Lucina (SSB4)
Lucina in Super Smash Bros. 4 | |
---|---|
Universe | Fire Emblem |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Lucina Wakes Her Blade?! | ” |
—Introduction Tagline |
Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. 4. She was confirmed during a live stream alongside Captain Falcon and Robin on the official Smash Bros. website on July 14th, 2014, making her the only unlockable character to be revealed before the game's release. She is a moveset clone of Marth.
Lucina was originally planned as an alternate costume for Marth, but was given her own character slot later in development once her attacks were given differing characteristics. She was one of three intended skins to be made separate in this way, with Dr. Mario and Dark Pit being the others.
Yū Kobayashi and Laura Bailey, the Japanese and English voice actresses for Lucina in Fire Emblem Awakening, voice Lucina once again.
How To Unlock
Super Smash Bros. for Nintendo 3DS
- Play 40 VS Matches.
- Complete Classic Mode with Marth without using any continues.
Lucina must then be defeated on Arena Ferox.
Super Smash Bros. for Wii U
- Clear Classic Mode on 5.5 Intensity or higher
- Play 30 VS Matches.
Lucina then must be defeated on Coliseum.
Attributes and Differences from Marth
Lucina is a clone of Marth, meaning her moveset and animations are primarily based off of his. In a Miiverse post, Sakurai explains that "even a small difference in abilities" gives a character their own roster slot, citing Lucina as an example.[1] In her case, the most obvious difference between Lucina and Marth is that her sword does the same amount of damage no matter which part of it hits, while Marth deals more damage, knockback and hitlag when hitting with his sword's tip. Additionally, all her attacks do more damage than Marth's sourspotted attacks and comparably do less damage than Marth's sweetspotted attacks. As such, Lucina has one of the lowest learning curves in the game, but attaining greater skill with her yields little reward compared to Marth; she is generally considered a training character to help inexperienced players learn Marth's moveset, as her traits make Lucina's moveset a lower-risk, lower-reward version of Marth's.
In Fire Emblem: Awakening, Lucina could inherit useful skills from her parents that made her a better unit. Unfortunately, the only thing she inherited in this game was Marth's major nerfs, which prevents her from effectively finishing opponents early. Up until update 1.1.1, this made her less of a threat in the neutral game, as opponents didn't have to worry about losing positional advantage due to tippers. As a result, they could corner her the same way as they still can with Marth, by slowly taking space with approaching and shielding until she is in a poor position. However, because her attacks deal solid knockback regardless of where her sword hits, she doesn't necessarily need to have good spacing to KO opponents at high percentages. Lucina is also, most of the time, more effective at racking up damage and performing a rushdown playstyle due to her consistent damage output, but because her approaching tools are very limited, this is consistently true only during low-level play. This makes it so that the most popular way to play Lucina at high level is to adopt the same patient, read-heavy playstyle that Marth utilizes and, due to his tipper, is ultimately superior at. If that wasn't enough, Roy, now being a semi-clone of Marth, further compounds Lucina's playstyle issues due to completely outclassing her in regards to rushdowns, punishing, approaching, and comboing, with the latter two disadvantages being shared with Marth. However, despite her clear disadvantages, she has found dedicated players nonetheless, with some high-level Smashers such as Nairo and Brolylegs choosing her over Marth or Roy. Additionally, Lucina has a very limited number of assets that are more effective than Marth's equivalents: her up smash, down air and Dancing Blade all deal more damage and knockback than Marth's versions.
From update 1.0.6 to 1.1.0, Lucina has received a multitude of buffs (some of which are shared with Marth) that have improved the strength of her punishes. The new shield mechanics brought about by update 1.1.1 have also made all of her attacks considerably safer on shield, now surpassing Marth's and Roy's sourspotted attacks in terms of safety, significantly improving her neutral game. These notable buffs make Lucina a lower-risk character than Marth and Roy, but she still lacks the main advantages and selling points of these two characters, causing debate on how effective of a character she truly is. Despite this, Lucina's unique advantages give her a few matchups where she fares better than Marth, such as against Pikachu and Captain Falcon.
Aesthetics
- Lucina's weapon is the the Parallel Falchion from Fire Emblem: Awakening, a variant of the Falchion.
- Lucina's Falchion trail is a full white blur compared to Marth's, which is a translucent blue blur with an accentuated tip. This is an aesthetic detail which shows players that Lucina's sword does equal damage throughout.
- Lucina's on-screen appearance is slightly different, where she removes her mask.
- Lucina's taunts and victory poses are different from Marth's. Unlike Marth, she is dubbed in English for non-Japanese versions of SSB4, and has unique victory quotes against Marth and Ike.
Attributes
- Lucina is very slightly shorter than Marth, giving her a smaller hurtbox. As a result, her range is also shorter than his.
- Unlike Marth, her Falchion does not have a tipper hitbox, meaning every part of the blade will deal equal damage and knockback. Her attacks deal more damage and knockback than the sourspot hitboxes of Marth's attacks and less damage and knockback than the tipper hitboxes of Marth's attacks.
- Lucina does not have any hitlag modifiers on her attacks, instead having the default 1.0x.
- Lucina's dashing animation looks quicker than Marth's, but they both run at the exact same speed regardless.
Ground attacks
- Lucina's up tilt deals increased damage to opponents behind her.
- Lucina's up tilt keeps her in place, whereas Marth's version makes him take a step forward.
Special moves
- Lucina's Shield Breaker animation is much more exaggerated than Marth's.
- Lucina may shout when performing Dolphin Slash, whereas Marth does not vocalize when performing it.
- Lucina performs a different pose during her Counter. She additionally may say "My turn!" or "You're mine!" when it triggers, whereas Marth merely grunts whenever his triggers.
Update History
Although originally considered one of the worst characters in SSB4 competitive play, Lucina has been buffed since 1.0.6, with some of her buffs being shared with Marth. As these buffs further improve her damage output by decreasing the ending lag of several combo-oriented moves and increasing the damage and knockback of many of her standard attacks (most notably up tilt), her punishes are slightly stronger than they were initially. However, shield mechanics were a mixed bag to Lucina. Due to her moves having no hitlag modifiers, they were less safe on shield, meaning she still kept the drawback of having an unsafe neutral game. As of update 1.1.1, this is no longer true, because the increase in shieldstun and the fact that shields are now affected by hitlag make her moves safer on shield, especially when properly spaced. While Shield Breaker was nerfed to adjust to the new shield mechanics, it was almost entirely compensated by the shieldstun increase. Lucina's moves are now overall considerably safer on shield, with Marth's and Roy's sourspotted attacks now being less safe than hers.
- Jab's first hit has had its knockback drastically weakened.
- Forward aerial's damage increased: 8.075% → ~8.575%.
- Down tilt's damage increased: 8.075% → ~8.575%.
- Forward smash's damage increased: 14.725% → ~15.275%.
- Down smash's second hit's damage increased: 13.775% → ~14.275%.
- Shield Breaker's uncharged and fully charged damages increased: 8.075% → ~8.575% (uncharged) and 21.85% → ~22.85% (fully charged).
- Jab's first hit's interruptibility frame has decreased: Frame 29 → Frame 26.
- Forward tilt's interruptibility frame decreased: Frame 39 → Frame 35.
- Dancing Blade's first hit's interruptibility frame decreased: Frame 45 → Frame 42.
- Dancing Blade combos more consistently.
- Jab has improved. Both hits link together more reliably due to the transition being faster and the first hit now produces vertical-based knockback, while the second deals increased knockback. The first hit also now has follow-up potential outside of transiting to the second hit.
- Due to the angle change of jab's first hit, the move can no longer jab lock.
- Jab's first hit's damage decreased: 4.75% → 3.325%.
- All of up tilt's hitboxes now deal vertical knockback with improved base knockback, making it a better KOing option. It additionally has 3 less frames of ending lag.
- Neutral aerial has 3 less frames of landing lag.
- Dolphin Slash's knockback scaling has slightly improved.
- Dolphin Slash and Crescent Slash deal slightly more hitlag.
- Lucina can possibly say one of two lines when using Counter: "My turn!" or "You're mine!".
- Lucina may shout sometimes when using Dolphin Slash.
Technical changelist 1.0.8
Change | Old value | New value |
---|---|---|
Jab 1 damage | 4.75% | 3.325% |
Jab 1 angle | Sakurai angle | 78°/65°/90° |
Jab 1 knockback growth | 50/70 | 30 |
Jab 1 base knockback | 20/30 | 55 |
Jab 1 hitlag | 1 | 0.7 |
Transition from Jab 1 to Jab 2 | frame 21 | frame 17 |
Jab 1 ending frame increased | 26 | 28 |
Jab 2 angle | Sakurai angle | 100° |
Jab 2 initial base knockback | 50 | 65 |
Jab 2 (late) base knockback | 40 | 52 |
Up tilt angle | Sakurai angle/100° | 100° |
Up tilt base knockback | 50/40 | 65/52 |
Up tilt endlag | 42 frames | 39 frames |
Neutral air landing lag | 15 frames | 12 frames |
Dolphin Slash knockback growth | 68 | 74 |
Dolphin Slash/Crescent Slash hitlag multiplier | 0.5 | 0.7 |
- Neutral aerial's hits' damage increased: 2.375% → 3.325% (first hit) and 6.65% → 7.6% (second hit).
- Up tilt's damage increased: 6.65% → ~7.6% (early) and 7.125% → ~8.1% (late).
- Up tilt's ending lag has been reduced by 3 frames.
- Forward, up and back aerials have 2 less frames of landing lag.
- Down aerial has 4 less frames of landing lag.
- All variations of Dolphin Slash have 3 less frames of landing lag.
- All variations of Shield Breaker have 2 less frames of ending lag.
- Dancing Blade's first, second and third strikes have 5 more frames of input window duration.
Technical changelist 1.1.0
Change | Old value | New value |
---|---|---|
Up tilt damage | 6.65%/7.125% | 7.6%/8.1% |
Up tilt ending lag | 39 frames | 36 frames |
Neutral aerial damage (1st hit) | 2.375% | 3.325% |
Neutral aerial damage (2nd hit) | 6.65% | 7.6% |
Forward aerial landing lag | 18 frames | 16 frames |
Up aerial landing lag | 16 frames | 14 frames |
Back aerial landing lag | 19 frames | 17 frames |
Down aerial landing lag | 28 frames | 24 frames |
All variations of Shield Breaker ending lag | 52 frames | 50 frames |
All variations of Dolphin Slash landing lag | 23 frames | 20 frames |
- Partially charged Shield Breaker shield damage decreased (30 → 25).
Moveset
Generally, the damage dealt by Lucina's attacks is close to the weighted average of each of the hitboxes of Marth's attacks, based on the sizes of the sweetspot and sourspot hitboxes. Moves of Marth's without a tipper are generally unchanged.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3.325% | Swings the Parallel Falchion twice. If timed correctly, the first hit has numerous followup options. | ||
4.75% | ||||
Forward tilt | 10.85% | A fast forward leaning Falchion swipe upward. Covers a very large area. | ||
Up tilt | 7.6% (early), 8.1% (behind) | Swings Parallel Falchion in a large arc above her head, with a large hitbox that can hit enemies behind her. Does more damage when hitting an enemy behind her. Great combo move at lower percentages, decent KO move at higher percentages. | ||
Down tilt | 8.575% | A quick crouching Falchion poke. Great for edgeguarding and tech-chasing. | ||
Dash attack | 9.975% | A quick upward sweeping diagonal slash with the Parallel Falchion. | ||
Forward smash | 15.275% | Rotates body counter-clockwise with a strong arc-like one-handed swing from her head to the ground. High base knockback and moderate knockback scaling make this move a reliable KO option. | ||
Up smash | 3% (ground), 14.25% (blade) | A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. Deceptive horizontal range and high knockback scaling. Great for punishing rolls and landings, and a decent anti-air option. | ||
Down smash | 9.5% (hit 1), 14.275% (hit 2) | Sweeps Falchion on the ground toward the front outward then toward the back inward. Oddly, this move sends opponents at a different angle if tippered, just like Marth's. High ending lag. | ||
Neutral aerial | 3.325% (hit 1), 7.6% (hit 2) | Two horizontal slashes around herself via an inward slash followed into a full 360 outward spin. A good spacing option, and can lead into other moves as well. | ||
Forward aerial | 8.575% | Does a forward vertical slash (up to down). Great for spacing and fending off aerial opponents, but landing with this move is very unsafe, due to its short duration and 16 frames of landing lag. | ||
Back aerial | 9.975% | Slashes with the Parallel Falchion from bottom to top behind her in an inward swipe. Has the interesting property of turning Lucina around, changing facing direction. Great for edgeguarding. | ||
Up aerial | 9.975% | A forward to back upward Falchion slash in a delayed somersault. | ||
Down aerial | 11.4% (non-meteor), 13.3% (meteor) | A forward to back downward outward slash with the Parallel Falchion. If struck in the middle of the swinging arc, it sends opponents downwards. High ending and landing lag. | ||
Grab | — | Grabs the enemy with her left hand. Good range. | ||
Pummel | 2% | Knees the enemy. Fairly fast. | ||
Forward throw | 4% | Grabs and pushes forward, tripping with her leg. Can be used to tech-chase, or set up a Crescent Slash. | ||
Back throw | 4% | Trips the enemy over her leg. Similar to her down throw. No followup or KO potential, due to high ending lag and abysmal knockback scaling, respectively. However, it is very effective at sending the opponent offstage, thanks to its high base knockback. | ||
Up throw | 4% | Powerful upward throw with one arm. Can KO at high percentages, starting at 165%. | ||
Down throw | 5% | Hooks her arm and drags the opponent to the floor, sending the opponent backwards. Can combo into up air or back air. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | |||
Neutral special | Default | Shield Breaker | 8.575% (uncharged), 23% (fully charged) | Lucina charges up the Parallel Falchion over her head before powerfully thrusting it forward. As the name implies, this attack deals high amounts of shield damage. |
Custom 1 | Storm Thrust | 3.8% (uncharged), 10.45% (fully charged) | A blast of wind is produced from the Falchion's tip that pushes back foes. The stab itself is weaker, but the pushing strength of the tornado increases with its charge. | |
Custom 2 | Dashing Assault | 5.7%/4.75%/2.85% (ground uncharged early/mid/late), 6.65%/5.7%/3.8% (air uncharged early/mid/late), 15.2%/12.35%/8.55% (ground fully charged early/mid/late), 16.15%/13.3%/9.5% (air fully charged early/mid/late) | Lucina performs a lunging thrust with the Parallel Falchion. Deals less damage, but propels her forward. | |
Side special | Default | Dancing Blade | 3.325% (parts 1-2), 4.275% (part 3 up/side), 3.325% (part 3 down), 6.65% (part 4 up), 5.7% (part 4 side), 2% (part 4 down hits 1-4), 4.75% (part 4 hit 5) | A sequence of Parallel Falchion slashes with several variations based on control stick tilts. The finishing blow is one of three options: a skyward slice (control stick up), a strong slash (control stick neutral or control stick to the side), or a flurry of low stabs (control stick down). Same colors as Marth. Like Marth, the first hit stalls while in mid-air. |
Custom 1 | Effortless Blade | 2.375% (parts 1-3), 4.275% (part 4) | Lucina slashes with less effort, making the hits easier to link, but can only use the side option. | |
Custom 2 | Heavy Blade | 7.6% (part 1), 9.5% (part 2), 10.45% (part 3), 13.3% (part 4 up), 14.25% (part 4 side), 2.09% (part 4 down hits 1-4), 11.4% (part 4 down hit 5) | Lucina swings the Parallel Falchion with more force, making the hits harder to link but stronger. | |
Up special | Default | Dolphin Slash | 11% (clean), 7% (late blade), 6% (late body) | Lucina performs a rapid jumping slash that can be reversed. An excellent out of shield option. |
Custom 1 | Crescent Slash | 7% (clean), 12% (late blade), 6% (late body) | A lower Dolphin Slash that gains more horizontal distance, but less vertical distance. | |
Custom 2 | Dolphin Jump | 0% | Lucina leaps into the air with her blade inactive. She jumps higher, but deals no damage. | |
Down special | Default | Counter | 1.2x (min 8%) | Blocks and retaliates against incoming attacks. The strength of the attack blocked influences the strength of the counterattack. Same properties as Marth, along with the custom variants. |
Custom 1 | Easy Counter | 0.7x (min 4%) | Lucina holds her stance longer, and strikes with less power. Has decreased damage scaling, but has a wider trigger window. | |
Custom 2 | Iai Counter | 1.3x (min 6%) | Lucina dashes behind the foe and slashes them at blinding speed. Deals more damage, knocks opponents backwards, and activates faster. However, it has a narrower trigger window. Deals electric damage. | |
Final Smash | Critical Hit | 60% | Lucina lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character. Pressing the button again will immediately trigger the slash. |
Taunts
- Up Taunt: Spins the Parallel Falchion and holds it in a similar way that looks like her character artwork, saying "Come at me!". (かかってきなさい, Come at me, if you would.)
- Side Taunt: Turns around while resheathing the Parallel Falchion saying "I cannot lose!". (負けられませんから, I won't lose.)
- Down Taunt: Puts her mask on when she disguised as Marth in Fire Emblem: Awakening, then removes it.
Idle Poses
- Holds her hand to her chest and takes a breath.
- Brushes her hair out of her face.
Cheer
Lu-ci-na!
On Screen Appearance
Warps onto the stage using warp magic with a twirl and then removes her mask.
Victory Fanfare
This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Marth, Ike, Robin, and Roy.
Victory Poses
- LucinaPose1WiiU.png
- LucinaPose2WiiU.png
- LucinaPose3WiiU.png
- Points the Parallel Falchion upward, then poses, saying "Father... I won.".
- If she beats Ike, there is a chance she will instead say "And they call you the Radiant Hero?".
- Swings the Parallel Falchion, then poses in her artwork pose, saying "The future is not written!".
- Sheaths the Parallel Falchion, saying "You'll never defeat me!".
- If she beats Marth, there is a chance she will instead say "This is the Hero-King?".
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Lucina | 3113 | 3123 | 1123 | 3133 | 1133 |
3121 | 1121 | 3111 | 1131 | 3131 |
Notable players
Reveal trailer
<youtube>N9ytrX0wweA</youtube>
Alternate costumes
Trophies
- Lucina
- Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
- Daughter of Chrom and future Princess of Ylisse. When she comes from the future to prevent a terrible future from unfolding, she goes by the name of Marth, but only until her true identity comes to light. She is a very similar fighter to Marth, except it doesn't actually matter which part of her sword she strikes with.
- Lucina (Alt.)
- Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.
- Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but with Lucina, it doesn't matter, making her easier to use. Her Shield Breaker move lets her damage opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.
- Critical Hit (Lucina)
- In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!
- LucinaAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- In the Name of the Hero-King: The player controls Marth, and must defeat Lucina in a 200 HP battle.
- New Challengers 1: Lucina is one of the seven opponents that must be fought alongside Villager, Wii Fit Trainer, Rosalina & Luma, Little Mac, Bowser Jr., and Duck Hunt.
Co-op Events
- Mirror Magic: Lucina and Ike must defeat Ganondorf, who is aided by Giant Metal Dark Lucina and Ike.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Gallery
Artwork of Robin and Lucina from the official site.
Lucina's amiibo.
About to stab Link.
About to attack a Phantom.
Using Counter.
On Smash Ball standby with Luigi in Coliseum.
Lucina and Female Robin.
On the floor with Palutena.
Lucina wearing her mask with Kirby.
Trivia
- Lucina is the only clone in the entire series whose special and custom special moves all share the same names with the character she is a clone of, Marth.
- In the Japanese version, two of Lucina's custom moves have different names: "Dashing Assault" is called "Assault Dash", and "Effortless Blade" is named "Easy Combination".
- Robin and Lucina are the only Fire Emblem characters to originate from the same game in the series, being Fire Emblem: Awakening.
- Lucina's Super Smash Bros. 4 official art is posed identically to official art of her disguised as Marth from Fire Emblem Awakening. Lucina also uses this pose for her Counter, a victory pose, and a taunt.
- Lucina is the only unlockable character in both games who was officially revealed prior to the release of Super Smash Bros. 4 and the only unlockable to appear in the opening movie in Super Smash Bros. for Wii U.
- Lucina's in-game model bears the Mark of Naga in her left eye, which Sakurai states is so small that players "probably have no chance they'll be able to see it in the game".
- Lucina is the only clone in Super Smash Bros. 4 who is a completely different character from the fighter they derive from.
- She is also the only clone to share every single move with the fighter they derive from.
- Lucina and Dr. Mario are the only fighters that players are not forced to play as in any single-player Event Matches.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |