a distance (acceleration: 0.1 → 1.2).
  • Nerf Uncharged Luma Shot has a shorter hitbox duration (30 frames → 17).
  • Change Rosalina gains less vertical momentum when using Guardian Luma (1 → 0.5), now matching Gravitational Pull and Catch and Release.
  • Change Power Star now has a wind effect when it is first summoned.


Super Smash Bros. 4 1.0.6

  • Nerf Luma's hit points decreased: 52 → 47.

Super Smash Bros. 4 1.0.8

  • Buff Luma's hit points increased: 47 → 50.
  • Nerf Neutral infinite's finisher's knockback growth decreased: 170 → 150.

Super Smash Bros. 4 1.1.1

  • Nerf Neutral infinite deals 0.3% less damage: 2% → 1.7%.
  • Buff Floaty Star Bit's ending lag decreased.
  • Buff Guardian Luma's ending lag decreased.
  • Change Guardian Luma's hitboxes have received some changes.

Super Smash Bros. 4 1.1.4

  • Nerf Weight slightly decreased: 78 → 77.


Moveset

  • Rosalina can crawl.
  • Luma utilizes a hit points (HP) mechanic. Luma has 50 HP, and if it is KO'd either by losing all of its HP or by crossing a blast line, it will respawn after 13 seconds.
  Name Damage Description
Neutral attack   R: 2%
L: 2%
R: Swings her wand twice followed by emitting a spark of energy between her hands. Alternatively, the first two wand swings can be followed by a rapid series of wand strikes that culminates with a final wand strike.
L: A punch followed by a kick followed by a backflip kick. Alternatively, the punch and kick can be followed by a series of rapidly twirling punches that culminate with a corkscrewing headbutt. Ideal to pressure and zone against opponents.

Good for punishing moves against attacks that have little ending lag. Can be used to put space between opponents. If spaced and timed correctly, it can deal up to 30%. When combined, it can deal up to 35% when used as a follow-up from an up throw against certain fast-fallers beginning at 0%.

R: 1%
L: 2%
R: 3%
L: 4%
R: 2% (loop), 3% (last)
L: 1.2% (loop), 3% (last)
Forward tilt   R: 6% (leg), 5% (body)
L: 4.3%
R: A floating, double legged roundhouse kick. Disjointed range and knockback.
L: A roundhouse kick. Medium to short range.

High range and decent knockback when combined. Can be used to zone and edge-guard opponents. However, it leaves Luma vulnerable above as it has high ending lag.

Up tilt   R: 8%
L: 8% (clean), 4% (mid), 3% (late)
R: Emits a planetary ring that rises up from her head. Hits through platforms.
L: An upward headbutt. Hitbox comes out fast.

When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long range can hit Rosalina and Luma out of this attack. Luma deals high base knockback, but low knockback growth, which does not KO until 140%.

Down tilt   R: 4.5%
L: 3.5%
R: A low-angle dropkick.
L: A low-angle headbutt.

Good for spacing and edge-guarding due to its speed, especially when combined. Luma can semi-spike opponents.

Dash attack   R: 3% (hit 1), 4% (hit 2)
L: 3%
R: Lunges through the air while emitting stardust above her head, ramming the enemy with her head and body.
L: Performs a similar lunging headbutt, except that it backflips at the end of performing it.

Ideal for suprising opponents, difficult to interrupt and can re-position Luma to make Rosalina advance in good distance. Additionally, Rosalina can grab while luma performs the attack.

Forward smash   R: 12%
L: 7% (arm), 5% (body)
R: A double palm thrust that emits a spiral galaxy-shaped blast. Does not KO until 110%.
L: A powerful punch. Can KO at 95%.

Decent range, possesses transcendent priority and deals high knockback, which can enable it to KO at 90% when combined. Ideal for edge-guarding and gimping, but has slow start-up.

Up smash   R: 12%
L: 6% (clean), 5% (late)
R: Performs a backward-arcing headbutt. Comes out rather fast, has a hitbox on her back and grants intangibility on her head, and is disjointed, making it a good anti-air move.
L: Performs a backflip kick. Good knockback, though it does not KO until 130%. Comes out 10% later than Rosalina's.

Great knockback if spaced correctly. Can be used to surprise opponents that comes to her and punish rolling opponents.

Down smash   R: 7% (hit 1), 9% (hit 2)
L: 4% (hit 1), 5% (hit 2)
R: A spinning shin kick that hits on both sides, similarly to Zelda's down smash. However, Rosalina emits spiral galaxy-shaped blasts on both sides.
L: A spinning kick that hits backward and then forward.

Inescapable damage at low percents and ideal for punishing rolls.

Neutral aerial   R: 5% (early), 7.5% (late)
L: 4% (hit 1), 3% (hit 2)
R: Somersaults forward and emits a starry trail of energy at the end of her feet.
L: A spinning kick that hits forward and then backward, which looks identical to its down smash. Can be used to surprise an unsuspecting opponent. Sends opponents in the direction where Luma is attacking.

Can alternate the timing of the attack to confuse opponents in the process. Ideal for combos, gimping, and edge-guarding, since the player can control its trajectory. Less punishable with Luma and useful for mindgames and zoning. Can be used with the Lunar Landing technique, which can lead into many different follow-ups, but is best used as an alternate approach option, as Luma will attack around Rosalina while she moves.

Forward aerial   R: 1% (loop hits), 4% (last hit)
L: 5%
R: A slow backflip kick that emits a spiral galaxy-shaped energy blast with a starry trail of energy at her feet.
L: Spins in the air. Launches opponents with decent diagonal knockback.

Can be used for edge-guarding and anti-aerials, though it aims slightly above the opponent. Although it has high landing lag, this can be mitigated by auto-canceling, but only from a full hop. Can be used in unison with the Lunar Landing technique. Rosalina lands while Luma hits the opponent into the air, which can follow up with up smash at very low percents, and with up aerial at higher percents.

Back aerial   R: 11%
L: 4%
R: A double back kick that emits a spiral galaxy-shaped energy blast at the end of her feet. Comes out fast and put opponents toward the ledge.
L: A double back kick.

Attacks at two different altitudes with gimping capabilities. Low ending lag and has a disjointed hitbox. Useful for SHFFing, gimping, and edge-guarding. This move can also gain extra mileage from the Lunar Landing technique, which can lead into a grab at low percents, and act as a spacing move in a SHFF.

Up aerial   R: 10% (clean), 5% (mid), 2% (late)
L: 4%
R: Emits a planetary ring above her head.
L: A backflip kick. It hits opponent in front of and above itself and deals high vertical knockback.

One of the most versatile up aerials in the game, its large disjointed hitbox can easily stop attacks above Rosalina and is useful for juggling and frame traps. It also has high KO potential, especially if the opponent is close to the upper blast line, to the point of KOing at as low as 7%.

Down aerial   R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)
L: 5%
R: Emits a planetary ring below herself.
L: A stomp.

Luma's most viable KOing option courtesy of its great knockback. It can hit the opponent even if they are slightly next to Luma instead of directly below it. Though difficult to land, Rosalina can meteor smash opponents when it is sweetspotted. Even if sourspotted, it semi-spikes opponents. Hits through platforms and it is best used to hit opponents below her. Both are useful for gimps and edge-guarding as it launches opponents far.

Grab   A relatively long range grab with high ending lag. It is worth noting Rosalina has the best boost grab in the game. Whilst running, inputting a dash attack and instantly grabbing can make Rosalina perform her dash grab, while Luma still performs the dash attack. This makes the grab safer, and also means they can potentially deal 3% upon landing the grab. Works well in unison with the actual dash attack for mixing up her approach.
Pummel   2% Strikes the opponent with her wand. A fairly fast pummel.
Forward throw   9% Makes the opponent float in front of her with anti-gravity and flings them forward. Can combo at very low percents.
Back throw   11% Spins the opponent around herself once with anti-gravity and then tosses them behind herself. It is her strongest throw, but it does not KO until 160%.
Up throw   7% Throws the grabbed opponent into the air with anti-gravity. Ideal for combos against heavier characters and fast-fallers.
Down throw   9% Slams the opponent onto the ground with anti-gravity. A useful combo starter.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Luma Shot 5% (stage 1), 9% (stage 2), 10%-11% (stage 3), 13%-14% (stage 4), 15%-16% (stage 5) Rosalina uses anti-gravity to launch Luma forward to perform a corkscrew tackle. This move is chargeable for more power and range, with a fully charged Luma being invincible whilst traveling, and capable of KOing middleweights at 103% near the edge. Luma stops after either hitting something or reaching the end of its path. Luma will remain at the place it stopped until it is recalled back to Rosalina by tapping the special button again. Luma will eventually float back to Rosalina's position if it is not recalled after a long enough time and as long as it is above ground. However, Luma will be susceptible to falling into the bottom blast line and thus be KO'd if it is off-stage and not recalled soon enough. Since Luma is involved in this attack, this move will have no effect during Luma's respawn time.
Custom 1 Luma Warp 1% Rosalina teleports Luma a set distance away at a much faster speed, but at the cost of a fixed, much lower damage output.
Custom 2 Power Luma Shot 33% Rosalina launches Luma at a much slower speed, but it deals much more damage.
Side special Default Star Bits 2.8% (per hit) 8.4 (total) Luma shoots three Star Bits forward, which pierce through opponents. Despite the Star Bits' appearance, they are not projectiles, meaning that they cannot be reflected or absorbed. When used in sync with Luma Shot, it can allow Rosalina to keep opponents at bay, although it can also leave her wide open if the opponent gets between her and Luma. Like Luma Shot, this move will have no effect during Luma's respawn time.
Custom 1 Floaty Star Bit 2.8% (per hit) Luma shoots a large and slow Star Bit that hits multiple times. It has slightly slower start-up, the Star Bit stays on-screen for a longer period of time and it is a true projectile, which means it can be reflected or absorbed.
Custom 2 Shooting Star Bit 5% Luma shoots a much faster Star Bit that travels farther, but gets weaker over time and does not pierce opponents. Like Floaty Star Bit, it is a true projectile.
Up special Default Launch Star Rosalina uses a Launch Star to launch herself upward. It can be angled, making it capable launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. However, Rosalina's momentum carries over into her helplessness, which could prove dangerous if it is angled carelessly.
Custom 1 Launch Star Plus Functions like a traditional recovery move, as the Launch Star grants more vertical distance and launches Rosalina faster, but her ascent's angle cannot be changed, granting it less horizontal distance.
Custom 2 Launch Star Attack 3% (first hit), 1% (loop hits), 5% (last hit) The Launch Star grants less distance, but allows Rosalina to deal damage by colliding into opponents.
Down special Default Gravitational Pull Rosalina waves her wand around herself to use gravity to draw in projectiles, which briefly orbit around her and damage opponents who gets too close. The gravity can even bring nearby items to Rosalina. Furthermore, any items thrown at Rosalina become her property and are also drawn in beside her, rendering them useless as well. A very effective move for severely weakening projectile-heavy characters, most notably gimping Ness' and Lucas' PK Thunders. Performing it results in the Star Cursor appearing, though this is merely aesthetic.
Custom 1 Catch & Release 6% The gravity drags in opponents instead of projectiles and items. Upon completion, the opponent is launched by an explosion when they touch Rosalina. Unlike Gravitational Pull, it can be interrupted while being performed.
Custom 2 Guardian Luma 3% (growing), 5% (shrinking) Luma enlarges considerably and functions like a shield while also damaging nearby opponents, but its newfound size wears off fairly quickly.
Final Smash Power Star 3% (stars), 8% (Power Star loop), 12% (Power Star last) Rosalina summons a slowly expanding Power Star to fire stars around it. The Power Star itself can inflict extreme amounts of damage to opponents. Throwing the opponent into the Power Star can cause up to around 250%, potentially turning it into a one-hit KO.

On-screen appearance

  • Rosalina & Luma fly onto stage while accompanied by a trail of stardust.
Rosalina&LumaOnScreenAppearanceSSB4.gif

Taunts

  • Up taunt: The duo leans forward and spins, like a planet on its axis while Luma chirps cheerfully.
  • Side taunt: Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!" while Luma nods its head. Rosalina's animation is very slightly different if she is left.
  • Down taunt: Crouches, waves her wand and slowly rises up while Luma dances around.
Up taunt Side taunt Down taunt
RosalinaUpTauntSSB4.gif RosalinaSideTauntSSB4.gif RosalinaDownTauntSSB4.gif

Idle poses

  • Leans forward and looks into the distance.
  • Taps her wand in midair.
RosalinaIdlePose1WiiU.jpg RosalinaIdlePose2WiiU.jpg

Crowd cheer

English Japanese
Cheer
Description Ro-sa-li-na! Rosetta! Chi-ko!
Pitch Group chant Group chant

Victory poses

A slight remix of the Overture jingle from Super Mario Galaxy,, which is the first song which plays upon starting the game, playing on the main menu.
  • Rosalina poses gracefully and says "Alright!" while Luma circles her.
  • Luma flies in after Rosalina motions with her wand while giggling.
  • Luma jumps into Rosalina's arms and she catches it while giggling.
Rosalina&LumaPose1WiiU.gif Rosalina&LumaPose2WiiU.gif Rosalina&LumaPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Rosalina & Luma (SSB4) Rosalina & Luma 2311 2313 2321 2323 2111
2121 2211 2221 1311 2331

Notable players

Active

Inactive

Reveal trailer

<youtube>pPdutb_6DZU</youtube>

Trophies

Rosalina & Luma
Ntsc Super Smash Bros. for Nintendo 3DS The mysterious Rosalina lives in the Comet Observatory with the Lumas. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage with their joined attacks!
Ntsc Super Smash Bros. for Wii U The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!
Pal Rosalina and the Lumas have been close ever since she travelled the galaxy with one to help the little star find its mother. Now, the commander of the Comet Observatory appears in this game, with her trusty companion fighting alongside her. Their greatest strength is being able to attack together at the same time.
Wii: Super Mario Galaxy 11/2007
Wii U: Super Mario 3D World 11/2013
Rosalina & Luma (Alt.)
Ntsc Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.
Pal With a flick of Rosalina's wand, the move Gravitational Pull draws in items - even ones that are stuck somewhere. Her Launch Star up special is a diagonal jump that can be aimed slightly. It doesn't deal any damage, but it helps you jump higher and stay in the air longer, making it ideal for getting back to the stage easily.
Wii: Super Mario Galaxy 11/2007
Wii U: Super Mario 3D World 11/2013
Power Star
In Rosalina's Final Smash, she summons a Power Star above her head. It launches fighters who touch it and also fires a barrage of smaller stars in all directions, all the while growing bigger and bigger. Even if Rosalina falls off the stage right after activating it, the Power Star will keep attacking her foes until it finally explodes.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Rosalina Palette (SSB4).png
Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4)

Gallery

Trivia

  • Luma and Mega Man are the only characters in the game to have unique blast line KO animations. In Luma's case, its animation is smaller than other characters' animations and appears as a colorful burst that emits stars.
  • At E3 2014 and Smash-Fest, Rosalina & Luma were the only newcomers not available on both demo versions of Super Smash Bros. 4.
  • Rosalina, Wii Fit Trainer, and Roy are the only characters who use different voice clips for all of their smash attacks.
  • In Super Smash Bros. for Wii U, one of the tips about Rosalina's forward smash uses masculine pronouns on Luma: "When Luma is behind Rosalina, this attack won't send him charging as far forward as usual.".
  • All of the colors the Luma can appear as represent most of the Lumas that appear in Super Mario Galaxy and Super Mario Galaxy 2:
    • Yellow Lumas can transform into Launch Stars and Sling Stars. Giant yellow Lumas also appear in Super Mario Galaxy 2.
    • Blue Lumas can transform into Pull Stars.
    • Green Lumas can be found on the Planet of Trials after finding the three Green Power Stars in Super Mario Galaxy.
    • Red Lumas allow Mario to use the power of the Red Star while on the Comet Observatory and on one of the Purple Coin missions.
    • Baby Luma, who assists Mario by granting him the ability to spin in Super Mario Galaxy and Super Mario Galaxy 2, is uniquely cream-colored.
    • Polari, Rosalina's trusted advisor from Super Mario Galaxy, has a unique overall coloration of a dark brown body and light blue eyes. A tip also confirms that the dark brown Luma is indeed Polari.
      • In addition to his unique overall coloration, Polari also sports a unique animation compared to the other Lumas. In his case, he has tears in his eyes when he is in hitstun.
  • Rosalina and Mega Man are the only two SSB4 newcomers to appear in the CGI portions of a newcomer trailer other than their own; in this case, they both appear in Bowser Jr.'s.