Luigi (SSB4)
Luigi in Super Smash Bros. 4 | |
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Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Poltergust 5000 |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]
Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1] as he was both revealed before release and is a starter now.
Attributes
Luigi is a variation of the usual character archetypes for his weight class - although he is a middleweight, he has amazing smashes; they are great for either comboing, KOing, or maintaining stage control. In addition to this, all three are relatively fast, having little startup or ending lag. His KOing potential is not limited to his smashes, however, as his air game, particularly his neutral aerial, is great for ending combos, and he can easily set up into KOs off the upper blast line with Luigi Cyclone. His buffs from Brawl blessed him with possibly the best comboing abilities in the game; with nearly any of his moves, especially down throw, he can set up chains into any one of his aerials and can finish them off with either the aforementioned Luigi Cyclone or the highly destructive Super Jump Punch. Recovering is also not too much of a problem for him, as he has a wide variety of options with his (albeit tough to mash) Luigi Cyclone, Super Jump Punch, and Green Missile, which can sometimes surprise unwary opponents when it misfires. Also, he can utilize his Fireball as an aid to get back on stage while also spacing out opponents in the neutral game; his custom Ice Ball works even better to help him keep pace of the match. He is also granted with very fast yet powerful attacks that deals high damage output. This lets Luigi, once he gets in on opponent, to be able to rack up damage very quickly, especially since his comboing ability is among the best in the game.
Nonetheless, Luigi still has some of the significant drawbacks that limited him in previous installments, mainly in regard to his mobility. While his dashing speed is relatively quick (along with Luigi Cyclone providing him great amount of speed when used on the ground), his air speed is not fast at all, with his aerial mobility being among the worst due to his trademark "floaty" motif. While he does have high jumps that can help his combos, they make him hard to maneuver, and he can sometimes lose control of games with speedy opponents such as Sonic. Also, despite being long-distanced, his recovery can be problematic as his options are predictable, and Green Missile is usually slow enough to easily be gimped. Also, he has short range in most of his attacks, making it hard to get in against characters with strong zoning abilities or disjoint in their hitboxes. The lack of solid traction also hinders Luigi, as he will be pushed back the farthest on shield (though his sidestep is very fast), holding back his usually amazing punish game.
Changes from Brawl
Luigi has been significantly buffed in the transition from Brawl to Super Smash Bros. 4. While a fair number of his moves (including all of his KOing options) and his recovery have been nerfed a bit, the buffs to his combo game, neutral game, and overall speed help mitigate these nerfs.
Aesthetics
- Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which is more inline with his appearance in the Mario games as well as the new aesthetic used in SSB4. Like King Dedede and several other characters, his facial expressiveness has been exaggerated, as he appears to be almost fearless when executing certain moves, and his expressions appear to be overall less depressing than in Brawl (an example being that he no longer frowns when losing or quitting a match on the results screen). He has also undergone many visual changes to his attacks, some of which have new animations. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.
Attributes
- Luigi dashes faster (1.34 to 1.5).
- Luigi's air speed is slightly higher (0.7332 to 0.73418).
- Luigi's short hop is lower but his full jump is higher.
- Luigi's traction has been slightly increased (Though, still the lowest) (0.022 to 0.024).
- Luigi's falling speed has been slightly increased (1.22 to 1.25).
- Luigi's fast falling speed has been moderately increased (1.708 to 2.0).
- Luigi's gravity has been increased (0.065 to 0.075).
- Luigi has a new jumping animation where he scuttles while in midair, similar to what he does in certain Mario games.
Ground attacks
- Neutral attack's first two jabs appear to have new animations.
- The final hit of neutral attack now sends Luigi forward, increasing its range.
- All tilts, except neutral and dash attacks deal less damage (Up tilt 9% → 6%, forward tilt 10% → 8%, and down tilt 9% → 8%).
- Up tilt does much less base knockback but more growth (30 base/127 growth → 8 base/150 growth). This makes it much better at juggling and starting combos at low percents while still killing at high percents. Thus, it is considered to have much more utility overall.
- Down tilt now knocks opponent upwards and to the side a bit, giving it slight combo ability.
- Dash attack's first hits link together better (Now, opponents won't 'fall out' anymore from the final hit), and its last hit has much more knockback (50 base/100 growth → 60 base/128 growth).
- Forward smash does 1% more damage (14% → 15%).
- Forward smash has much less knockback growth (135 → 116).
- All angles of forward smash deal the same amount of damage rather than each one having a different damage value.
- Up smash (sweetspotted) and down smash deal less damage (15% and 16% → 14% and 14%).
- Down smash is slightly faster.
- The properties of Luigi's down smash have been reversed, with the back end of it dealing more knockback than the front end.
- Due to this change the back hit of down smash has much more knockback growth (80 → 100).
Aerial attacks
- Neutral, forward, up, and down aerial (meteor hitbox) deal less damage (14%, 10%, 13%, and 11% → 12%, 8%, 11%, and 10%).
- Neutral air has lower knockback growth (100 → 90). Also, it can no longer be performed twice in a single short hop.
- Neutral air's lower power makes it a better combo starter.
- Forward aerial has greater range. It is also is slightly quicker.
- Back air deals 2% more damage (12% → 14%).
- Back air has more ending lag. This, when combined with Luigi's lower short hop, prevents it from being used twice in one short hop.
- Down aerial has been sped up, and has a slightly larger hitbox. It is much easier to meteor smash with.
- Down aerial's sourspot has less knockback growth (100 → 80).
Throws/other attacks
- His grab has less ending lag.
- Luigi now grabs with one hand as opposed to two.
- Back throw deals 2% less damage making it weaker.
- Down throw has less ending lag and lower knockback growth, which when combined with the removal of hitstun cancelling, makes it an excellent combo starter.
- Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds the opponent, similar to Peach and Wario's down throws.
- During his up taunt, Luigi's facial expressions are different than in Brawl.
- Luigi's floor attacks deal more damage than in Brawl (6% → 7%).
Special moves
- Fireballs go slightly farther and are shot faster.
- Green Missile deals more damage when uncharged (5% → 10%).
- A fully charged Green Missile deals slightly less damage.
- Charging Green Missile past a certain point on the ground will cancel the move, instead of being able to hold the charge indefinitely. Overcharging this will make Luigi pant and be vulnerable for a second. This also makes it impossible to stall out using it and forcing opponents to go into Luigi's line of fire if they want to continue the fight, but it also makes it so that Luigi won't be stuck in a position that could potentially prove fatal.
- Green Missile has a 1 in 10 chance of misfiring instead of a 1 in 8 chance.
- Super Jump Punch doesn't go as far horizontally after ascent. It also gains less vertical distance (now being unable to reach the top platform in Battlefield) and has more landing lag. Fire Jump Punch has much less base knockback (70 → 40).
- Luigi Cyclone has more knockback (60 base/115 growth → 80 base/130 growth), and the hits link together better.
- Luigi Cyclone gains much less altitude when used in the air. It also deals less damage (12% → 9% total). It is also extremely hard to rise without a jump as it requires much more mashing.
- Luigi's Final Smash has been changed to the Poltergust 5000, replacing Negative Zone.
Moveset
Name | Damage | Description | ||
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Neutral attack | 3% | Luigi does a combo that involves punching twice and hitting with his behind. | ||
2% | ||||
5% | ||||
Forward tilt | 8% | Luigi performs a spinning kick. This move can be angled. | ||
Up tilt | 6% | Luigi swipes over his head with his fist. Great combo starter. | ||
Down tilt | 8% | Luigi crouches, turns around, and kicks his heel out behind him. | ||
Dash attack | 1% (hits 1-6), 2% (hit 7) | Luigi begins to rapidly swing his arms towards the opponent, then launching them away with both hands. | ||
Forward smash | 15% | Luigi bends his elbow and thrusts his arm out with an open hand stab. The move's angle can be altered. | ||
Up smash | 14% (head), 12% (body) | Luigi performs a hard-hitting headbutt. | ||
Down smash | 15% (legs), 14% (feet) | Luigi swings along the floor and does devastating kicks to both sides. | ||
Neutral aerial | 12% (clean), 6% (late) | Luigi does a powerful sex kick. The only sex kick in the game to have vertical knockback. | ||
Forward aerial | 9% | Luigi raises his hand up and brings it down with a karate chop. | ||
Back aerial | 14% (clean feet), 8% (clean legs, late) | Luigi turns around and does a powerful dropkick. | ||
Up aerial | 11% (clean), 7% (late) | Luigi performs a somersault and kicks backward. | ||
Down aerial | 10% (clean), 8% (late) | Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control. | ||
Grab | — | Luigi's grab range is relatively short. | ||
Pummel | 3.2% | Headbutts opponent. | ||
Forward throw | 9% | Luigi spins his opponent around once and tosses the opponent forward. | ||
Back throw | 10% (throw), 6% (collateral) | A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. It also can hit other enemies when spinning, which deals minor damage and knockback. | ||
Up throw | 8% | Luigi throws his opponent high into the air with both hands. | ||
Down throw | 6% | Luigi shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up then kicks behind him, then in front of him. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up then punches behind him, then in front of him. | ||
Floor attack (trip) Floor getups (trip) |
5% | Kicks behind him, then in front of him while getting up. | ||
Edge attack Edge getups |
7% | Flips over the edge, kicking the opponent during the flip. | ||
Neutral special | Default | Fireball | 6% | Luigi fires a weak, green ball of flame that ignores gravity. |
Custom 1 | Bouncing Fireball | 6% (clean), 5% (mid), 4% (late) | Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance. | |
Custom 2 | Ice Ball | 4% | Luigi fires a slow-moving iceball that freezes enemies at higher percents. | |
Side special | Default | Green Missile | 10% (uncharged), ~19.8% (fully charged) 25% (misfire) | Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge. |
Custom 1 | Floating Missile | ~4.3% (uncharged), ~18% (fully charged), 23% (misfire) | This only goes straight, which can be more accurate to hitting enemies and getting back on stage. It also charges quicker. However, it deals less damage and knockback. | |
Custom 2 | Quick Missile | ~5.15% (uncharged), ~20% (fully charged), 20% (misfire) | Luigi flies much farther, but missing causes him to slide across the ground and be open for an attack. | |
Up special | Default | Super Jump Punch | 25% (ground sweetspot), 20% (air sweetspot), 1% (sourspot) | Luigi performs an uppercut from a super jump that deals massive amounts of fire damage and knockback if sweetspotted but pitiful damage and almost no knockback if sourspotted. The sweetspot is bigger in midair, but does not produce the ping sound. |
Custom 1 | Fiery Jump Punch | 18% (ground sweetspot), 15% (air sweetspot), 1% (sourspot) | Makes it easier to hit the sweetspot at the expense of its power and the move's height and it doesn't make the ping sound effect when sweetspotted. | |
Custom 2 | Burial Header | 8% (descent), 8% (landing), 1% (sourspot) | Instead of a fiery sweetspot, Luigi deals burying damage as he falls down faster. Luigi will also get up much faster. | |
Down special | Default | Luigi Cyclone | 1.5% (loop hits), 3% (last hit) | Luigi rapidly spins around, trapping and dealing damage to the opponent before sending them flying. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise. |
Custom 1 | Mach Cyclone | 6% | Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage. | |
Custom 2 | Clothesline Cyclone | 8% | Slower, only hits once, and cannot float, but is stronger. | |
Final Smash | Poltergust 5000 | 30% (captured), 10% (throw) | The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them. |
Taunts
- Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the V sign, referencing his animation from Luigi's Mansion when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Superstar Saga. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
- Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
- He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, then they receive set knockback.
On-Screen Appearance
A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"[2]
Idle Poses
- Rubs the back of his head sheepishly.
- Pulls on his nose, stretching it and snapping it back.
Victory Fanfare
A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Peach, and Dr. Mario.
Victory Poses
- Turns around and makes gun motions with his fingers, saying "Bang, bang!"
- Falls twice, stiff as a board. It is also similiar to his side taunt and character art.
- Childishly swings his arms at the air, then gasps twice with exhaustion. It is also the same animation used when he is selected in Super Smash Bros..
Update history
- Forward smash damage: 14% → 15%
- Forward smash side angle: 55 → 53
- Down smash angle: 70 → 60
- Down smash knockback scaling: 80 → 100
- Forward aerial hand hitbox radius: 4.8 → 5.6
- Order of hitboxes of forward aerial reversed (no practical effect).
- Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
- Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
- Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
- Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5
- Like Mario, fireball now does 1% less damage the farther it goes.
Trophies
- Luigi
- Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
- With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
- Luigi (Alt.)
- Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
- Poltergust 5000
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and complete terror. In this game, it sucks in enemies, damages them, and then fires them diagonally upward. If it's used in an area with no ceilings, you might send them soaring right off the screen!
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and abject terror. In this game, it sucks in enemies, damages them, then fires them diagonally upward. Use it in an area with no ceilings, and you might send them soaring right off the screen!
- LuigiAllStarTrophy3DS.png
Alt. (3DS)
- LuigiAllStarTrophyWiiU.png
Alt. (Wii U)
In Event Matches
Solo Events
- All-Star Battle: Secret: Luigi is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous Super Smash Bros. games.
- Family Ties: The player controls Bowser Jr., who is aided by a giant Bowser, and must defeat Mario and Luigi.
- Oh Yeah, Luigi Time!: Luigi must defeat a giant Wario. After some time, a giant Mario will arrive to help the player.
Co-op Events
- A Lurking Menace: Mario and Luigi must defeat Bowser Jr. If they wait too long, a giant Bowser will arrive and the players must defeat him as well.
- Solidarity: Olimar and Rosalina & Luma must defeat Mario and Luigi. When they are defeated, Bowser and Bowser Jr. must be defeated as well.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Wrecking Bros.: Mario and Luigi must destroy all of the building on Wrecking Crew. Wario and King Dedede will try to stop the players.
Alternate costumes
Gallery
Neutral attack third hit.
His dash attack.
His neutral aerial.
His forward smash.
His Fireball.
Luigi taunting.
The same taunt in Skyloft.
The same pose, with a Crash Bomb attached to Luigi.
Luigi poses, in a manner seen in Mario & Luigi: Partners in Time artwork.
Luigi using his down taunt to meteor smash Kirby.
Luigi throwing back a Metal Blade at Mega Man.
Mario and Luigi jumping.
Mario and Luigi in a section of 3D Land.
Green Missile with Kirby and a Smash Ball.
Luigi with the Poltergust 5000.
Luigi with a Screw Attack.
Trivia
- His official artwork is based on his side taunt.
- Early in development, Luigi could wall jump, but not in final release.
- He has a different expression while jumping, spotdodging, and getting Screen KOed in the Wii U version of the game.
- The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U suggests a reference to Weegee, a popular internet meme. Though it could just be a reference to calling himself "Weegee" in several games when excited.
- Luigi's All-Star trophy in the 3DS version resembles his Adventure Mode trophy from Melee, though with a different costume.
- In addition, Luigi's alt trophy in the Wii U version resembles his Melee artwork.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |